Player Matchup

Terra
Terra
Indien5001
Terra
Level 5
God Stats
2W - 1L
1,693 SR
Queue Stats
7W - 4L
1,663 Elo+
Solo
Nu Wa
Nu Wa
NathanO18
Nu Wa
Level 5
God Stats
11W - 6L
1,500 SR
Queue Stats
32W - 25L
1,668 Elo+
Solo
Yemoja
Yemoja
Senwolf87
Yemoja
Level 13
God Stats
4W - 4L
1,459 SR
Queue Stats
11W - 8L
1,560 Elo+
Solo
Bellona
Bellona
TooShanky
Bellona
Level 28
God Stats
3W - 2L
1,723 SR
Queue Stats
155W - 179L
1,608 Elo+
Solo
Ne Zha
Ne Zha
benja_UwU23
Ne Zha
Level 24
God Stats
2W - 2L
1,446 SR
Queue Stats
24W - 13L
1,607 Elo+
Solo
Team Averages
Level 15
1,564 SR
1,621 Elo+

VS

Team Averages
Level 14
1,586 SR
1,602 Elo+
Cerberus
Cerberus
Agent-032196
Cerberus
Level 13
God Stats
1W - 1L
1,694 SR
Queue Stats
8W - 10L
1,653 Elo+
Solo
Ares
Ares
MyZtIc SpIrAl
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
OhYouAzsAzs
Izanami
Level 13
God Stats
2W - 7L
1,665 SR
Queue Stats
16W - 33L
1,518 Elo+
Solo
Neith
Neith
VoidGlocks7
Neith
Level 7
God Stats
6W - 3L
1,677 SR
Queue Stats
10W - 4L
1,788 Elo+
Solo
Thanatos
Thanatos
Wasahhbi
Thanatos
Level 28
God Stats
4W - 7L
1,394 SR
Queue Stats
120W - 116L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
0 / 7 / 12
9,795
426
1,163
22,561
22,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
NathanO18
Nu Wa
19
20 / 2 / 14
13,809
600
43,779
12,292
5,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Senwolf87
Yemoja
16
4 / 2 / 18
10,858
472
9,695
12,755
6,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
TooShanky
Bellona
17
10 / 4 / 13
11,964
520
12,497
16,850
18,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
19
12 / 3 / 13
12,901
561
17,806
21,445
9,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Agent-032196
Cerberus
15
2 / 11 / 3
10,383
451
6,350
27,632
20,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 12 / 4
8,385
365
5,725
24,032
16,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
OhYouAzsAzs
Izanami
18
6 / 10 / 3
12,429
540
10,097
21,317
7,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 6 / 2
11,206
487
14,470
19,824
8,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Wasahhbi
Thanatos
17
4 / 7 / 3
10,760
468
13,462
22,961
8,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
32
46
Kills
17
18
Deaths
46
70
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Agent-032196
Cerberus
2
11
3
0.32
W
Terra
0
7
12
0.86
L
0
12
4
0.17
W
Nu Wa
NathanO18
Nu Wa
20
2
14
13.5
L
Izanami
OhYouAzsAzs
Izanami
6
10
3
0.75
W
Yemoja
Senwolf87
Yemoja
4
2
18
6.5
W
Bellona
TooShanky
Bellona
10
4
13
4.13
L
5
6
2
1
L
Thanatos
Wasahhbi
Thanatos
4
7
3
0.79
W
Ne Zha
12
3
13
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,940
Damage
50,104
85,903
Taken
115,766
63,796
Mitigated
60,880
31,785
Healing
30,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Agent-032196
Cerberus
6,350
343
0
2,610
27,632
20,650
305
15,994
11,638
35,177
0
W
Terra
1,163
326
1,691
6,480
22,561
22,855
886
1,842
20,719
24,417
0
L
5,725
1,258
0
625
24,032
16,015
949
15,125
8,907
19,233
0
W
Nu Wa
NathanO18
Nu Wa
43,779
9,923
1,298
2,859
12,292
5,791
3,966
2,870
9,422
115,918
0
L
Izanami
OhYouAzsAzs
Izanami
10,097
5,543
0
6,141
21,317
7,702
2,861
7,277
14,040
0
78,421
W
Yemoja
Senwolf87
Yemoja
9,695
2,219
6,339
3,045
12,755
6,528
2,112
2,878
9,877
37,091
0
W
Bellona
TooShanky
Bellona
12,497
2,222
0
2,951
16,850
18,970
1,161
2,614
14,236
4,542
39,674
L
14,470
4,280
246
6,410
19,824
8,142
1,063
9,188
10,636
0
97,854
L
Thanatos
Wasahhbi
Thanatos
13,462
4,778
0
14,117
22,961
8,371
0
9,025
13,936
0
65,656
W
Ne Zha
17,806
8,641
0
7,122
21,445
9,652
2,297
1,871
19,574
0
94,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,327
Gold Earned
53,163
445
Minions Killed
444
0
Camps Cleared
0
1,983,555
Distance Traveled
1,722,654
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,383
451
71
3
0
378,384
0
W
Terra
9,795
426
31
1
0
365,333
3
L
Ares
8,385
365
18
1
0
270,566
0
W
Nu Wa
13,809
600
139
6
0
401,804
5
L
Izanami
12,429
540
120
5
0
276,327
0
W
Yemoja
10,858
472
56
2
0
402,546
0
W
Bellona
11,964
520
74
3
0
404,699
0
L
Neith
11,206
487
131
6
0
360,971
0
L
Thanatos
10,760
468
104
5
0
436,406
2
W
Ne Zha
12,901
561
145
6
0
409,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role