Player Matchup

Aphrodite
Aphrodite
CoolSkeleton66
Aphrodite
Level 38
God Stats
1W - 1L
1,924 SR
Queue Stats
9W - 8L
1,948 Elo+
Party 1
Set
Set
MrGajermo
Set
Level 26
God Stats
3W - 3L
1,775 SR
Queue Stats
7W - 8L
1,948 Elo+
Party 1
Hou Yi
Hou Yi
Sapppy
Hou Yi
Level 41
God Stats
2W - 1L
1,715 SR
Queue Stats
9W - 9L
1,948 Elo+
Party 1
Loki
Loki
civtorcadinII
Loki
Level 16
God Stats
2W - 1L
2,092 SR
Queue Stats
2W - 1L
1,784 Elo+
Party 1
Agni
Agni
valgasz
Agni
Level 18
God Stats
1W - 3L
1,572 SR
Queue Stats
18W - 20L
1,539 Elo+
Solo
Team Averages
Level 28
1,816 SR
1,833 Elo+

VS

Team Averages
Level 19
1,547 SR
1,614 Elo+
Arachne
Arachne
FernandoNS05
Arachne
Level 25
God Stats
11W - 11L
1,467 SR
Queue Stats
589W - 552L
1,453 Elo+
Party 2
Osiris
Osiris
Marquezyn
Osiris
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,858 Elo+
Solo
Jormungandr
Jormungandr
Z Pankeka Z
Jormungandr
Level 20
God Stats
20W - 25L
1,454 SR
Queue Stats
102W - 118L
1,444 Elo+
Party 2
He Bo
He Bo
itz-bauty-XR
He Bo
Level 18
God Stats
4W - 0L
1,686 SR
Queue Stats
16W - 7L
1,705 Elo+
Solo
Apollo
Apollo
l uN l MuR4D
Apollo
Level 25
God Stats
4W - 1L
1,626 SR
Queue Stats
8W - 5L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CoolSkeleton66
Aphrodite
12
2 / 4 / 0
8,334
439
5,264
14,916
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 2
8,419
443
3,073
13,821
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
Sapppy
Hou Yi
14
1 / 4 / 1
8,391
442
6,966
14,832
4,739
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 5 / 3
8,246
434
10,327
14,650
4,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
valgasz
Agni
17
9 / 7 / 1
10,828
570
16,609
14,592
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FernandoNS05
Arachne
16
10 / 2 / 4
10,987
578
12,878
13,888
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
Marquezyn
Osiris
19
2 / 0 / 3
11,856
624
12,416
13,360
8,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Z Pankeka Z
Jormungandr
16
4 / 1 / 11
10,323
543
8,751
12,800
13,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 7 / 3
11,303
595
7,429
11,764
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
16
2 / 2 / 9
10,197
537
10,010
13,365
5,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
12
Kills
23
23
Deaths
12
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CoolSkeleton66
Aphrodite
2
4
0
0.5
W
Arachne
FernandoNS05
Arachne
10
2
4
6
W
Osiris
Marquezyn
Osiris
2
0
3
3.5
L
0
3
2
0.33
L
Hou Yi
Sapppy
Hou Yi
1
4
1
0.38
W
Jormungandr
Z Pankeka Z
Jormungandr
4
1
11
9.5
L
0
5
3
0.3
W
5
7
3
0.93
W
Apollo
2
2
9
3.25
L
Agni
valgasz
Agni
9
7
1
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,239
Damage
51,484
72,811
Taken
65,177
30,499
Mitigated
39,728
19,497
Healing
22,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CoolSkeleton66
Aphrodite
5,264
817
2,424
5,545
14,916
10,310
0
4,113
10,757
28,662
0
W
Arachne
FernandoNS05
Arachne
12,878
7,765
0
3,657
13,888
8,368
0
3,891
9,997
0
63,803
W
Osiris
Marquezyn
Osiris
12,416
4,057
0
6,621
13,360
8,286
498
1,921
11,439
0
89,937
L
3,073
1,552
0
4,334
13,821
5,123
0
718
13,085
0
58,412
L
Hou Yi
Sapppy
Hou Yi
6,966
2,504
0
4,374
14,832
4,739
174
1,809
13,023
0
53,108
W
Jormungandr
Z Pankeka Z
Jormungandr
8,751
1,257
0
854
12,800
13,540
0
5,858
6,942
34,929
0
L
10,327
3,559
0
250
14,650
4,701
91
1,343
13,307
0
47,268
W
7,429
216
558
2,956
11,764
4,188
0
6,678
5,086
73,903
0
W
Apollo
10,010
5,340
0
7,470
13,365
5,346
774
3,525
9,840
0
70,145
L
Agni
valgasz
Agni
16,609
585
205
2,365
14,592
5,626
0
7,755
6,459
69,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,218
Gold Earned
54,666
453
Minions Killed
553
0
Camps Cleared
0
1,812,036
Distance Traveled
1,896,514
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,334
439
40
2
0
384,646
4
W
Arachne
10,987
578
81
4
0
411,207
2
W
Osiris
11,856
624
176
9
0
398,835
0
L
Set
8,419
443
102
5
0
409,012
0
L
Hou Yi
8,391
442
105
6
0
349,923
6
W
Jormungandr
10,323
543
52
3
0
398,612
1
L
Loki
8,246
434
76
4
0
334,572
0
W
He Bo
11,303
595
130
7
0
342,132
2
W
Apollo
10,197
537
114
6
0
345,728
7
L
Agni
10,828
570
130
7
0
333,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role