Player Matchup

Cupid
Cupid
Bronze III
CaptinChubzz
Cupid
Bronze III
Level 120
God Stats
0W - 2L
1,346 SR
Queue Stats
2W - 7L
1,466 MMR
Solo
Scylla
Scylla
Gold IV
Garadoses
Scylla
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Prismätic
Erlang Shen
Gold II
Level 147
God Stats
14W - 13L
1,515 SR
Queue Stats
85W - 100L
1,466 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
PulllIt
Cu Chulainn
Bronze III
Level 78
God Stats
0W - 1L
1,547 SR
Queue Stats
2W - 5L
1,466 MMR
Solo
Bellona
Bellona
Bronze III
TreeSmoke4
Bellona
Bronze III
Level 35
God Stats
0W - 1L
1,715 SR
Queue Stats
4W - 8L
1,471 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,525 SR
1,474 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,595 SR
1,475 MMR
Nu Wa
Nu Wa
Silver II
Dissert
Nu Wa
Silver II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,496 MMR
Party 1
Fenrir
Fenrir
Silver I
PLZgank
Fenrir
Silver I
Level 144
God Stats
6W - 3L
1,455 SR
Queue Stats
52W - 46L
1,460 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
dexman202
Sun Wukong
Silver I
Level 106
God Stats
3W - 1L
1,788 SR
Queue Stats
10W - 12L
1,440 MMR
Party 1
Ares
Ares
Bronze III
kongkong56ace
Ares
Bronze III
Level 148
God Stats
8W - 3L
1,730 SR
Queue Stats
24W - 14L
1,477 MMR
Solo
Rama
Rama
Gold IV
xxRui
Rama
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 5
9,906
431
6,270
16,194
7,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Garadoses
Scylla
20
6 / 1 / 1
12,838
558
19,699
9,269
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Prismätic
Erlang Shen
17
3 / 4 / 5
11,174
486
9,798
16,983
11,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
PulllIt
Cu Chulainn
16
3 / 7 / 4
10,781
469
7,551
21,908
20,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
TreeSmoke4
Bellona
17
2 / 6 / 4
11,078
482
7,874
19,315
13,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
DanzaburouSetApolloTsukuyomiPersephone

VS

Bans
CthulhuNemesisCernunnosKumbhakarnaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dissert
Nu Wa
17
4 / 3 / 11
11,346
493
14,694
8,464
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
PLZgank
Fenrir
20
4 / 5 / 8
13,041
567
12,672
19,525
11,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
dexman202
Sun Wukong
17
3 / 0 / 9
11,440
497
9,736
19,552
16,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 2 / 12
11,327
492
9,333
18,005
14,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
xxRui
Rama
20
12 / 4 / 4
14,468
629
15,841
16,445
7,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
14
Kills
26
26
Deaths
14
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Nu Wa
Dissert
Nu Wa
4
3
11
3.17
L
Scylla
Garadoses
Scylla
6
1
1
6.5
W
Fenrir
PLZgank
Fenrir
4
5
8
1.6
L
Erlang Shen
Prismätic
Erlang Shen
3
4
5
1.38
L
Cu Chulainn
PulllIt
Cu Chulainn
3
7
4
0.71
L
Bellona
TreeSmoke4
Bellona
2
6
4
0.67
W
Sun Wukong
dexman202
Sun Wukong
3
0
9
7.5
W
3
2
12
4.5
W
Rama
xxRui
Rama
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,192
Damage
62,276
83,669
Taken
81,991
56,108
Mitigated
53,513
14,701
Healing
28,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,270
3,618
599
2,196
16,194
7,853
2,326
2,543
13,474
0
71,920
W
Nu Wa
Dissert
Nu Wa
14,694
2,864
130
1,837
8,464
3,222
1,188
2,606
5,764
83,137
0
L
Scylla
Garadoses
Scylla
19,699
1,921
0
1,105
9,269
3,496
0
3,617
5,413
103,833
0
W
Fenrir
PLZgank
Fenrir
12,672
2,030
0
5,071
19,525
11,887
0
4,607
14,788
0
98,800
L
Erlang Shen
Prismätic
Erlang Shen
9,798
5,239
0
2,924
16,983
11,301
0
6,103
10,529
0
78,536
L
Cu Chulainn
PulllIt
Cu Chulainn
7,551
1,718
1,398
3,843
21,908
20,152
204
6,752
14,783
0
34,618
L
Bellona
TreeSmoke4
Bellona
7,874
1,951
0
2,636
19,315
13,306
864
4,168
14,510
2,286
60,480
W
Sun Wukong
dexman202
Sun Wukong
9,736
1,703
0
8,458
19,552
16,413
128
3,212
16,256
411
66,884
W
9,333
228
735
4,951
18,005
14,706
0
5,435
12,366
33,841
0
W
Rama
xxRui
Rama
15,841
12,904
0
7,794
16,445
7,285
2,142
4,147
12,118
0
101,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,777
Gold Earned
61,622
607
Minions Killed
571
0
Camps Cleared
0
2,149,765
Distance Traveled
2,242,771
44
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,906
431
113
5
0
351,662
11
W
Nu Wa
11,346
493
122
5
0
451,031
8
L
Scylla
12,838
558
191
8
0
464,897
10
W
Fenrir
13,041
567
150
7
0
466,779
2
L
Erlang Shen
11,174
486
124
5
0
489,631
9
L
Cu Chulainn
10,781
469
51
2
0
437,303
8
L
Bellona
11,078
482
128
6
0
406,272
6
W
Sun Wukong
11,440
497
97
4
0
496,813
9
W
Ares
11,327
492
28
1
0
433,384
10
W
Rama
14,468
629
174
8
0
394,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role