Player Matchup

Artemis
Artemis
DragonajLust
Artemis
Level 142
God Stats
6W - 5L
1,500 SR
Queue Stats
152W - 175L
1,420 Elo+
Party 1
He Bo
He Bo
MaxDripSully-_-
He Bo
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 117L
1,324 Elo+
Party 1
Set
Set
SlimSempy
Set
Level 29
God Stats
3W - 3L
1,524 SR
Queue Stats
94W - 107L
1,444 Elo+
Party 1
Mulan
Mulan
o9naquiam
Mulan
Level 160
God Stats
9W - 10L
1,478 SR
Queue Stats
446W - 424L
1,468 Elo+
Party 1
Khepri
Khepri
sG_SplasH
Khepri
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 125L
1,478 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,427 Elo+

VS

Team Averages
Level 75
1,560 SR
1,557 Elo+
Nu Wa
Nu Wa
AlphaBrownieKin
Nu Wa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,710 Elo+
Solo
Fenrir
Fenrir
BusterWolf1994
Fenrir
Level 111
God Stats
283W - 208L
1,592 SR
Queue Stats
922W - 900L
1,492 Elo+
Party 2
Ymir
Ymir
MATRICXX
Ymir
Level 109
God Stats
7W - 6L
1,573 SR
Queue Stats
793W - 782L
1,495 Elo+
Party 2
Jormungandr
Jormungandr
TutorialBot
Jormungandr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,564 Elo+
Solo
Danzaburou
Danzaburou
れひれめ
Danzaburou
Level 69
God Stats
11W - 12L
1,635 SR
Queue Stats
94W - 107L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DragonajLust
Artemis
15
2 / 0 / 2
8,973
472
8,537
10,159
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 2 / 3
10,268
540
10,508
6,680
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 3 / 2
10,426
549
6,437
13,946
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
o9naquiam
Mulan
15
0 / 3 / 0
8,965
472
6,149
14,794
11,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
sG_SplasH
Khepri
14
1 / 1 / 6
9,095
479
4,209
8,522
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,268
435
8,179
8,822
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 4 / 1
9,904
521
6,896
14,620
6,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
18
3 / 0 / 3
11,039
581
8,473
11,344
14,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
TutorialBot
Jormungandr
12
0 / 0 / 1
6,656
350
3,410
9,038
5,685
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
れひれめ
Danzaburou
12
0 / 3 / 1
7,983
420
4,055
13,008
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
12
Kills
9
9
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
5
4
1
1.38
W
Artemis
DragonajLust
Artemis
2
0
2
3
L
Ymir
3
0
3
4.5
W
6
2
3
3.75
W
3
3
2
1.33
L
Jormungandr
TutorialBot
Jormungandr
0
0
1
0.5
W
Mulan
o9naquiam
Mulan
0
3
0
0
W
Khepri
sG_SplasH
Khepri
1
1
6
4
L
Danzaburou
れひれめ
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,840
Damage
31,013
54,101
Taken
56,832
29,071
Mitigated
32,983
21,283
Healing
16,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,179
2,493
0
1,025
8,822
2,833
446
3,826
4,798
39,836
0
L
6,896
1,352
0
6,758
14,620
6,157
0
4,562
9,874
0
62,592
W
Artemis
DragonajLust
Artemis
8,537
1,738
0
6,687
10,159
3,791
2,386
2,885
7,040
0
63,732
L
Ymir
8,473
2,750
0
4,254
11,344
14,335
0
249
10,709
61,548
3,374
W
10,508
257
0
1,555
6,680
2,435
400
2,297
4,094
70,390
0
W
6,437
2,860
0
5,381
13,946
5,623
576
3,503
10,218
0
75,635
L
Jormungandr
TutorialBot
Jormungandr
3,410
190
222
1,504
9,038
5,685
0
2,392
6,557
21,966
0
W
Mulan
o9naquiam
Mulan
6,149
1,024
0
6,062
14,794
11,877
136
7,623
7,065
1,282
48,139
W
Khepri
sG_SplasH
Khepri
4,209
306
0
1,598
8,522
5,345
0
2,059
6,024
24,788
0
L
Danzaburou
れひれめ
Danzaburou
4,055
810
0
3,094
13,008
3,973
0
3,644
9,308
0
48,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,727
Gold Earned
43,850
507
Minions Killed
426
0
Camps Cleared
0
1,761,018
Distance Traveled
1,674,019
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,268
435
77
4
0
310,973
3
L
Fenrir
9,904
521
105
6
0
350,294
3
W
Artemis
8,973
472
99
5
0
335,102
3
L
Ymir
11,039
581
130
7
0
328,189
7
W
He Bo
10,268
540
106
6
0
345,849
4
W
Set
10,426
549
146
8
0
388,706
0
L
Jormungandr
6,656
350
42
2
0
358,956
0
W
Mulan
8,965
472
109
6
0
312,475
2
W
Khepri
9,095
479
47
2
0
378,886
7
L
Danzaburou
7,983
420
72
4
0
325,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role