Player Matchup

Bellona
Bellona
Barbarossa2849
Bellona
Level 88
God Stats
6W - 8L
1,685 SR
Queue Stats
61W - 66L
1,420 Elo+
Solo
Geb
Geb
Garrís
Geb
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 26L
1,516 Elo+
Party 1
Ravana
Ravana
Sirrahjj
Ravana
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
278W - 183L
1,713 Elo+
Party 1
Cupid
Cupid
Sjango8
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
TheFlyingCarpet
Anhur
Level 150
God Stats
19W - 4L
1,988 SR
Queue Stats
205W - 146L
1,722 Elo+
Party 1
Team Averages
Level 99
1,635 SR
1,574 Elo+

VS

Team Averages
Level 48
1,253 SR
1,361 Elo+
Artemis
Artemis
AStupidPeanut
Artemis
Level 15
God Stats
0W - 3L
1,096 SR
Queue Stats
1W - 3L
1,349 Elo+
Party 2
Hera
Hera
DaffythScoot
Hera
Level 60
God Stats
3W - 4L
1,302 SR
Queue Stats
141W - 139L
1,472 Elo+
Solo
Ares
Ares
Deaddude666
Ares
Level 60
God Stats
0W - 1L
1,227 SR
Queue Stats
2W - 4L
1,286 Elo+
Party 2
Amaterasu
Amaterasu
Eddyman265
Amaterasu
Level 89
God Stats
1W - 2L
1,269 SR
Queue Stats
1W - 3L
1,349 Elo+
Party 2
Hun Batz
Hun Batz
ragamuffin_97
Hun Batz
Level 18
God Stats
0W - 1L
1,372 SR
Queue Stats
2W - 3L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,970
598
8,468
9,737
9,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
12
3 / 0 / 10
8,104
540
2,993
6,362
4,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Sirrahjj
Ravana
15
10 / 1 / 5
9,532
635
10,783
9,852
5,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Sjango8
Cupid
12
4 / 3 / 3
7,826
522
4,285
7,898
2,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 0 / 5
9,752
650
12,470
10,341
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
0 / 7 / 0
6,194
413
3,651
11,403
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
4 / 6 / 0
8,385
559
8,768
8,452
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 8 / 0
5,588
373
3,458
12,804
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Eddyman265
Amaterasu
12
1 / 6 / 1
7,399
493
5,258
13,924
6,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
ragamuffin_97
Hun Batz
11
1 / 2 / 2
6,971
465
2,176
8,527
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
29
Kills
6
6
Deaths
29
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
7
0
0
W
2
2
5
2.25
L
4
6
0
0.67
L
0
8
0
0
L
Amaterasu
Eddyman265
Amaterasu
1
6
1
0.25
W
Geb
3
0
10
8
W
Ravana
Sirrahjj
Ravana
10
1
5
12.5
W
Cupid
Sjango8
Cupid
4
3
3
1.83
W
10
0
5
12.5
L
Hun Batz
ragamuffin_97
Hun Batz
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,999
Damage
23,311
44,190
Taken
55,110
25,521
Mitigated
20,926
17,043
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
3,651
1,471
0
1,415
11,403
2,994
0
969
10,434
0
24,217
W
8,468
4,165
0
3,346
9,737
9,194
676
0
9,737
411
58,343
L
8,768
2,378
0
635
8,452
1,955
492
807
7,645
50,743
0
L
3,458
319
0
562
12,804
6,866
0
1,026
11,778
17,518
0
L
Amaterasu
Eddyman265
Amaterasu
5,258
2,255
0
4,848
13,924
6,769
928
270
13,654
0
34,690
W
Geb
2,993
195
0
721
6,362
4,665
323
1,716
4,592
13,354
0
W
Ravana
Sirrahjj
Ravana
10,783
4,311
0
4,970
9,852
5,003
736
2,915
6,830
0
66,648
W
Cupid
Sjango8
Cupid
4,285
1,777
122
968
7,898
2,794
732
4,028
3,648
0
35,967
W
12,470
7,737
0
6,916
10,341
3,865
2,288
3,142
7,157
0
64,863
L
Hun Batz
ragamuffin_97
Hun Batz
2,176
676
0
2,344
8,527
2,342
0
191
8,336
0
25,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,184
Gold Earned
34,537
428
Minions Killed
303
0
Camps Cleared
0
1,380,423
Distance Traveled
1,333,456
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,194
413
47
3
0
232,582
1
W
Bellona
8,970
598
123
8
0
266,496
1
L
Hera
8,385
559
106
7
0
247,291
2
L
Ares
5,588
373
24
2
0
277,472
1
L
Amaterasu
7,399
493
68
5
0
290,805
4
W
Geb
8,104
540
16
1
0
320,823
5
W
Ravana
9,532
635
114
8
0
305,180
3
W
Cupid
7,826
522
59
4
0
261,776
5
W
Anhur
9,752
650
116
8
0
226,148
3
L
Hun Batz
6,971
465
58
4
0
285,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role