Player Matchup

Scylla
Scylla
ColeLifts
Scylla
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 29L
1,544 Elo+
Solo
Nemesis
Nemesis
Etoxin11
Nemesis
Level 7
God Stats
5W - 3L
1,476 SR
Queue Stats
8W - 10L
1,260 Elo+
Party 2
Bacchus
Bacchus
Iruqqq
Bacchus
Level 10
God Stats
1W - 1L
1,323 SR
Queue Stats
4W - 13L
1,177 Elo+
Party 2
Chaac
Chaac
SplashysmiIe
Chaac
Level 19
God Stats
1W - 1L
1,807 SR
Queue Stats
4W - 10L
1,340 Elo+
Party 2
Skadi
Skadi
StoneDragon
Skadi
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 141L
1,377 Elo+
Solo
Team Averages
Level 11
1,521 SR
1,340 Elo+

VS

Team Averages
Level 24
1,459 SR
1,422 Elo+
Jormungandr
Jormungandr
BigLionBoi
Jormungandr
Level 12
God Stats
3W - 6L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Neith
Neith
RicardoHenfield
Neith
Level 27
God Stats
0W - 2L
1,328 SR
Queue Stats
114W - 150L
1,325 Elo+
Solo
Cu Chulainn
Cu Chulainn
Smitooth
Cu Chulainn
Level 29
God Stats
20W - 15L
1,481 SR
Queue Stats
87W - 115L
1,402 Elo+
Solo
Pele
Pele
Superhobomans
Pele
Level 29
God Stats
12W - 29L
1,485 SR
Queue Stats
87W - 102L
1,468 Elo+
Party 1
Agni
Agni
YoungNFly
Agni
Level 23
God Stats
1W - 5L
1,500 SR
Queue Stats
10W - 10L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ColeLifts
Scylla
13
2 / 0 / 0
6,802
680
2,433
4,032
1,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Etoxin11
Nemesis
8
0 / 2 / 1
5,018
502
1,791
5,667
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Iruqqq
Bacchus
7
0 / 0 / 1
4,847
485
1,368
2,967
1,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
1 / 3 / 0
4,943
494
1,481
4,651
3,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 0
6,150
615
4,321
5,466
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigLionBoi
Jormungandr
8
0 / 2 / 0
4,509
451
1,535
4,348
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

4
0 / 1 / 0
3,843
384
221
1,449
173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cu Chulainn
Smitooth
Cu Chulainn
10
5 / 1 / 0
5,756
576
3,871
5,706
3,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 1
4,683
468
1,168
6,262
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
1
0 / 0 / 0
1,872
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
5
5
Deaths
7
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BigLionBoi
Jormungandr
0
2
0
0
W
Scylla
ColeLifts
Scylla
2
0
0
2
W
Nemesis
Etoxin11
Nemesis
0
2
1
0.25
W
Bacchus
Iruqqq
Bacchus
0
0
1
0.5
L
0
1
0
0
L
Cu Chulainn
Smitooth
Cu Chulainn
5
1
0
5
W
1
3
0
0.33
W
4
0
0
4
L
0
3
1
0.17
L
Agni
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,394
Damage
6,795
22,783
Taken
17,765
9,100
Mitigated
8,025
7,334
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BigLionBoi
Jormungandr
1,535
272
0
396
4,348
2,241
0
1,077
3,207
11,569
0
W
Scylla
ColeLifts
Scylla
2,433
379
0
1,183
4,032
1,096
346
317
3,640
49,765
0
W
Nemesis
Etoxin11
Nemesis
1,791
649
0
1,557
5,667
1,745
388
0
5,592
0
18,335
W
Bacchus
Iruqqq
Bacchus
1,368
0
0
648
2,967
1,535
35
0
2,852
11,519
0
L
221
221
0
615
1,449
173
105
0
1,449
0
4,729
L
Cu Chulainn
Smitooth
Cu Chulainn
3,871
752
0
1,538
5,706
3,979
71
1,368
4,338
0
20,247
W
1,481
147
111
1,013
4,651
3,203
133
0
4,526
0
14,557
W
4,321
2,210
0
2,822
5,466
1,521
1,446
1,068
4,323
0
30,324
L
1,168
335
0
2,230
6,262
1,632
0
1,218
4,970
0
17,305
L
Agni
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,760
Gold Earned
20,663
269
Minions Killed
99
0
Camps Cleared
0
943,253
Distance Traveled
610,623
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,509
451
23
2
0
176,428
2
W
Scylla
6,802
680
103
10
0
181,991
3
W
Nemesis
5,018
502
48
5
0
191,575
4
W
Bacchus
4,847
485
26
3
0
188,078
0
L
Neith
3,843
384
6
1
0
75,922
1
L
Cu Chulainn
5,756
576
29
3
0
171,766
0
W
Chaac
4,943
494
31
3
0
212,424
3
W
Skadi
6,150
615
61
6
0
169,185
0
L
Pele
4,683
468
41
4
0
186,507
2
L
Agni
1,872
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role