Player Matchup

Jing Wei
Jing Wei
AntBaiano
Jing Wei
Level 28
God Stats
30W - 40L
1,361 SR
Queue Stats
1,016W - 1,081L
1,423 Elo+
Party 1
Cerberus
Cerberus
DLSenpai
Cerberus
Level 27
God Stats
89W - 75L
1,500 SR
Queue Stats
600W - 654L
1,380 Elo+
Party 1
Horus
Horus
HyuzakiSensei
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,374 Elo+
Solo
Set
Set
Lumie-_-Griz
Set
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,434 Elo+
Solo
Zeus
Zeus
bomboficaofficia
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,488 Elo+
Solo
Team Averages
Level 20
1,472 SR
1,420 Elo+

VS

Team Averages
Level 7
1,503 SR
1,524 Elo+
Nemesis
Nemesis
Cloudyo1
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,270 Elo+
Solo
Ao Kuang
Ao Kuang
Sam236285
Ao Kuang
Level 6
God Stats
2W - 7L
1,252 SR
Queue Stats
72W - 77L
1,441 Elo+
Solo
Zeus
Zeus
Zer0ks
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,770 Elo+
Solo
Neith
Neith
Zergsenzual
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
trolledbytias
Fenrir
Level 16
God Stats
5W - 3L
1,762 SR
Queue Stats
23W - 25L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AntBaiano
Jing Wei
14
2 / 0 / 13
9,866
493
6,173
7,084
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
DLSenpai
Cerberus
11
1 / 6 / 6
8,690
435
3,076
11,207
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 5 / 7
9,620
481
3,747
14,362
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
11 / 1 / 1
12,308
615
11,478
18,090
8,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
23 / 3 / 5
12,926
646
38,247
12,285
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cloudyo1
Nemesis
11
4 / 12 / 3
8,144
407
8,839
22,638
6,348
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Sam236285
Ao Kuang
5
1 / 5 / 1
6,182
309
1,110
10,653
2,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zeus
Zer0ks
Zeus
5
0 / 6 / 1
5,753
288
665
5,811
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

17
5 / 4 / 5
10,003
500
12,902
17,336
5,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 13 / 2
9,395
470
8,563
21,978
8,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
39
Kills
15
15
Deaths
40
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AntBaiano
Jing Wei
2
0
13
8.5
L
Nemesis
Cloudyo1
Nemesis
4
12
3
0.46
W
Cerberus
DLSenpai
Cerberus
1
6
6
0.67
W
2
5
7
1.1
W
11
1
1
11.5
L
Ao Kuang
Sam236285
Ao Kuang
1
5
1
0.3
L
Zeus
Zer0ks
Zeus
0
6
1
0.08
L
5
4
5
1.88
W
23
3
5
8.5
L
5
13
2
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,721
Damage
32,079
63,028
Taken
78,416
35,166
Mitigated
24,134
16,761
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AntBaiano
Jing Wei
6,173
4,856
0
1,269
7,084
3,635
3,237
0
7,084
0
40,370
L
Nemesis
Cloudyo1
Nemesis
8,839
4,292
0
3,123
22,638
6,348
0
10,052
12,378
0
32,002
W
Cerberus
DLSenpai
Cerberus
3,076
200
0
1,798
11,207
7,491
253
0
11,094
22,039
0
W
3,747
2,166
1,290
1,641
14,362
11,456
2,162
1,040
12,694
0
24,467
W
11,478
6,938
0
5,976
18,090
8,028
3,986
1,049
17,041
0
98,586
L
Ao Kuang
Sam236285
Ao Kuang
1,110
265
0
1,074
10,653
2,313
0
7,170
3,387
8,126
0
L
Zeus
Zer0ks
Zeus
665
294
0
450
5,811
1,199
0
4,766
919
3,657
0
L
12,902
5,598
0
3,691
17,336
5,685
672
8,931
8,167
0
72,422
W
38,247
3,308
0
4,787
12,285
4,556
2,708
632
11,653
100,621
0
L
8,563
3,060
0
1,328
21,978
8,589
0
9,398
12,242
0
23,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,410
Gold Earned
39,477
482
Minions Killed
214
0
Camps Cleared
0
1,693,054
Distance Traveled
1,006,992
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,866
493
89
4
0
341,628
1
L
Nemesis
8,144
407
47
2
0
262,471
0
W
Cerberus
8,690
435
51
3
0
299,842
1
W
Horus
9,620
481
58
3
0
314,494
2
W
Set
12,308
615
148
7
0
401,546
4
L
Ao Kuang
6,182
309
18
1
0
73,995
1
L
Zeus
5,753
288
6
0
0
47,005
0
L
Neith
10,003
500
108
5
0
340,957
6
W
Zeus
12,926
646
136
7
0
335,544
2
L
Fenrir
9,395
470
35
2
0
282,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role