Player Matchup

Mercury
Mercury
Gtrolle
Mercury
Level 17
God Stats
6W - 2L
1,908 SR
Queue Stats
11W - 5L
1,911 Elo+
Party 1
Thanatos
Thanatos
Kidiski
Thanatos
Level 20
God Stats
0W - 1L
1,752 SR
Queue Stats
7W - 1L
1,911 Elo+
Party 1
Cerberus
Cerberus
TheRealPsyhopath
Cerberus
Level 30
God Stats
3W - 2L
1,677 SR
Queue Stats
72W - 66L
1,536 Elo+
Solo
Rama
Rama
Ztaxen
Rama
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 39L
1,800 Elo+
Party 1
Freya
Freya
ZzMegAzZ
Freya
Level 9
God Stats
7W - 2L
1,980 SR
Queue Stats
11W - 2L
1,911 Elo+
Party 1
Team Averages
Level 32
1,763 SR
1,814 Elo+

VS

Team Averages
Level 27
1,552 SR
1,622 Elo+
Susano
Susano
FrissmeinenKäse
Susano
Level 27
God Stats
2W - 1L
1,311 SR
Queue Stats
25W - 9L
1,815 Elo+
Party 3
Skadi
Skadi
Lerolerofy
Skadi
Level 25
God Stats
19W - 17L
1,374 SR
Queue Stats
25W - 26L
1,447 Elo+
Party 2
Sobek
Sobek
Marcsfuß
Sobek
Level 27
God Stats
2W - 0L
1,723 SR
Queue Stats
153W - 80L
1,815 Elo+
Party 3
Ah Puch
Ah Puch
Rhaast010
Ah Puch
Level 28
God Stats
12W - 7L
1,876 SR
Queue Stats
60W - 45L
1,529 Elo+
Party 2
Chang'e
Chang'e
Srayeur
Chang'e
Level 27
God Stats
12W - 12L
1,476 SR
Queue Stats
136W - 147L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gtrolle
Mercury
17
1 / 11 / 8
10,779
898
6,514
22,127
7,752
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Kidiski
Thanatos
16
2 / 13 / 5
10,979
915
10,365
20,939
7,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
4 / 6 / 7
12,521
1,043
18,715
29,544
39,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Ztaxen
Rama
18
6 / 6 / 4
12,581
1,048
19,947
15,084
5,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Freya
ZzMegAzZ
Freya
18
2 / 11 / 7
11,645
970
16,728
23,462
8,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 2 / 12
14,681
1,223
27,936
15,655
7,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
20
13 / 4 / 21
13,829
1,152
22,633
16,489
6,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Marcsfuß
Sobek
20
3 / 3 / 36
14,036
1,170
15,364
21,840
29,092
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Puch
Rhaast010
Ah Puch
20
4 / 5 / 31
12,683
1,057
23,798
13,325
5,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Srayeur
Chang'e
18
6 / 1 / 22
12,045
1,004
12,522
13,344
5,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
169
15
Kills
47
47
Deaths
15
31
Assists
122
Player
Kills
Deaths
Assists
KDA
W
21
2
12
13.5
L
Mercury
Gtrolle
Mercury
1
11
8
0.45
L
Thanatos
Kidiski
Thanatos
2
13
5
0.35
W
Skadi
13
4
21
5.88
W
Sobek
Marcsfuß
Sobek
3
3
36
7
W
Ah Puch
Rhaast010
Ah Puch
4
5
31
3.9
W
Chang'e
Srayeur
Chang'e
6
1
22
17
L
4
6
7
1.25
L
Rama
Ztaxen
Rama
6
6
4
1.33
L
Freya
ZzMegAzZ
Freya
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,269
Damage
102,253
111,156
Taken
80,653
68,893
Mitigated
53,702
14,451
Healing
20,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,936
7,751
0
228
15,655
7,411
0
5,032
10,078
0
40,432
L
Mercury
Gtrolle
Mercury
6,514
1,609
0
0
22,127
7,752
0
11,569
10,558
0
25,286
L
Thanatos
Kidiski
Thanatos
10,365
2,170
0
5,189
20,939
7,814
0
8,450
12,489
0
28,237
W
Skadi
22,633
12,208
0
1,983
16,489
6,585
0
8,253
8,236
0
42,772
W
Sobek
Marcsfuß
Sobek
15,364
1,142
0
4,088
21,840
29,092
0
9,030
12,737
27,258
0
W
Ah Puch
Rhaast010
Ah Puch
23,798
1,390
0
708
13,325
5,339
0
5,711
7,614
39,276
0
W
Chang'e
Srayeur
Chang'e
12,522
226
9,096
3,998
13,344
5,275
0
7,417
5,927
35,126
0
L
18,715
481
0
4,670
29,544
39,475
0
13,000
16,544
30,395
0
L
Rama
Ztaxen
Rama
19,947
13,764
0
263
15,084
5,230
0
6,890
8,194
0
42,827
L
Freya
ZzMegAzZ
Freya
16,728
5,266
0
4,329
23,462
8,622
0
11,775
11,687
45,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,505
Gold Earned
67,274
238
Minions Killed
199
5
Camps Cleared
5
1,138,418
Distance Traveled
1,160,451
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
14,681
1,223
32
3
1
240,719
1
L
Mercury
10,779
898
35
3
0
256,694
0
L
Thanatos
10,979
915
54
5
2
226,547
2
W
Skadi
13,829
1,152
37
3
2
214,002
0
W
Sobek
14,036
1,170
29
2
0
243,319
0
W
Ah Puch
12,683
1,057
47
4
0
212,842
0
W
Chang'e
12,045
1,004
54
5
2
249,569
0
L
Cerberus
12,521
1,043
35
3
1
241,926
1
L
Rama
12,581
1,048
66
6
2
213,218
0
L
Freya
11,645
970
48
4
0
200,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role