Player Matchup

Cabrakan
Cabrakan
Aymunni
Cabrakan
Level 14
God Stats
23W - 36L
1,500 SR
Queue Stats
34W - 54L
1,745 Elo+
Party 1
Ymir
Ymir
HairyTestesFan
Ymir
Level 2
God Stats
3W - 0L
1,646 SR
Queue Stats
4W - 1L
1,745 Elo+
Party 1
Merlin
Merlin
JingWeiTaylor
Merlin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,617 Elo+
Party 1
Medusa
Medusa
NishDabs
Medusa
Level 22
God Stats
120W - 41L
1,763 SR
Queue Stats
215W - 103L
1,692 Elo+
Party 1
Ra
Ra
Ra69420
Ra
Level 2
God Stats
4W - 0L
1,789 SR
Queue Stats
4W - 1L
1,745 Elo+
Party 1
Team Averages
Level 9
1,640 SR
1,709 Elo+

VS

Team Averages
Level 19
1,501 SR
1,629 Elo+
The Morrigan
The Morrigan
EstargonTr
The Morrigan
Level 13
God Stats
0W - 1L
1,370 SR
Queue Stats
5W - 4L
1,564 Elo+
Solo
Ymir
Ymir
Glitche010
Ymir
Level 11
God Stats
4W - 1L
1,259 SR
Queue Stats
80W - 99L
1,685 Elo+
Solo
Thanatos
Thanatos
Prentii
Thanatos
Level 26
God Stats
4W - 6L
1,566 SR
Queue Stats
20W - 24L
1,651 Elo+
Solo
Rama
Rama
XeffmaN
Rama
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
164W - 195L
1,400 Elo+
Solo
Ullr
Ullr
УшнойКлещ
Ullr
Level 16
God Stats
37W - 17L
1,813 SR
Queue Stats
92W - 32L
1,845 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Aymunni
Cabrakan
19
11 / 0 / 9
12,180
554
12,872
15,775
11,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 6 / 15
10,521
478
9,574
19,114
21,069
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
10 / 6 / 10
11,645
529
18,377
12,712
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
NishDabs
Medusa
16
4 / 6 / 5
10,080
458
7,524
14,273
4,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 9 / 7
10,238
465
9,469
16,313
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
EstargonTr
The Morrigan
13
0 / 12 / 3
9,511
432
6,988
13,276
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 8 / 1
9,245
420
4,158
17,960
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Prentii
Thanatos
15
2 / 5 / 2
10,013
455
4,153
17,743
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
XeffmaN
Rama
17
4 / 7 / 2
11,692
531
10,294
18,484
9,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
21 / 2 / 2
15,034
683
30,825
20,723
8,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
37
32
Kills
27
27
Deaths
34
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Aymunni
Cabrakan
11
0
9
15.5
L
The Morrigan
EstargonTr
The Morrigan
0
12
3
0.13
L
0
8
1
0.06
W
2
6
15
1.58
W
10
6
10
2.5
W
Medusa
NishDabs
Medusa
4
6
5
1.08
L
Thanatos
Prentii
Thanatos
2
5
2
0.6
W
5
9
7
0.94
L
Rama
XeffmaN
Rama
4
7
2
0.71
L
21
2
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,816
Damage
56,418
78,187
Taken
88,186
47,624
Mitigated
38,742
15,917
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Aymunni
Cabrakan
12,872
1,676
0
2,755
15,775
11,526
172
2,642
13,133
74,386
0
L
The Morrigan
EstargonTr
The Morrigan
6,988
1,112
0
0
13,276
4,253
217
8,666
4,145
44,784
74
L
4,158
254
0
310
17,960
10,700
217
9,489
8,455
30,179
0
W
9,574
1,741
0
3,846
19,114
21,069
718
2,792
16,320
54,464
0
W
18,377
951
0
1,341
12,712
4,299
1,134
2,454
10,258
67,969
0
W
Medusa
NishDabs
Medusa
7,524
3,044
0
1,945
14,273
4,995
2,421
2,180
12,093
0
53,672
L
Thanatos
Prentii
Thanatos
4,153
717
0
11,877
17,743
6,054
162
8,401
9,236
0
51,829
W
9,469
914
2,374
3,656
16,313
5,735
1,319
1,002
15,311
60,375
0
L
Rama
XeffmaN
Rama
10,294
6,898
0
4,553
18,484
9,248
2,035
10,212
8,155
0
85,458
L
30,825
17,232
0
6,893
20,723
8,487
3,124
12,652
7,903
0
140,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,664
Gold Earned
55,495
500
Minions Killed
542
0
Camps Cleared
0
2,021,236
Distance Traveled
1,780,934
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,180
554
123
6
0
461,616
6
L
The Morrigan
9,511
432
71
3
0
343,268
6
L
Ymir
9,245
420
54
2
0
329,766
5
W
Ymir
10,521
478
89
4
0
418,942
3
W
Merlin
11,645
529
80
4
0
385,740
2
W
Medusa
10,080
458
101
5
0
381,577
0
L
Thanatos
10,013
455
81
4
0
422,655
3
W
Ra
10,238
465
107
5
0
373,361
13
L
Rama
11,692
531
138
6
0
292,424
5
L
Ullr
15,034
683
198
9
0
392,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role