Player Matchup

Medusa
Medusa
MenenxSingam
Medusa
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,617 Elo+
Party 1
Merlin
Merlin
OGSinner
Merlin
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
23W - 13L
1,622 Elo+
Party 1
Bellona
Bellona
OoGaBoOGaaaa
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
fish477
Arachne
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
23W - 12L
1,622 Elo+
Party 1
Bacchus
Bacchus
yieen
Bacchus
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 13L
1,667 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,606 Elo+

VS

Team Averages
Level 12
1,477 SR
1,635 Elo+
Neith
Neith
EmiyaNP5
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,788 Elo+
Party 2
Thanatos
Thanatos
GodofNothingLmao
Thanatos
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
253W - 246L
1,678 Elo+
Solo
King Arthur
King Arthur
Putomi
King Arthur
Level 7
God Stats
1W - 10L
1,242 SR
Queue Stats
111W - 139L
1,466 Elo+
Solo
Yemoja
Yemoja
Shpeefe
Yemoja
Level 18
God Stats
4W - 4L
1,643 SR
Queue Stats
28W - 25L
1,458 Elo+
Solo
Kukulkan
Kukulkan
XerathMain
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,788 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
8 / 0 / 8
7,417
571
9,443
5,462
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
OGSinner
Merlin
13
11 / 1 / 3
8,260
635
9,545
4,691
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
OoGaBoOGaaaa
Bellona
12
4 / 1 / 4
7,012
539
5,621
6,854
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
fish477
Arachne
12
5 / 1 / 7
7,403
569
6,477
7,564
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
yieen
Bacchus
11
3 / 2 / 9
7,103
546
4,278
8,249
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EmiyaNP5
Neith
7
1 / 8 / 2
5,330
410
4,276
8,703
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 0
7,397
569
4,633
11,821
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Putomi
King Arthur
8
0 / 7 / 0
5,315
409
2,499
10,298
4,509
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
Shpeefe
Yemoja
9
0 / 5 / 1
5,692
438
1,939
9,095
3,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
XerathMain
Kukulkan
8
0 / 7 / 1
5,343
411
2,976
7,241
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
31
Kills
5
5
Deaths
31
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
EmiyaNP5
Neith
1
8
2
0.25
L
4
4
0
1
W
Medusa
8
0
8
12
W
Merlin
OGSinner
Merlin
11
1
3
12.5
W
Bellona
OoGaBoOGaaaa
Bellona
4
1
4
6
L
King Arthur
Putomi
King Arthur
0
7
0
0
L
Yemoja
Shpeefe
Yemoja
0
5
1
0.1
L
Kukulkan
XerathMain
Kukulkan
0
7
1
0.07
W
Arachne
fish477
Arachne
5
1
7
8.5
W
Bacchus
yieen
Bacchus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,364
Damage
16,323
32,820
Taken
47,158
18,682
Mitigated
16,294
9,993
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
EmiyaNP5
Neith
4,276
1,592
0
696
8,703
2,422
76
2,258
6,445
0
15,256
L
4,633
1,123
0
9,532
11,821
4,265
0
1,472
10,349
0
45,653
W
Medusa
9,443
4,636
0
2,426
5,462
1,875
739
1,047
4,415
0
31,345
W
Merlin
OGSinner
Merlin
9,545
1,071
0
750
4,691
1,655
1,126
950
3,741
44,434
0
W
Bellona
OoGaBoOGaaaa
Bellona
5,621
2,126
0
2,146
6,854
6,098
640
609
6,245
0
29,767
L
King Arthur
Putomi
King Arthur
2,499
370
0
722
10,298
4,509
225
2,317
7,981
0
21,239
L
Yemoja
Shpeefe
Yemoja
1,939
795
362
121
9,095
3,064
0
4,995
4,100
11,077
0
L
Kukulkan
XerathMain
Kukulkan
2,976
1,021
0
0
7,241
2,034
76
2,781
4,460
21,649
0
W
Arachne
fish477
Arachne
6,477
5,620
0
3,747
7,564
2,377
0
874
6,690
0
31,727
W
Bacchus
yieen
Bacchus
4,278
822
0
924
8,249
6,677
374
1,435
6,814
19,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,195
Gold Earned
29,077
300
Minions Killed
226
0
Camps Cleared
0
1,196,517
Distance Traveled
1,114,765
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,330
410
29
2
0
237,032
0
L
Thanatos
7,397
569
89
7
0
219,601
0
W
Medusa
7,417
571
56
4
0
232,557
2
W
Merlin
8,260
635
92
7
0
248,090
3
W
Bellona
7,012
539
65
5
0
253,078
2
L
King Arthur
5,315
409
37
3
0
196,667
0
L
Yemoja
5,692
438
21
2
0
222,150
5
L
Kukulkan
5,343
411
50
4
0
239,315
0
W
Arachne
7,403
569
59
5
0
243,380
3
W
Bacchus
7,103
546
28
2
0
219,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role