Player Matchup

Chaac
Chaac
AllLuvComp
Chaac
Level 60
God Stats
2W - 5L
1,305 SR
Queue Stats
6W - 11L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
FTG Den0minat0r
Cu Chulainn
Level 140
God Stats
30W - 19L
1,682 SR
Queue Stats
160W - 141L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
FTGKiwi
Nu Wa
Level 121
God Stats
7W - 3L
1,592 SR
Queue Stats
15W - 11L
1,619 Elo+
Party 1
Sol
Sol
LowEndRenegade
Sol
Level 127
God Stats
12W - 10L
1,172 SR
Queue Stats
123W - 118L
1,465 Elo+
Solo
Nemesis
Nemesis
Teelop on top
Nemesis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 60L
1,623 Elo+
Party 1
Team Averages
Level 122
1,450 SR
1,551 Elo+

VS

Team Averages
Level 126
1,587 SR
1,481 Elo+
Cernunnos
Cernunnos
ARKHAMFACETAKER
Cernunnos
Level 121
God Stats
4W - 2L
1,763 SR
Queue Stats
60W - 56L
1,587 Elo+
Party 2
Awilix
Awilix
Derpy Showtime
Awilix
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
283W - 266L
1,458 Elo+
Party 2
Erlang Shen
Erlang Shen
NoCapp
Erlang Shen
Level 118
God Stats
1W - 4L
1,619 SR
Queue Stats
153W - 176L
1,406 Elo+
Party 2
Ah Puch
Ah Puch
Yadora ala
Ah Puch
Level 159
God Stats
17W - 13L
1,500 SR
Queue Stats
460W - 443L
1,506 Elo+
Party 2
Fafnir
Fafnir
zjoker19
Fafnir
Level 84
God Stats
3W - 4L
1,552 SR
Queue Stats
105W - 125L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
2 / 0 / 2
11,015
580
8,499
7,828
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
FTG Den0minat0r
Cu Chulainn
15
4 / 4 / 7
10,158
535
9,107
12,926
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
FTGKiwi
Nu Wa
16
2 / 4 / 9
10,399
547
9,880
7,151
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 5
9,877
520
6,056
8,289
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
18
9 / 1 / 4
11,473
604
11,468
11,699
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ARKHAMFACETAKER
Cernunnos
14
1 / 3 / 4
8,565
451
6,107
12,942
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 4 / 1
9,323
491
3,716
13,269
4,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
NoCapp
Erlang Shen
9
1 / 7 / 2
6,777
357
2,784
15,101
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Yadora ala
Ah Puch
14
2 / 5 / 5
8,768
461
6,487
10,713
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
zjoker19
Fafnir
14
0 / 3 / 1
7,981
420
3,361
13,968
14,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
22
Kills
9
9
Deaths
22
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ARKHAMFACETAKER
Cernunnos
1
3
4
1
W
Chaac
2
0
2
3
L
5
4
1
1.38
W
Cu Chulainn
FTG Den0minat0r
Cu Chulainn
4
4
7
1.88
W
Nu Wa
FTGKiwi
Nu Wa
2
4
9
1.63
W
5
0
5
7.5
L
Erlang Shen
NoCapp
Erlang Shen
1
7
2
0.29
W
Nemesis
9
1
4
11
L
Ah Puch
Yadora ala
Ah Puch
2
5
5
0.9
L
Fafnir
zjoker19
Fafnir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
22,455
47,893
Taken
65,993
25,890
Mitigated
32,166
16,197
Healing
15,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ARKHAMFACETAKER
Cernunnos
6,107
3,247
0
4,130
12,942
3,969
0
4,906
7,840
0
46,423
W
Chaac
8,499
3,255
0
4,957
7,828
5,141
414
3,019
4,809
0
69,594
L
3,716
1,184
0
0
13,269
4,848
0
2,110
10,855
0
54,446
W
Cu Chulainn
FTG Den0minat0r
Cu Chulainn
9,107
932
407
3,715
12,926
9,695
431
1,414
11,394
7,591
36,068
W
Nu Wa
FTGKiwi
Nu Wa
9,880
884
350
1,623
7,151
2,119
1,675
2,306
4,523
54,221
0
W
6,056
1,582
0
3,531
8,289
3,873
2,422
1,558
6,588
47,546
3,399
L
Erlang Shen
NoCapp
Erlang Shen
2,784
1,075
0
2,510
15,101
5,451
0
3,576
11,260
0
20,171
W
Nemesis
11,468
6,331
0
1,614
11,699
5,062
1,185
916
10,731
0
105,765
L
Ah Puch
Yadora ala
Ah Puch
6,487
254
0
2,988
10,713
3,407
0
3,520
6,849
54,569
0
L
Fafnir
zjoker19
Fafnir
3,361
975
0
5,600
13,968
14,491
382
1,130
12,642
39,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,922
Gold Earned
41,414
553
Minions Killed
399
0
Camps Cleared
0
1,782,705
Distance Traveled
1,571,990
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,565
451
87
5
0
332,518
1
W
Chaac
11,015
580
143
8
0
326,706
4
L
Awilix
9,323
491
96
5
0
390,718
4
W
Cu Chulainn
10,158
535
64
3
0
368,136
1
W
Nu Wa
10,399
547
113
6
0
346,759
0
W
Sol
9,877
520
91
5
0
330,573
5
L
Erlang Shen
6,777
357
35
2
0
306,792
3
W
Nemesis
11,473
604
142
7
0
410,531
7
L
Ah Puch
8,768
461
112
6
0
266,355
2
L
Fafnir
7,981
420
69
4
0
275,607
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role