Player Matchup

Cthulhu
Cthulhu
Silver II
ChosenLost hero
Cthulhu
Silver II
Level 46
God Stats
12W - 12L
1,504 SR
Queue Stats
56W - 62L
1,090 MMR
Party 1
Achilles
Achilles
Silver III
DarkxSiren
Achilles
Silver III
Level 89
God Stats
3W - 10L
1,167 SR
Queue Stats
264W - 249L
1,088 MMR
Solo
Cupid
Cupid
Silver III
f3r123
Cupid
Silver III
Level 63
God Stats
13W - 7L
1,616 SR
Queue Stats
23W - 36L
1,082 MMR
Solo
Janus
Janus
Silver II
iiLoti-
Janus
Silver II
Level 69
God Stats
5W - 3L
1,458 SR
Queue Stats
82W - 86L
1,084 MMR
Solo
Bellona
Bellona
Silver I
xXCourtney153Xx
Bellona
Silver I
Level 153
God Stats
68W - 53L
1,722 SR
Queue Stats
552W - 537L
1,136 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 84
1,493 SR
1,096 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,509 SR
1,105 MMR
Medusa
Medusa
Silver II
JORDAN_23_TABB
Medusa
Silver II
Level 106
God Stats
12W - 12L
1,268 SR
Queue Stats
364W - 357L
1,092 MMR
Party 2
Ares
Ares
Silver III
Jambones99
Ares
Silver III
Level 106
God Stats
14W - 9L
1,533 SR
Queue Stats
363W - 357L
1,092 MMR
Party 2
Zeus
Zeus
Silver V
OG_ITz_EzOo
Zeus
Silver V
Level 98
God Stats
11W - 21L
1,343 SR
Queue Stats
34W - 55L
1,123 MMR
Solo
Tyr
Tyr
Bronze IV
Thats a rack747
Tyr
Bronze IV
Level 118
God Stats
1W - 1L
1,601 SR
Queue Stats
65W - 90L
1,097 MMR
Solo
Bakasura
Bakasura
Silver I
YogiCarmaIS KEY
Bakasura
Silver I
Level 145
God Stats
26W - 14L
1,798 SR
Queue Stats
75W - 77L
1,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,326
665
830
2,379
846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
DarkxSiren
Achilles
5
0 / 1 / 0
3,154
631
440
2,133
968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cupid
f3r123
Cupid
5
0 / 0 / 0
3,045
609
661
1,252
249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
iiLoti-
Janus
6
2 / 0 / 0
3,924
785
731
1,742
412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 0 / 2
3,404
681
642
2,995
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiAphroditeDanzaburouSetScylla

VS

Bans
Cu ChulainnBaron SamediSkadiNu WaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
2,927
585
1,186
1,042
240
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

5
0 / 0 / 0
3,133
627
352
1,913
723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 0
3,436
687
1,506
2,319
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 0 / 0
2,570
514
0
301
104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Bakasura
6
1 / 0 / 0
3,518
704
1,081
1,551
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Achilles
DarkxSiren
Achilles
0
1
0
0
L
0
0
0
0
L
0
0
0
0
L
0
2
0
0
L
0
0
0
0
L
Bakasura
1
0
0
1
W
Cupid
f3r123
Cupid
0
0
0
0
W
Janus
iiLoti-
Janus
2
0
0
2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,304
Damage
4,125
10,501
Taken
7,126
3,763
Mitigated
2,429
5,546
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
830
37
111
897
2,379
846
0
115
2,264
8,794
0
W
Achilles
DarkxSiren
Achilles
440
60
0
830
2,133
968
68
0
1,982
0
7,752
L
1,186
257
0
600
1,042
240
0
285
757
0
12,006
L
352
82
0
1,359
1,913
723
0
545
1,368
3,031
0
L
1,506
394
0
843
2,319
538
0
697
1,588
14,330
0
L
0
0
0
28
301
104
0
0
301
0
653
L
Bakasura
1,081
836
0
929
1,551
824
429
0
1,463
0
8,783
W
Cupid
f3r123
Cupid
661
319
354
692
1,252
249
23
237
1,015
0
9,465
W
Janus
iiLoti-
Janus
731
36
0
764
1,742
412
210
684
1,058
15,898
0
W
642
132
0
1,898
2,995
1,288
0
822
2,173
0
9,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,853
Gold Earned
15,584
117
Minions Killed
94
0
Camps Cleared
0
438,280
Distance Traveled
324,402
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,326
665
12
2
0
95,944
2
W
Achilles
3,154
631
22
4
0
81,102
1
L
Medusa
2,927
585
21
4
0
62,465
2
L
Ares
3,133
627
6
1
0
77,185
1
L
Zeus
3,436
687
35
7
0
75,696
1
L
Tyr
2,570
514
4
1
0
14,078
1
L
Bakasura
3,518
704
28
6
0
94,978
4
W
Cupid
3,045
609
20
4
0
74,661
2
W
Janus
3,924
785
35
7
0
89,277
2
W
Bellona
3,404
681
28
6
0
97,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role