Player Matchup

Neith
Neith
Silver V
Amazonstone
Neith
Silver V
Level 127
God Stats
1W - 0L
1,782 SR
Queue Stats
69W - 70L
1,145 MMR
Solo
Yemoja
Yemoja
Silver V
CARLQUITI
Yemoja
Silver V
Level 87
God Stats
6W - 2L
1,826 SR
Queue Stats
168W - 203L
1,041 MMR
Party 2
Hera
Hera
Silver V
CamazotzMX
Hera
Silver V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
DoggsJohnson
Bellona
Silver II
Level 103
God Stats
9W - 2L
1,716 SR
Queue Stats
65W - 72L
1,124 MMR
Solo
Pele
Pele
Silver III
SchuTze___
Pele
Silver III
Level 91
God Stats
10W - 12L
1,418 SR
Queue Stats
333W - 365L
1,229 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,649 SR
1,208 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,520 SR
1,145 MMR
Cu Chulainn
Cu Chulainn
Silver II
DrKaioken
Cu Chulainn
Silver II
Level 81
God Stats
3W - 5L
1,313 SR
Queue Stats
9W - 19L
1,185 MMR
Solo
Fenrir
Fenrir
Silver IV
InsightSoul
Fenrir
Silver IV
Level 44
God Stats
1W - 1L
1,795 SR
Queue Stats
6W - 12L
1,273 MMR
Party 1
Thoth
Thoth
Silver I
Linx0x22
Thoth
Silver I
Level 106
God Stats
1W - 3L
1,705 SR
Queue Stats
101W - 94L
1,138 MMR
Solo
Apollo
Apollo
Silver II
OISERES
Apollo
Silver II
Level 158
God Stats
5W - 9L
1,466 SR
Queue Stats
82W - 96L
1,188 MMR
Solo
Ares
Ares
Silver III
ONEpercentBLACK
Ares
Silver III
Level 81
God Stats
4W - 13L
1,322 SR
Queue Stats
38W - 55L
942 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 6
12,157
608
14,261
14,623
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
CARLQUITI
Yemoja
15
2 / 1 / 8
10,274
514
3,097
12,965
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
6 / 0 / 5
12,203
610
11,859
5,236
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
DoggsJohnson
Bellona
19
2 / 3 / 7
11,833
592
13,356
19,057
14,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 1 / 4
11,756
588
8,514
13,101
7,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Nu WaSetCthulhuTsukuyomiDanzaburou

VS

Bans
ScyllaGaneshaPersephoneCabrakanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DrKaioken
Cu Chulainn
17
2 / 4 / 1
10,028
501
10,725
15,399
14,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
2 / 5 / 1
9,353
468
5,888
16,014
8,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Linx0x22
Thoth
16
0 / 4 / 1
9,731
487
4,965
10,318
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
OISERES
Apollo
16
0 / 6 / 3
9,178
459
11,261
14,810
6,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 4 / 1
7,948
397
7,248
17,150
12,005
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
7
7
Deaths
23
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Yemoja
CARLQUITI
Yemoja
2
1
8
6
W
6
0
5
8.5
W
Bellona
DoggsJohnson
Bellona
2
3
7
1.83
L
Cu Chulainn
DrKaioken
Cu Chulainn
2
4
1
0.63
L
Fenrir
2
5
1
0.5
L
Thoth
Linx0x22
Thoth
0
4
1
0.13
L
Apollo
OISERES
Apollo
0
6
3
0.25
L
3
4
1
0.88
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,087
Damage
40,087
64,982
Taken
73,691
38,542
Mitigated
45,347
25,695
Healing
13,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,261
9,486
0
6,219
14,623
5,427
1,366
2,206
12,417
0
96,590
W
Yemoja
CARLQUITI
Yemoja
3,097
642
2,022
3,466
12,965
8,705
775
3,485
9,372
21,929
0
W
11,859
2,788
0
1,597
5,236
2,021
3,355
1,030
4,084
106,779
0
W
Bellona
DoggsJohnson
Bellona
13,356
7,139
0
9,644
19,057
14,679
1,898
1,704
17,329
0
77,377
L
Cu Chulainn
DrKaioken
Cu Chulainn
10,725
3,187
0
2,426
15,399
14,297
788
1,674
13,725
0
69,672
L
Fenrir
5,888
593
0
5,980
16,014
8,011
0
975
15,039
0
64,090
L
Thoth
Linx0x22
Thoth
4,965
500
0
1,654
10,318
4,053
73
3,992
6,326
71,759
0
L
Apollo
OISERES
Apollo
11,261
4,649
0
250
14,810
6,981
0
2,450
12,360
0
75,513
L
7,248
250
532
2,482
17,150
12,005
0
5,865
11,285
29,140
0
W
8,514
2,278
0
2,747
13,101
7,710
58
3,426
9,567
0
89,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,223
Gold Earned
46,238
700
Minions Killed
523
0
Camps Cleared
0
1,896,065
Distance Traveled
1,785,248
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,157
608
167
8
0
353,627
6
W
Yemoja
10,274
514
42
2
0
332,378
1
W
Hera
12,203
610
197
10
0
378,300
6
W
Bellona
11,833
592
154
8
0
387,304
4
L
Cu Chulainn
10,028
501
113
6
0
349,656
8
L
Fenrir
9,353
468
96
5
0
347,755
1
L
Thoth
9,731
487
156
8
0
338,219
5
L
Apollo
9,178
459
139
7
0
361,744
2
L
Ares
7,948
397
19
1
0
387,874
4
W
Pele
11,756
588
140
7
0
444,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role