Player Matchup

Vamana
Vamana
MANOLILLO27
Vamana
Level 8
God Stats
2W - 1L
1,149 SR
Queue Stats
9W - 3L
1,629 Elo+
Party 1
Medusa
Medusa
ManuelRH
Medusa
Level 8
God Stats
2W - 1L
1,534 SR
Queue Stats
5W - 3L
1,716 Elo+
Party 1
Set
Set
MessageMeForGems
Set
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,707 Elo+
Party 1
Baron Samedi
Baron Samedi
MyNameHarry77
Baron Samedi
Level 14
God Stats
6W - 3L
1,731 SR
Queue Stats
13W - 13L
1,622 Elo+
Solo
Nu Wa
Nu Wa
Nooops
Nu Wa
Level 23
God Stats
51W - 50L
1,546 SR
Queue Stats
144W - 131L
1,510 Elo+
Solo
Team Averages
Level 14
1,492 SR
1,637 Elo+

VS

Team Averages
Level 19
1,388 SR
1,495 Elo+
Jing Wei
Jing Wei
Corryvrecan
Jing Wei
Level 17
God Stats
0W - 2L
1,264 SR
Queue Stats
52W - 57L
1,431 Elo+
Solo
Odin
Odin
LidoeGaming
Odin
Level 18
God Stats
29W - 69L
1,438 SR
Queue Stats
45W - 113L
1,309 Elo+
Party 2
Cerberus
Cerberus
OrekiHyouka
Cerberus
Level 24
God Stats
4W - 6L
1,509 SR
Queue Stats
17W - 21L
1,616 Elo+
Solo
Zhong Kui
Zhong Kui
WilleWillun
Zhong Kui
Level 29
God Stats
0W - 2L
1,287 SR
Queue Stats
48W - 118L
1,294 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pppqqqppp
Tsukuyomi
Level 7
God Stats
5W - 2L
1,440 SR
Queue Stats
7W - 6L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
0 / 2 / 10
8,848
466
4,431
8,835
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
ManuelRH
Medusa
15
5 / 6 / 7
9,737
512
10,504
13,530
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
23 / 3 / 2
12,954
682
25,009
17,300
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
MyNameHarry77
Baron Samedi
14
4 / 4 / 8
9,703
511
10,238
14,746
10,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Nooops
Nu Wa
16
3 / 0 / 8
9,682
510
10,888
4,273
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Corryvrecan
Jing Wei
14
3 / 4 / 3
9,111
480
6,654
15,790
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 9 / 2
8,112
427
7,131
15,492
7,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
OrekiHyouka
Cerberus
15
6 / 4 / 4
9,258
487
12,723
21,027
18,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
WilleWillun
Zhong Kui
14
2 / 6 / 3
8,165
430
9,200
14,161
7,119
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
pppqqqppp
Tsukuyomi
11
1 / 12 / 1
7,139
376
2,388
14,429
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
35
Kills
15
15
Deaths
35
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Corryvrecan
Jing Wei
3
4
3
1.13
L
3
9
2
0.44
W
Vamana
0
2
10
2.5
W
Medusa
ManuelRH
Medusa
5
6
7
1.42
W
23
3
2
8
W
Baron Samedi
MyNameHarry77
Baron Samedi
4
4
8
2
W
Nu Wa
Nooops
Nu Wa
3
0
8
7
L
Cerberus
OrekiHyouka
Cerberus
6
4
4
2
L
Zhong Kui
WilleWillun
Zhong Kui
2
6
3
0.58
L
Tsukuyomi
pppqqqppp
Tsukuyomi
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,070
Damage
38,096
58,684
Taken
80,899
29,434
Mitigated
41,239
17,858
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Corryvrecan
Jing Wei
6,654
4,745
0
5,903
15,790
4,277
31
5,007
10,671
0
49,164
L
7,131
3,025
0
282
15,492
7,765
38
0
15,192
0
30,273
W
Vamana
4,431
2,321
0
1,826
8,835
5,100
839
2,981
5,554
0
32,627
W
Medusa
ManuelRH
Medusa
10,504
6,204
0
3,616
13,530
3,938
1,921
7,355
6,150
0
44,813
W
25,009
14,849
0
7,509
17,300
8,815
666
4,230
12,945
0
109,846
W
Baron Samedi
MyNameHarry77
Baron Samedi
10,238
911
1,026
2,609
14,746
10,202
210
4,829
9,892
33,138
0
W
Nu Wa
Nooops
Nu Wa
10,888
4,278
0
1,272
4,273
1,379
1,788
2,528
1,745
50,020
0
L
Cerberus
OrekiHyouka
Cerberus
12,723
940
110
7,457
21,027
18,273
0
7,702
13,097
49,132
0
L
Zhong Kui
WilleWillun
Zhong Kui
9,200
1,243
414
3,891
14,161
7,119
136
4,765
8,914
50,715
0
L
Tsukuyomi
pppqqqppp
Tsukuyomi
2,388
1,063
0
1,200
14,429
3,805
51
2,786
11,499
0
25,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,924
Gold Earned
41,785
448
Minions Killed
337
0
Camps Cleared
0
1,766,597
Distance Traveled
1,653,974
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,111
480
73
4
0
337,745
0
L
Odin
8,112
427
53
3
0
344,349
0
W
Vamana
8,848
466
52
3
0
359,079
2
W
Medusa
9,737
512
87
5
0
324,336
0
W
Set
12,954
682
176
9
0
402,147
0
W
Baron Samedi
9,703
511
43
2
0
326,705
2
W
Nu Wa
9,682
510
90
5
0
354,330
0
L
Cerberus
9,258
487
80
4
0
328,647
2
L
Zhong Kui
8,165
430
85
4
0
306,378
0
L
Tsukuyomi
7,139
376
46
2
0
336,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role