Player Matchup

Chaac
Chaac
Gold V
DanyFeanors
Chaac
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold IV
Mashago
Ganesha
Gold IV
Level 113
God Stats
2W - 3L
1,694 SR
Queue Stats
203W - 208L
1,611 MMR
Party 1
Thoth
Thoth
Gold III
PERFECMAN
Thoth
Gold III
Level 129
God Stats
3W - 2L
1,904 SR
Queue Stats
8W - 16L
1,790 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,699 SR
1,634 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,628 SR
1,698 MMR
Ymir
Ymir
Gold IV
Karat3
Ymir
Gold IV
Level 147
God Stats
3W - 6L
1,732 SR
Queue Stats
8W - 17L
1,726 MMR
Solo
Neith
Neith
Gold III
allim
Neith
Gold III
Level 157
God Stats
10W - 10L
1,733 SR
Queue Stats
128W - 146L
1,560 MMR
Solo
Merlin
Merlin
Gold II
jakefire02
Merlin
Gold II
Level 41
God Stats
2W - 2L
1,419 SR
Queue Stats
37W - 38L
1,808 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,839
684
5,895
8,910
8,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Mashago
Ganesha
9
0 / 5 / 3
6,756
676
2,622
11,189
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
PERFECMAN
Thoth
9
1 / 5 / 2
6,702
670
5,976
6,997
2,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KumbhakarnaPersephoneAphroditeCthulhuCupid

VS

Bans
DanzaburouNe ZhaHou YiChironHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Karat3
Ymir
10
1 / 2 / 9
7,045
705
3,897
8,439
6,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
allim
Neith
12
10 / 0 / 4
8,895
890
11,830
6,768
2,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
jakefire02
Merlin
11
3 / 1 / 7
7,681
768
6,218
3,852
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
14
14
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ymir
Karat3
Ymir
1
2
9
2.75
L
Ganesha
Mashago
Ganesha
0
5
3
0.3
L
Thoth
PERFECMAN
Thoth
1
5
2
0.4
W
Neith
allim
Neith
10
0
4
12
W
Merlin
jakefire02
Merlin
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,493
Damage
21,945
27,096
Taken
19,059
19,428
Mitigated
9,757
5,209
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,895
1,667
0
1,795
8,910
8,671
0
4,006
4,904
0
25,795
W
Ymir
Karat3
Ymir
3,897
214
0
1,970
8,439
6,317
234
2,978
5,151
14,767
0
L
Ganesha
Mashago
Ganesha
2,622
210
0
2,311
11,189
8,502
48
4,656
6,533
13,656
0
L
Thoth
PERFECMAN
Thoth
5,976
157
0
1,103
6,997
2,255
0
1,535
5,462
25,449
0
W
Neith
allim
Neith
11,830
7,599
0
3,589
6,768
2,243
1,152
3,659
2,857
0
33,481
W
Merlin
jakefire02
Merlin
6,218
746
0
500
3,852
1,197
432
1,378
2,410
33,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,297
Gold Earned
23,621
121
Minions Killed
127
0
Camps Cleared
0
508,812
Distance Traveled
540,647
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,839
684
60
6
0
183,303
1
W
Ymir
7,045
705
26
3
0
178,977
3
L
Ganesha
6,756
676
10
1
0
157,215
3
L
Thoth
6,702
670
51
5
0
168,294
0
W
Neith
8,895
890
46
5
0
172,967
0
W
Merlin
7,681
768
55
6
0
188,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role