Player Matchup

Khepri
Khepri
Silver I
Berekson
Khepri
Silver I
Level 148
God Stats
3W - 1L
1,707 SR
Queue Stats
242W - 238L
1,686 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Nathann___T
Ah Muzen Cab
Platinum III
Level 160
God Stats
55W - 33L
1,612 SR
Queue Stats
514W - 489L
1,807 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
chobubo
Nu Wa
Platinum II
Level 97
God Stats
34W - 19L
1,731 SR
Queue Stats
247W - 218L
1,900 MMR
Party 1
Ravana
Ravana
Gold II
longuss_shlongus
Ravana
Gold II
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
451W - 429L
1,826 MMR
Party 2
Fenrir
Fenrir
Platinum III
xVG-AndOne_18
Fenrir
Platinum III
Level 157
God Stats
5W - 11L
1,500 SR
Queue Stats
561W - 589L
1,787 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,610 SR
1,801 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,580 SR
1,801 MMR
Mercury
Mercury
Platinum II
Elum1nous
Mercury
Platinum II
Level 151
God Stats
12W - 7L
1,715 SR
Queue Stats
139W - 122L
1,805 MMR
Solo
Chang'e
Chang'e
Platinum II
Fraserl17I
Chang'e
Platinum II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 161L
1,826 MMR
Solo
Cthulhu
Cthulhu
Platinum II
JOSHEFC514
Cthulhu
Platinum II
Level 124
God Stats
6W - 4L
1,681 SR
Queue Stats
70W - 57L
1,815 MMR
Solo
Skadi
Skadi
Gold IV
Juanda_1612
Skadi
Gold IV
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 126L
1,721 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
NelsonHdez
Sun Wukong
Platinum III
Level 140
God Stats
40W - 40L
1,505 SR
Queue Stats
363W - 346L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Berekson
Khepri
17
1 / 3 / 8
11,607
446
7,016
16,823
22,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
Nathann___T
Ah Muzen Cab
20
3 / 10 / 4
13,681
526
24,499
26,399
11,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
chobubo
Nu Wa
18
1 / 5 / 7
11,461
441
19,614
14,328
7,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 5 / 3
13,364
514
16,528
22,466
28,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
10 / 5 / 1
13,512
520
12,644
22,396
19,884
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
SetDanzaburouJanusPersephoneTsukuyomi

VS

Bans
NemesisCu ChulainnApolloTyrKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Elum1nous
Mercury
20
6 / 3 / 10
15,646
602
18,594
24,043
14,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Fraserl17I
Chang'e
20
9 / 2 / 10
14,570
560
15,980
19,178
10,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
JOSHEFC514
Cthulhu
20
5 / 3 / 15
14,093
542
14,881
20,394
23,753
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 5 / 8
14,294
550
12,704
21,711
8,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
NelsonHdez
Sun Wukong
20
5 / 4 / 11
14,443
556
23,606
37,208
40,111
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
82
17
Kills
28
28
Deaths
17
23
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Khepri
Berekson
Khepri
1
3
8
1.67
W
Mercury
Elum1nous
Mercury
6
3
10
3.67
W
Chang'e
Fraserl17I
Chang'e
9
2
10
7
W
Cthulhu
JOSHEFC514
Cthulhu
5
3
15
4.17
W
3
5
8
1.4
L
Ah Muzen Cab
Nathann___T
Ah Muzen Cab
3
10
4
0.5
W
Sun Wukong
NelsonHdez
Sun Wukong
5
4
11
2.63
L
Nu Wa
chobubo
Nu Wa
1
5
7
0.9
L
2
5
3
0.7
L
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,301
Damage
85,765
102,412
Taken
122,534
90,120
Mitigated
97,121
24,323
Healing
51,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Berekson
Khepri
7,016
442
0
1,657
16,823
22,074
50
6,209
10,077
30,439
0
W
Mercury
Elum1nous
Mercury
18,594
11,437
0
3,760
24,043
14,719
1,963
3,993
19,778
0
145,967
W
Chang'e
Fraserl17I
Chang'e
15,980
1,257
8,116
9,416
19,178
10,093
2,019
6,863
11,912
103,906
0
W
Cthulhu
JOSHEFC514
Cthulhu
14,881
753
2,434
3,213
20,394
23,753
654
6,078
13,838
54,007
0
W
12,704
6,420
0
7,056
21,711
8,445
2,427
3,688
17,800
0
100,462
L
Ah Muzen Cab
Nathann___T
Ah Muzen Cab
24,499
9,699
0
7,347
26,399
11,973
538
4,557
21,432
0
124,095
W
Sun Wukong
NelsonHdez
Sun Wukong
23,606
8,056
0
17,314
37,208
40,111
940
5,270
30,924
0
90,491
L
Nu Wa
chobubo
Nu Wa
19,614
3,187
0
1,979
14,328
7,295
726
6,430
7,698
93,837
0
L
16,528
3,824
0
6,094
22,466
28,894
496
7,113
14,480
0
98,204
L
12,644
3,382
0
7,246
22,396
19,884
0
5,879
16,096
0
113,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,625
Gold Earned
73,046
740
Minions Killed
810
0
Camps Cleared
0
2,305,732
Distance Traveled
2,609,646
34
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,607
446
43
2
0
507,447
11
W
Mercury
15,646
602
198
8
0
610,398
13
W
Chang'e
14,570
560
171
7
0
515,148
8
W
Cthulhu
14,093
542
59
2
0
541,949
6
W
Skadi
14,294
550
211
8
0
423,611
8
L
Ah Muzen Cab
13,681
526
201
8
0
392,329
8
W
Sun Wukong
14,443
556
171
7
0
518,540
7
L
Nu Wa
11,461
441
166
6
0
439,548
3
L
Ravana
13,364
514
181
7
0
456,355
5
L
Fenrir
13,512
520
149
6
0
510,053
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role