Player Matchup

Odin
Odin
CaptainAutism0
Odin
Level 8
God Stats
6W - 5L
1,513 SR
Queue Stats
8W - 17L
1,269 Elo+
Party 2
Scylla
Scylla
KingCrims0n01
Scylla
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
TypingTotodile
Medusa
Level 17
God Stats
2W - 2L
1,209 SR
Queue Stats
28W - 50L
1,279 Elo+
Party 2
Team Averages
Level 14
1,407 SR
1,349 Elo+

VS

Team Averages
Level 84
1,500 SR
1,447 Elo+
Ra
Ra
Homaldipancia
Ra
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,500 Elo+
Party 1
Bacchus
Bacchus
Intersive
Bacchus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,341 Elo+
Solo
Ne Zha
Ne Zha
Poli90
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 9
12,471
656
8,144
9,117
6,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 2 / 11
12,463
656
15,005
7,976
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 2 / 9
12,138
639
7,481
13,881
5,008
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
11,713
616
9,556
14,240
6,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
Intersive
Bacchus
13
1 / 6 / 4
10,815
569
11,603
14,381
14,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
Poli90
Ne Zha
14
1 / 4 / 1
10,929
575
1,858
8,299
3,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
4
5
Deaths
16
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
2
6
3
0.58
L
Bacchus
Intersive
Bacchus
1
6
4
0.5
W
5
2
11
5.25
L
Ne Zha
Poli90
Ne Zha
1
4
1
0.38
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,630
Damage
23,017
30,974
Taken
36,920
14,346
Mitigated
24,692
6,679
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,144
1,957
0
897
9,117
6,429
405
5,297
3,588
0
36,048
L
9,556
367
2,584
5,444
14,240
6,355
472
5,428
8,812
80,496
0
L
Bacchus
Intersive
Bacchus
11,603
872
0
1,432
14,381
14,675
253
6,730
7,651
29,315
0
W
15,005
1,663
342
616
7,976
2,909
1,000
5,648
2,034
57,995
0
L
Ne Zha
Poli90
Ne Zha
1,858
621
0
555
8,299
3,662
759
2,949
5,350
0
24,425
W
7,481
4,412
6
4,818
13,881
5,008
1,549
9,486
3,865
0
51,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,072
Gold Earned
33,457
203
Minions Killed
187
0
Camps Cleared
0
1,038,682
Distance Traveled
1,015,590
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,471
656
40
2
0
372,068
8
L
Ra
11,713
616
91
5
0
339,730
3
L
Bacchus
10,815
569
38
2
0
335,757
8
W
Scylla
12,463
656
87
5
0
329,714
5
L
Ne Zha
10,929
575
58
3
0
340,103
7
W
Medusa
12,138
639
76
4
0
336,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role