Player Matchup

Da Ji
Da Ji
Ghumo
Da Ji
Level 91
God Stats
2W - 6L
1,292 SR
Queue Stats
523W - 484L
1,531 Elo+
Party 3
Guan Yu
Guan Yu
Jangjoon
Guan Yu
Level 73
God Stats
9W - 4L
1,638 SR
Queue Stats
102W - 86L
1,564 Elo+
Party 3
Anubis
Anubis
Spenzu
Anubis
Level 42
God Stats
13W - 12L
1,294 SR
Queue Stats
68W - 74L
1,498 Elo+
Solo
Xing Tian
Xing Tian
Tannaray
Xing Tian
Level 39
God Stats
27W - 29L
1,584 SR
Queue Stats
549W - 491L
1,521 Elo+
Party 3
Heimdallr
Heimdallr
Zappydeer84
Heimdallr
Level 67
God Stats
30W - 28L
1,516 SR
Queue Stats
371W - 346L
1,531 Elo+
Party 3
Team Averages
Level 62
1,465 SR
1,529 Elo+

VS

Team Averages
Level 82
1,609 SR
1,475 Elo+
Amaterasu
Amaterasu
CotemplatingLife
Amaterasu
Level 57
God Stats
25W - 10L
1,500 SR
Queue Stats
63W - 52L
1,500 Elo+
Party 2
Sol
Sol
MrPinotte
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,500 Elo+
Party 2
Loki
Loki
WithoutSoul18
Loki
Level 121
God Stats
2W - 0L
1,875 SR
Queue Stats
7W - 11L
1,410 Elo+
Party 1
Ymir
Ymir
imjustdoingmyjob
Ymir
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 2
Nox
Nox
zerochimera94
Nox
Level 135
God Stats
4W - 3L
1,667 SR
Queue Stats
125W - 118L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ghumo
Da Ji
17
2 / 6 / 3
9,851
518
8,156
13,973
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Jangjoon
Guan Yu
15
2 / 2 / 0
9,655
508
8,650
12,091
9,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Spenzu
Anubis
14
2 / 5 / 0
8,861
466
3,280
9,569
4,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
Tannaray
Xing Tian
12
0 / 3 / 1
7,989
420
4,225
12,923
7,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Zappydeer84
Heimdallr
16
2 / 3 / 3
9,456
498
8,409
9,461
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
4 / 2 / 2
10,601
558
6,763
15,392
11,224
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

18
4 / 1 / 4
10,320
543
9,966
13,484
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 2 / 7
10,725
564
5,940
10,782
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 3 / 6
9,762
514
4,173
15,129
17,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

18
4 / 1 / 4
11,009
579
14,839
9,200
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
19
19
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
4
2
2
2.5
L
Da Ji
Ghumo
Da Ji
2
6
3
0.58
L
Guan Yu
Jangjoon
Guan Yu
2
2
0
1
W
4
1
4
6
L
Anubis
Spenzu
Anubis
2
5
0
0.4
L
Xing Tian
Tannaray
Xing Tian
0
3
1
0.17
W
5
2
7
4.25
L
Heimdallr
Zappydeer84
Heimdallr
2
3
3
1.17
W
2
3
6
1.67
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,720
Damage
41,681
58,017
Taken
63,987
33,824
Mitigated
41,584
11,469
Healing
23,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
6,763
2,827
0
7,327
15,392
11,224
1,532
529
14,863
0
55,115
L
Da Ji
Ghumo
Da Ji
8,156
2,221
0
327
13,973
8,459
0
4,997
8,897
0
74,380
L
Guan Yu
Jangjoon
Guan Yu
8,650
2,295
0
3,029
12,091
9,647
478
3,301
8,722
0
59,448
W
9,966
3,541
0
8,127
13,484
5,043
6,939
1,349
12,135
78,374
0
L
Anubis
Spenzu
Anubis
3,280
491
0
3,255
9,569
4,706
419
4,740
4,469
47,782
0
L
Xing Tian
Tannaray
Xing Tian
4,225
269
332
2,725
12,923
7,871
59
9,007
3,720
14,621
0
W
5,940
1,303
0
4,084
10,782
4,108
432
1,809
8,973
0
58,971
L
Heimdallr
Zappydeer84
Heimdallr
8,409
3,238
0
1,801
9,461
3,141
1,214
6,216
3,231
0
57,657
W
4,173
677
999
1,860
15,129
17,652
825
1,382
13,747
17,917
0
W
14,839
588
0
1,584
9,200
3,557
0
2,436
6,764
72,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,812
Gold Earned
52,417
438
Minions Killed
546
0
Camps Cleared
0
1,609,958
Distance Traveled
1,808,828
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,601
558
136
7
0
351,805
2
L
Da Ji
9,851
518
106
6
0
320,846
0
L
Guan Yu
9,655
508
112
6
0
361,542
1
W
Sol
10,320
543
161
8
0
335,137
2
L
Anubis
8,861
466
99
5
0
262,068
2
L
Xing Tian
7,989
420
16
1
0
374,092
4
W
Loki
10,725
564
101
5
0
410,461
1
L
Heimdallr
9,456
498
105
6
0
291,410
0
W
Ymir
9,762
514
11
1
0
319,845
4
W
Nox
11,009
579
137
7
0
391,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role