Player Matchup

Pele
Pele
ADukesJustice
Pele
Level 109
God Stats
3W - 2L
1,300 SR
Queue Stats
30W - 23L
1,921 Elo+
Party 1
Ah Puch
Ah Puch
AKingsDuty
Ah Puch
Level 109
God Stats
0W - 1L
1,292 SR
Queue Stats
22W - 21L
1,859 Elo+
Party 1
Bacchus
Bacchus
stepbrosBBC
Bacchus
Level 65
God Stats
8W - 6L
1,500 SR
Queue Stats
272W - 230L
1,684 Elo+
Party 1
Team Averages
Level 94
1,364 SR
1,821 Elo+

VS

Team Averages
Level 123
1,481 SR
1,565 Elo+
Hades
Hades
Cpt Poopington
Hades
Level 103
God Stats
40W - 14L
1,609 SR
Queue Stats
41W - 17L
1,506 Elo+
Party 2
Achilles
Achilles
ElfinGnu9
Achilles
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 147L
1,743 Elo+
Solo
Kukulkan
Kukulkan
JumboSquat
Kukulkan
Level 119
God Stats
1W - 1L
1,336 SR
Queue Stats
12W - 6L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 8
11,095
693
8,862
12,688
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
AKingsDuty
Ah Puch
15
8 / 5 / 7
11,380
711
12,168
11,232
3,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
stepbrosBBC
Bacchus
15
4 / 3 / 12
11,913
745
12,528
15,641
21,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 7
11,149
697
7,592
15,154
8,168
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
ElfinGnu9
Achilles
16
6 / 5 / 9
12,323
770
10,956
15,351
13,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
JumboSquat
Kukulkan
16
6 / 5 / 6
11,669
729
12,522
9,786
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
16
Kills
15
15
Deaths
17
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
7
8
1.14
L
Ah Puch
AKingsDuty
Ah Puch
8
5
7
2.3
W
3
7
7
0.93
W
Achilles
ElfinGnu9
Achilles
6
5
9
2.1
W
Kukulkan
JumboSquat
Kukulkan
6
5
6
1.8
L
Bacchus
stepbrosBBC
Bacchus
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,558
Damage
31,070
39,561
Taken
40,291
31,188
Mitigated
25,702
3,465
Healing
7,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,862
1,651
0
665
12,688
6,100
1,056
7,249
5,239
0
50,217
L
Ah Puch
AKingsDuty
Ah Puch
12,168
630
0
1,443
11,232
3,634
0
4,170
7,012
41,435
0
W
7,592
696
552
4,186
15,154
8,168
107
11,574
3,580
48,740
0
W
Achilles
ElfinGnu9
Achilles
10,956
3,360
0
1,436
15,351
13,796
1,251
7,419
7,932
0
35,755
W
Kukulkan
JumboSquat
Kukulkan
12,522
745
380
1,408
9,786
3,738
628
5,781
4,005
56,134
0
L
Bacchus
stepbrosBBC
Bacchus
12,528
647
0
1,357
15,641
21,454
329
8,152
7,172
28,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,388
Gold Earned
35,141
159
Minions Killed
216
0
Camps Cleared
0
784,877
Distance Traveled
814,319
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,095
693
78
5
0
237,124
0
L
Ah Puch
11,380
711
61
4
0
254,272
2
W
Hades
11,149
697
81
5
0
253,129
3
W
Achilles
12,323
770
35
2
0
284,686
3
W
Kukulkan
11,669
729
100
6
0
276,504
2
L
Bacchus
11,913
745
20
1
0
293,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role