Player Matchup

Izanami
Izanami
KingsterMH
Izanami
Level 25
God Stats
0W - 2L
1,725 SR
Queue Stats
24W - 14L
1,680 Elo+
Party 2
Mercury
Mercury
LeFit
Mercury
Level 21
God Stats
0W - 1L
1,800 SR
Queue Stats
30W - 15L
1,727 Elo+
Party 2
Kukulkan
Kukulkan
Xego12
Kukulkan
Level 33
God Stats
0W - 2L
1,371 SR
Queue Stats
9W - 7L
1,599 Elo+
Party 2
Team Averages
Level 26
1,632 SR
1,669 Elo+

VS

Team Averages
Level 91
1,606 SR
1,897 Elo+
Raijin
Raijin
BurningWinds
Raijin
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,901 Elo+
Party 1
Khepri
Khepri
Emerald00
Khepri
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,815 Elo+
Party 1
Heimdallr
Heimdallr
JTEades
Heimdallr
Level 151
God Stats
2W - 1L
1,818 SR
Queue Stats
37W - 15L
1,974 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingsterMH
Izanami
14
5 / 5 / 2
9,620
740
10,297
8,751
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
LeFit
Mercury
10
2 / 8 / 3
8,559
658
4,904
10,164
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Xego12
Kukulkan
11
2 / 7 / 6
8,777
675
7,707
9,256
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
9 / 4 / 8
10,629
818
9,943
8,870
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Emerald00
Khepri
12
2 / 4 / 14
9,748
750
1,982
9,932
10,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
JTEades
Heimdallr
14
8 / 2 / 9
10,808
831
10,279
9,476
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
19
20
Deaths
10
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
9
4
8
3.25
W
Khepri
Emerald00
Khepri
2
4
14
2.25
W
Heimdallr
JTEades
Heimdallr
8
2
9
6.25
L
Izanami
KingsterMH
Izanami
5
5
2
1.2
L
Mercury
LeFit
Mercury
2
8
3
0.44
L
Kukulkan
Xego12
Kukulkan
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
22,204
28,171
Taken
28,278
12,857
Mitigated
18,540
1,037
Healing
5,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
9,943
914
0
2,010
8,870
3,315
332
2,461
6,185
32,895
0
W
Khepri
Emerald00
Khepri
1,982
429
0
631
9,932
10,870
200
2,561
7,151
6,131
0
W
Heimdallr
JTEades
Heimdallr
10,279
5,056
0
2,865
9,476
4,355
1,612
2,076
7,231
0
53,697
L
Izanami
KingsterMH
Izanami
10,297
6,339
0
1,037
8,751
4,580
897
4,635
3,836
0
50,515
L
Mercury
LeFit
Mercury
4,904
1,529
0
0
10,164
5,152
1,049
2,139
7,893
0
28,722
L
Kukulkan
Xego12
Kukulkan
7,707
711
0
0
9,256
3,125
0
4,471
4,453
23,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,956
Gold Earned
31,185
159
Minions Killed
140
0
Camps Cleared
0
695,047
Distance Traveled
659,424
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,629
818
53
4
0
203,695
0
W
Khepri
9,748
750
15
1
0
242,941
2
W
Heimdallr
10,808
831
72
6
0
212,788
0
L
Izanami
9,620
740
95
7
0
217,727
2
L
Mercury
8,559
658
35
3
0
251,751
0
L
Kukulkan
8,777
675
29
2
0
225,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role