Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
PrimalVIKING810
Scylla
Level 129
God Stats
1W - 3L
1,561 SR
Queue Stats
238W - 238L
1,566 Elo+
Party 2
Medusa
Medusa
Thund3rDrag0n9
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 104L
1,451 Elo+
Solo
Tyr
Tyr
via Instinct
Tyr
Level 100
God Stats
1W - 4L
1,114 SR
Queue Stats
54W - 50L
1,568 Elo+
Party 2
Team Averages
Level 128
1,435 SR
1,517 Elo+

VS

Team Averages
Level 92
1,573 SR
1,598 Elo+
Cu Chulainn
Cu Chulainn
GhettoRider413
Cu Chulainn
Level 65
God Stats
4W - 1L
1,687 SR
Queue Stats
12W - 6L
1,711 Elo+
Party 1
Arachne
Arachne
LoadedWeaponzz
Arachne
Level 87
God Stats
12W - 13L
1,679 SR
Queue Stats
225W - 211L
1,596 Elo+
Party 1
Fafnir
Fafnir
PSYCHODUDE65
Fafnir
Level 100
God Stats
8W - 6L
1,500 SR
Queue Stats
229W - 213L
1,457 Elo+
Solo
Izanami
Izanami
Stra8outofRG3
Izanami
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 191L
1,577 Elo+
Party 1
Janus
Janus
kurtrusselhussL
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 90L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 3 / 2
7,891
464
8,419
12,343
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
12
1 / 6 / 1
7,535
443
6,677
10,879
4,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 2
6,076
357
4,438
8,442
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 6 / 1
7,239
426
10,841
10,268
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 5 / 1
6,893
405
1,785
11,247
5,787
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GhettoRider413
Cu Chulainn
16
2 / 1 / 5
9,351
550
6,860
8,695
6,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 4
9,291
547
6,293
15,464
5,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
13
2 / 1 / 7
8,992
529
3,763
9,550
10,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
13
1 / 4 / 4
8,256
486
4,855
12,627
4,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
12 / 2 / 4
10,259
603
12,551
8,907
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
21
25
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
2
1
L
Izanami
 
Izanami
1
6
1
0.25
W
Cu Chulainn
GhettoRider413
Cu Chulainn
2
1
5
4.5
W
4
0
4
6
W
Fafnir
2
1
7
5.5
L
0
5
2
0.2
W
Izanami
1
4
4
0.75
L
3
6
1
0.58
W
12
2
4
7
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,160
Damage
34,322
53,179
Taken
55,243
23,079
Mitigated
31,081
11,206
Healing
21,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,419
270
748
5,358
12,343
5,925
388
1,244
11,024
34,904
0
L
Izanami
 
Izanami
6,677
3,770
334
1,995
10,879
4,242
865
6,514
4,265
0
42,552
W
Cu Chulainn
GhettoRider413
Cu Chulainn
6,860
1,606
0
2,574
8,695
6,358
0
1,392
7,199
4,879
54,534
W
6,293
4,217
0
8,787
15,464
5,879
0
2,005
13,327
0
63,568
W
Fafnir
3,763
747
0
2,412
9,550
10,470
1,106
1,864
7,656
12,784
0
L
4,438
134
0
1,553
8,442
2,207
0
2,279
6,138
26,910
0
W
Izanami
4,855
2,810
238
4,839
12,627
4,264
3,038
5,721
6,790
0
48,289
L
10,841
5,283
0
615
10,268
4,918
182
3,836
6,410
0
39,889
W
12,551
1,939
110
2,811
8,907
4,110
2,130
1,467
7,358
63,448
0
L
1,785
422
0
603
11,247
5,787
0
3,232
7,765
236
10,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
46,149
272
Minions Killed
413
0
Camps Cleared
0
1,325,551
Distance Traveled
1,678,650
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,891
464
59
3
0
282,379
0
L
Izanami
7,535
443
85
5
0
234,571
0
W
Cu Chulainn
9,351
550
124
7
0
323,681
1
W
Arachne
9,291
547
91
5
0
388,043
2
W
Fafnir
8,992
529
12
1
0
332,881
2
L
Scylla
6,076
357
42
2
0
259,792
0
W
Izanami
8,256
486
80
5
0
302,019
0
L
Medusa
7,239
426
66
4
0
258,379
0
W
Janus
10,259
603
106
6
0
332,026
1
L
Tyr
6,893
405
20
1
0
290,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role