Player Matchup

He Bo
He Bo
ExaminedBoat
He Bo
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 19L
1,712 Elo+
Solo
Khepri
Khepri
Reactive_Rainn
Khepri
Level 29
God Stats
3W - 5L
1,565 SR
Queue Stats
137W - 179L
1,263 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lespaulsgsupream
Ah Muzen Cab
Level 22
God Stats
11W - 6L
1,509 SR
Queue Stats
87W - 124L
1,246 Elo+
Party 2
Team Averages
Level 24
1,525 SR
1,407 Elo+

VS

Team Averages
Level 42
1,492 SR
1,233 Elo+
Chaac
Chaac
KrinGull
Chaac
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,208 Elo+
Party 1
Merlin
Merlin
ZomBoy_V5
Merlin
Level 54
God Stats
6W - 9L
1,475 SR
Queue Stats
14W - 30L
1,240 Elo+
Party 1
Izanami
Izanami
nehemias-91
Izanami
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 7
14,126
642
10,306
16,093
6,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 9 / 13
13,884
631
7,347
25,449
27,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Muzen Cab
lespaulsgsupream
Ah Muzen Cab
18
11 / 6 / 6
14,590
663
17,652
20,004
10,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
KrinGull
Chaac
16
1 / 6 / 16
13,387
609
10,377
18,948
20,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
ZomBoy_V5
Merlin
20
14 / 3 / 6
16,022
728
29,717
13,578
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
nehemias-91
Izanami
17
7 / 8 / 10
14,756
671
13,411
18,055
7,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
17
Kills
22
22
Deaths
17
26
Assists
32
Player
Kills
Deaths
Assists
KDA
L
5
7
7
1.21
W
Chaac
KrinGull
Chaac
1
6
16
1.5
L
1
9
13
0.83
W
Merlin
ZomBoy_V5
Merlin
14
3
6
5.67
L
Ah Muzen Cab
lespaulsgsupream
Ah Muzen Cab
11
6
6
2.33
W
Izanami
nehemias-91
Izanami
7
8
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,305
Damage
53,505
61,546
Taken
50,581
44,273
Mitigated
34,396
9,382
Healing
14,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,306
883
0
2,074
16,093
6,690
217
6,350
9,232
39,111
0
W
Chaac
KrinGull
Chaac
10,377
623
0
4,007
18,948
20,816
119
6,918
12,030
0
28,188
L
7,347
138
0
0
25,449
27,529
0
11,243
13,395
26,569
0
W
Merlin
ZomBoy_V5
Merlin
29,717
1,653
522
5,712
13,578
5,928
1,466
4,615
8,963
83,290
0
L
Ah Muzen Cab
lespaulsgsupream
Ah Muzen Cab
17,652
10,179
0
7,308
20,004
10,054
1,276
10,174
9,190
0
75,337
W
Izanami
nehemias-91
Izanami
13,411
9,249
1,620
2,513
18,055
7,652
1,983
6,759
11,296
0
56,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,600
Gold Earned
44,165
173
Minions Killed
210
0
Camps Cleared
0
991,559
Distance Traveled
1,051,532
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
14,126
642
49
2
0
336,928
0
W
Chaac
13,387
609
26
1
0
370,519
0
L
Khepri
13,884
631
21
1
0
311,437
0
W
Merlin
16,022
728
103
5
0
362,885
1
L
Ah Muzen Cab
14,590
663
103
5
0
343,194
0
W
Izanami
14,756
671
81
4
0
318,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role