Player Matchup

Bakasura
Bakasura
BlackBauer__
Bakasura
Level 20
God Stats
11W - 6L
1,658 SR
Queue Stats
140W - 153L
1,405 Elo+
Party 1
Khepri
Khepri
DaxSilver02
Khepri
Level 28
God Stats
5W - 18L
1,513 SR
Queue Stats
261W - 346L
1,347 Elo+
Party 3
Ullr
Ullr
SuhDude05
Ullr
Level 20
God Stats
11W - 12L
1,529 SR
Queue Stats
174W - 206L
1,439 Elo+
Party 1
Hachiman
Hachiman
ZYN_DeathGhost
Hachiman
Level 12
God Stats
5W - 8L
1,367 SR
Queue Stats
84W - 96L
1,242 Elo+
Party 3
Ah Puch
Ah Puch
neilk09
Ah Puch
Level 23
God Stats
14W - 23L
1,358 SR
Queue Stats
131W - 144L
1,444 Elo+
Party 1
Team Averages
Level 21
1,485 SR
1,375 Elo+

VS

Team Averages
Level 26
1,531 SR
1,527 Elo+
Terra
Terra
EclipseDreem
Terra
Level 28
God Stats
46W - 39L
1,775 SR
Queue Stats
144W - 169L
1,648 Elo+
Party 2
Chiron
Chiron
Ticksii
Chiron
Level 25
God Stats
5W - 2L
1,354 SR
Queue Stats
327W - 351L
1,512 Elo+
Solo
Tsukuyomi
Tsukuyomi
VillePablo875
Tsukuyomi
Level 21
God Stats
5W - 7L
1,493 SR
Queue Stats
12W - 17L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
crecheLECHE
Zhong Kui
Level 29
God Stats
11W - 6L
1,503 SR
Queue Stats
13W - 11L
1,419 Elo+
Solo
Nu Wa
Nu Wa
swankier whoody
Nu Wa
Level 27
God Stats
44W - 30L
1,532 SR
Queue Stats
116W - 132L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlackBauer__
Bakasura
14
3 / 8 / 5
9,494
475
8,585
17,341
6,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
12
2 / 6 / 1
8,248
412
2,982
12,216
13,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
13
0 / 7 / 0
8,030
402
2,461
11,904
5,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
11
2 / 2 / 0
7,306
365
3,983
6,805
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
neilk09
Ah Puch
15
3 / 2 / 0
9,712
486
12,351
8,029
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 4
9,762
488
2,539
14,597
12,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Ticksii
Chiron
16
5 / 3 / 3
10,104
505
9,261
11,682
4,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
VillePablo875
Tsukuyomi
18
2 / 2 / 6
11,190
560
2,583
9,059
3,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Zhong Kui
crecheLECHE
Zhong Kui
18
12 / 1 / 4
11,885
594
11,963
13,067
8,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

16
6 / 2 / 7
10,397
520
13,143
8,704
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
10
Kills
25
25
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BlackBauer__
Bakasura
3
8
5
0.69
L
Khepri
2
6
1
0.42
W
0
2
4
1
L
Ullr
0
7
0
0
W
Chiron
Ticksii
Chiron
5
3
3
2.17
W
Tsukuyomi
VillePablo875
Tsukuyomi
2
2
6
2.5
L
Hachiman
2
2
0
1
W
Zhong Kui
crecheLECHE
Zhong Kui
12
1
4
14
L
Ah Puch
neilk09
Ah Puch
3
2
0
1.5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,362
Damage
39,489
56,295
Taken
57,109
29,531
Mitigated
31,104
13,471
Healing
19,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BlackBauer__
Bakasura
8,585
6,501
0
5,847
17,341
6,209
0
5,043
12,212
0
37,004
L
Khepri
2,982
311
0
1,424
12,216
13,107
112
7,439
4,693
24,435
0
W
2,539
387
80
5,256
14,597
12,189
492
7,386
6,381
38,492
2,945
L
Ullr
2,461
1,284
0
1,858
11,904
5,404
533
6,672
4,870
0
39,155
W
Chiron
Ticksii
Chiron
9,261
4,027
422
2,587
11,682
4,215
895
1,800
9,337
0
60,112
W
Tsukuyomi
VillePablo875
Tsukuyomi
2,583
1,040
0
3,551
9,059
3,170
1,772
1,308
7,374
0
76,788
L
Hachiman
3,983
1,917
0
1,256
6,805
1,788
252
4,186
2,583
0
23,714
W
Zhong Kui
crecheLECHE
Zhong Kui
11,963
1,913
0
5,569
13,067
8,671
1,303
1,608
10,943
80,334
0
L
Ah Puch
neilk09
Ah Puch
12,351
708
0
3,086
8,029
3,023
7
3,646
4,357
48,962
0
W
13,143
3,293
0
1,775
8,704
2,859
997
2,498
5,884
60,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
53,338
304
Minions Killed
579
0
Camps Cleared
0
1,681,117
Distance Traveled
1,907,390
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,494
475
73
4
0
344,636
3
L
Khepri
8,248
412
27
1
0
386,073
1
W
Terra
9,762
488
105
5
0
414,260
3
L
Ullr
8,030
402
73
4
0
296,590
3
W
Chiron
10,104
505
93
5
0
342,373
3
W
Tsukuyomi
11,190
560
156
8
0
415,830
1
L
Hachiman
7,306
365
41
2
0
305,546
0
W
Zhong Kui
11,885
594
135
7
0
358,588
1
L
Ah Puch
9,712
486
90
5
0
348,272
2
W
Nu Wa
10,397
520
90
5
0
376,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role