Player Matchup

Cupid
Cupid
Big Ole Beenis
Cupid
Level 89
God Stats
12W - 15L
1,715 SR
Queue Stats
318W - 346L
1,437 Elo+
Party 1
Sol
Sol
Cahmaro
Sol
Level 127
God Stats
46W - 38L
1,500 SR
Queue Stats
382W - 343L
1,627 Elo+
Party 1
Nemesis
Nemesis
CountGrackula
Nemesis
Level 21
God Stats
1W - 2L
1,487 SR
Queue Stats
3W - 4L
1,458 Elo+
Party 1
Chaac
Chaac
DaffyDocIV
Chaac
Level 6
God Stats
12W - 8L
1,600 SR
Queue Stats
13W - 8L
1,458 Elo+
Party 1
Artio
Artio
Dillinger DO
Artio
Level 104
God Stats
96W - 65L
1,676 SR
Queue Stats
609W - 611L
1,568 Elo+
Party 1
Team Averages
Level 69
1,596 SR
1,510 Elo+

VS

Team Averages
Level 67
1,554 SR
1,514 Elo+
Aphrodite
Aphrodite
FlukeThighwalker
Aphrodite
Level 47
God Stats
35W - 20L
1,767 SR
Queue Stats
439W - 446L
1,447 Elo+
Solo
Tyr
Tyr
Lordinero
Tyr
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
287W - 269L
1,515 Elo+
Party 2
Persephone
Persephone
Rivenhound
Persephone
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
324W - 321L
1,541 Elo+
Party 2
Thanatos
Thanatos
greensage3
Thanatos
Level 39
God Stats
9W - 13L
1,387 SR
Queue Stats
114W - 122L
1,298 Elo+
Solo
Danzaburou
Danzaburou
sublimejlb
Danzaburou
Level 48
God Stats
21W - 31L
1,618 SR
Queue Stats
157W - 178L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,838
402
9,811
18,325
6,494
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
19
13 / 4 / 2
13,095
595
37,711
31,060
12,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
12
1 / 4 / 1
8,306
378
4,758
15,886
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
14
0 / 4 / 1
8,583
390
6,975
14,621
18,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 10 / 2
8,780
399
10,675
26,020
20,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
14
1 / 2 / 19
10,427
474
10,141
19,890
15,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 1 / 7
12,335
561
12,937
20,375
22,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Persephone
Rivenhound
Persephone
17
6 / 7 / 7
11,660
530
18,159
15,130
6,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
greensage3
Thanatos
16
8 / 5 / 4
10,450
475
12,331
20,485
9,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
sublimejlb
Danzaburou
18
8 / 0 / 13
12,152
552
25,995
20,952
9,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
15
Kills
30
30
Deaths
15
7
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Sol
13
4
2
3.5
L
Nemesis
1
4
1
0.38
L
Chaac
0
4
1
0.13
L
0
10
2
0.1
W
Aphrodite
1
2
19
5.25
W
7
1
7
10.5
W
Persephone
Rivenhound
Persephone
6
7
7
1.36
W
Thanatos
greensage3
Thanatos
8
5
4
2
W
Danzaburou
sublimejlb
Danzaburou
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,930
Damage
79,563
105,912
Taken
96,832
63,762
Mitigated
64,220
45,228
Healing
61,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,811
4,515
509
5,540
18,325
6,494
0
3,030
15,217
0
58,913
L
Sol
37,711
10,066
0
21,255
31,060
12,417
3,493
13,259
17,182
116,250
0
L
Nemesis
4,758
1,487
0
5,919
15,886
6,100
0
3,016
12,736
0
48,068
L
Chaac
6,975
656
0
3,838
14,621
18,353
0
2,443
12,050
0
40,182
L
10,675
173
1,596
6,571
26,020
20,398
0
5,475
20,427
38,523
0
W
Aphrodite
10,141
2,489
13,966
15,203
19,890
15,803
159
13,251
6,639
28,447
0
W
12,937
3,035
0
6,810
20,375
22,630
47
7,871
12,054
0
65,305
W
Persephone
Rivenhound
Persephone
18,159
284
0
739
15,130
6,575
1,443
11,584
3,440
64,699
0
W
Thanatos
greensage3
Thanatos
12,331
4,852
1,398
13,321
20,485
9,709
2,053
8,339
12,121
0
60,577
W
Danzaburou
sublimejlb
Danzaburou
25,995
10,578
0
10,374
20,952
9,503
2,989
7,335
13,592
0
79,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,602
Gold Earned
57,024
465
Minions Killed
469
0
Camps Cleared
0
1,782,790
Distance Traveled
2,174,669
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,838
402
96
4
0
326,342
3
L
Sol
13,095
595
173
8
0
357,355
0
L
Nemesis
8,306
378
78
4
0
365,947
0
L
Chaac
8,583
390
61
3
0
365,187
4
L
Artio
8,780
399
57
3
0
367,959
2
W
Aphrodite
10,427
474
32
1
0
409,844
6
W
Tyr
12,335
561
117
5
0
423,533
4
W
Persephone
11,660
530
110
5
0
385,931
0
W
Thanatos
10,450
475
103
5
0
457,486
1
W
Danzaburou
12,152
552
107
5
0
497,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role