Player Matchup

Ymir
Ymir
Coultaus
Ymir
Level 45
God Stats
6W - 3L
1,443 SR
Queue Stats
53W - 62L
1,419 Elo+
Party 2
Ullr
Ullr
DarkMatterMage9
Ullr
Level 84
God Stats
1W - 1L
1,383 SR
Queue Stats
69W - 66L
1,902 Elo+
Party 2
Heimdallr
Heimdallr
I-n-d-i-g-o-X
Heimdallr
Level 127
God Stats
10W - 5L
1,577 SR
Queue Stats
150W - 169L
1,498 Elo+
Party 2
Merlin
Merlin
TanPuppet68
Merlin
Level 60
God Stats
1W - 1L
1,756 SR
Queue Stats
148W - 174L
1,466 Elo+
Party 2
Achilles
Achilles
Zelact
Achilles
Level 87
God Stats
5W - 10L
1,475 SR
Queue Stats
285W - 293L
1,499 Elo+
Party 2
Team Averages
Level 81
1,527 SR
1,557 Elo+

VS

Team Averages
Level 70
1,573 SR
1,547 Elo+
Ah Muzen Cab
Ah Muzen Cab
Badger6ix
Ah Muzen Cab
Level 18
God Stats
17W - 6L
1,913 SR
Queue Stats
24W - 12L
1,771 Elo+
Party 1
Thor
Thor
Lil_Gaetant_Baby
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,476 Elo+
Party 3
Ymir
Ymir
Serpent Of Nine
Ymir
Level 136
God Stats
2W - 4L
1,763 SR
Queue Stats
121W - 114L
1,678 Elo+
Party 1
Bellona
Bellona
Smaule_
Bellona
Level 120
God Stats
1W - 0L
1,359 SR
Queue Stats
4W - 9L
1,339 Elo+
Party 3
Scylla
Scylla
Ynotddy
Scylla
Level 47
God Stats
36W - 28L
1,329 SR
Queue Stats
265W - 236L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 6 / 3
5,685
406
1,875
11,850
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 2
6,584
470
1,641
8,064
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
I-n-d-i-g-o-X
Heimdallr
12
3 / 4 / 2
7,477
534
5,856
10,318
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
0 / 4 / 1
6,696
478
2,972
6,168
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Zelact
Achilles
12
2 / 2 / 1
7,259
519
5,635
9,687
7,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Badger6ix
Ah Muzen Cab
15
4 / 2 / 7
8,917
637
6,512
6,249
2,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 4
7,074
505
4,244
5,205
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 2 / 8
8,257
590
11,871
11,556
6,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Smaule_
Bellona
13
2 / 1 / 1
7,551
539
5,012
8,551
6,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Ynotddy
Scylla
14
5 / 0 / 1
8,064
576
6,763
7,289
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
20
20
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Badger6ix
Ah Muzen Cab
4
2
7
3.75
L
Ymir
0
6
3
0.25
L
0
4
2
0.25
L
Heimdallr
I-n-d-i-g-o-X
Heimdallr
3
4
2
1
W
1
0
4
3
W
8
2
8
6
W
Bellona
Smaule_
Bellona
2
1
1
2.5
L
Merlin
0
4
1
0.13
W
Scylla
Ynotddy
Scylla
5
0
1
5.5
L
Achilles
Zelact
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,979
Damage
34,402
46,087
Taken
38,850
22,610
Mitigated
20,692
5,750
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Badger6ix
Ah Muzen Cab
6,512
2,435
0
2,262
6,249
2,369
890
257
5,992
0
62,188
L
Ymir
1,875
555
246
1,423
11,850
5,851
0
8,116
3,734
11,724
0
L
1,641
516
0
166
8,064
2,029
0
3,132
4,932
0
33,224
L
Heimdallr
I-n-d-i-g-o-X
Heimdallr
5,856
2,456
0
1,125
10,318
5,281
0
4,419
5,855
0
47,866
W
4,244
824
0
250
5,205
3,040
0
1,359
3,713
0
36,944
W
11,871
2,228
0
750
11,556
6,186
114
1,967
9,490
36,727
0
W
Bellona
Smaule_
Bellona
5,012
1,471
132
2,652
8,551
6,954
589
532
7,498
0
32,942
L
Merlin
2,972
80
0
818
6,168
2,193
120
2,062
4,106
36,203
0
W
Scylla
Ynotddy
Scylla
6,763
992
0
2,359
7,289
2,143
0
380
6,788
60,548
0
L
Achilles
Zelact
Achilles
5,635
1,248
0
1,972
9,687
7,256
0
905
8,307
0
35,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,701
Gold Earned
39,863
310
Minions Killed
397
0
Camps Cleared
0
1,311,737
Distance Traveled
1,465,614
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,917
637
106
8
0
324,244
0
L
Ymir
5,685
406
18
1
0
288,061
2
L
Ullr
6,584
470
73
5
0
274,743
2
L
Heimdallr
7,477
534
87
6
0
231,316
5
W
Thor
7,074
505
68
5
0
302,115
0
W
Ymir
8,257
590
62
4
0
289,125
3
W
Bellona
7,551
539
72
5
0
277,568
2
L
Merlin
6,696
478
75
5
0
249,975
6
W
Scylla
8,064
576
89
6
0
272,562
4
L
Achilles
7,259
519
57
4
0
267,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role