Player Matchup

Pele
Pele
CorruptZero-
Pele
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 42L
1,300 Elo+
Party 1
Artio
Artio
IIIIGVMBITIIII
Artio
Level 140
God Stats
7W - 6L
1,743 SR
Queue Stats
220W - 199L
1,661 Elo+
Party 1
Ra
Ra
YrnDunk
Ra
Level 129
God Stats
4W - 1L
1,170 SR
Queue Stats
92W - 81L
1,615 Elo+
Party 1
Team Averages
Level 124
1,471 SR
1,525 Elo+

VS

Team Averages
Level 124
1,557 SR
1,611 Elo+
Danzaburou
Danzaburou
Mdizzy21
Danzaburou
Level 142
God Stats
67W - 68L
1,523 SR
Queue Stats
384W - 436L
1,536 Elo+
Solo
Cabrakan
Cabrakan
Rikudou BudSage
Cabrakan
Level 107
God Stats
97W - 68L
1,713 SR
Queue Stats
284W - 297L
1,616 Elo+
Solo
Janus
Janus
ZFG Seraph
Janus
Level 124
God Stats
2W - 2L
1,437 SR
Queue Stats
91W - 74L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
8,688
790
5,784
10,171
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 7 / 6
7,916
720
3,752
18,728
8,014
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 3 / 6
8,148
741
8,849
9,179
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mdizzy21
Danzaburou
10
4 / 5 / 5
7,943
722
9,507
8,217
2,919
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
10
3 / 3 / 9
8,369
761
9,259
10,101
8,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
12
5 / 2 / 7
8,449
768
9,795
6,217
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
10
Kills
12
12
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
0
3
W
2
7
6
0.71
L
Danzaburou
Mdizzy21
Danzaburou
4
5
5
1.3
L
Cabrakan
3
3
9
2.5
W
2
3
6
1.67
L
Janus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,385
Damage
28,561
38,078
Taken
24,535
14,605
Mitigated
14,159
11,173
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,784
1,131
0
2,143
10,171
3,341
1,076
5,156
5,015
0
25,299
W
3,752
697
538
4,213
18,728
8,014
168
9,540
9,188
8,032
0
L
Danzaburou
Mdizzy21
Danzaburou
9,507
3,893
0
1,567
8,217
2,919
696
3,323
4,712
0
24,005
L
Cabrakan
9,259
1,178
0
3,112
10,101
8,947
272
4,931
4,775
17,329
0
W
8,849
411
869
3,410
9,179
3,250
450
4,433
4,746
40,581
0
L
Janus
9,795
1,394
600
2,901
6,217
2,293
394
3,598
2,415
38,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,752
Gold Earned
24,761
126
Minions Killed
110
0
Camps Cleared
0
574,492
Distance Traveled
488,560
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,688
790
39
4
0
198,299
0
W
Artio
7,916
720
6
1
0
181,273
1
L
Danzaburou
7,943
722
30
3
0
139,208
0
L
Cabrakan
8,369
761
15
1
0
170,421
3
W
Ra
8,148
741
81
7
0
194,920
3
L
Janus
8,449
768
65
6
0
178,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role