Player Matchup

Loki
Loki
CaptBuckfast
Loki
Level 49
God Stats
2W - 3L
1,465 SR
Queue Stats
15W - 22L
1,553 Elo+
Party 1
Chaac
Chaac
HMGuitarist
Chaac
Level 92
God Stats
0W - 3L
1,303 SR
Queue Stats
12W - 16L
1,690 Elo+
Party 1
Cthulhu
Cthulhu
Kalyorn
Cthulhu
Level 107
God Stats
2W - 1L
1,921 SR
Queue Stats
24W - 29L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
SirTableflip
Nu Wa
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,644 Elo+
Party 1
Cupid
Cupid
ZwagvailleTTV
Cupid
Level 107
God Stats
4W - 6L
1,298 SR
Queue Stats
66W - 69L
1,433 Elo+
Party 1
Team Averages
Level 88
1,497 SR
1,560 Elo+

VS

Team Averages
Level 101
1,604 SR
1,636 Elo+
Hun Batz
Hun Batz
Famziez
Hun Batz
Level 155
God Stats
15W - 9L
1,371 SR
Queue Stats
203W - 168L
1,672 Elo+
Party 2
Ra
Ra
NightFire11
Ra
Level 122
God Stats
3W - 6L
1,266 SR
Queue Stats
225W - 206L
1,523 Elo+
Party 2
Ymir
Ymir
RBcobra17
Ymir
Level 88
God Stats
6W - 5L
1,720 SR
Queue Stats
208W - 174L
1,685 Elo+
Party 2
Chang'e
Chang'e
StickMan297
Chang'e
Level 89
God Stats
22W - 7L
1,683 SR
Queue Stats
159W - 121L
1,677 Elo+
Party 2
Danzaburou
Danzaburou
StinDicc4
Danzaburou
Level 49
God Stats
6W - 2L
1,979 SR
Queue Stats
67W - 56L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
7,337
524
3,708
9,659
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 2
7,787
556
7,829
14,359
9,652
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Kalyorn
Cthulhu
11
2 / 5 / 6
7,256
518
6,884
11,414
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 2
6,762
483
7,304
8,454
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 5 / 2
7,203
515
3,932
8,689
2,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Famziez
Hun Batz
15
7 / 2 / 5
8,888
635
8,646
10,821
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
6 / 0 / 6
9,446
675
8,846
7,539
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
13
2 / 5 / 7
7,886
563
2,987
14,099
7,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chang'e
StickMan297
Chang'e
15
4 / 3 / 2
8,738
624
7,800
9,428
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
StinDicc4
Danzaburou
15
4 / 1 / 4
8,723
623
7,182
7,806
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
23
24
Deaths
11
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
Hun Batz
Famziez
Hun Batz
7
2
5
4.75
L
3
3
2
1.33
L
Cthulhu
Kalyorn
Cthulhu
2
5
6
1
W
6
0
6
9
W
Ymir
2
5
7
1.1
L
1
5
2
0.4
W
Chang'e
StickMan297
Chang'e
4
3
2
1.67
W
Danzaburou
StinDicc4
Danzaburou
4
1
4
6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,657
Damage
35,461
52,575
Taken
49,693
26,015
Mitigated
24,040
12,824
Healing
20,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,708
954
0
2,376
9,659
3,347
0
4,057
5,539
0
31,089
W
Hun Batz
Famziez
Hun Batz
8,646
2,009
0
4,730
10,821
4,326
0
2,976
7,647
0
52,199
L
7,829
1,623
0
4,710
14,359
9,652
0
5,985
8,304
134
45,161
L
Cthulhu
Kalyorn
Cthulhu
6,884
633
422
1,662
11,414
8,141
0
4,153
7,120
19,686
0
W
8,846
892
1,067
3,372
7,539
3,041
626
2,871
4,438
66,747
0
W
Ymir
2,987
693
0
945
14,099
7,534
208
4,167
9,804
23,322
0
L
7,304
1,001
0
1,207
8,454
2,686
0
4,081
4,185
33,852
0
W
Chang'e
StickMan297
Chang'e
7,800
468
899
4,559
9,428
6,294
189
1,413
7,859
47,891
0
W
Danzaburou
StinDicc4
Danzaburou
7,182
3,316
0
4,486
7,806
2,845
3,792
2,097
5,623
0
54,236
L
3,932
1,796
215
2,232
8,689
2,189
0
895
7,794
0
43,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,345
Gold Earned
43,681
338
Minions Killed
466
0
Camps Cleared
0
1,323,216
Distance Traveled
1,408,390
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,337
524
61
4
0
264,249
0
W
Hun Batz
8,888
635
86
6
0
277,794
1
L
Chaac
7,787
556
93
7
0
283,290
2
L
Cthulhu
7,256
518
28
2
0
275,141
2
W
Ra
9,446
675
131
9
0
325,325
8
W
Ymir
7,886
563
40
3
0
258,069
1
L
Nu Wa
6,762
483
65
5
0
258,641
1
W
Chang'e
8,738
624
113
8
0
276,422
0
W
Danzaburou
8,723
623
96
7
0
270,780
2
L
Cupid
7,203
515
91
7
0
241,895
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role