Player Matchup

Kali
Kali
Alvarohc10
Kali
Level 66
God Stats
13W - 14L
1,581 SR
Queue Stats
304W - 309L
1,465 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ByBerty234
Cu Chulainn
Level 148
God Stats
5W - 12L
1,298 SR
Queue Stats
334W - 391L
1,450 Elo+
Party 3
Nox
Nox
Nakuro21
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,506 Elo+
Party 3
Agni
Agni
antonio2kh
Agni
Level 65
God Stats
7W - 9L
1,766 SR
Queue Stats
220W - 243L
1,478 Elo+
Party 1
Anhur
Anhur
mahoemada
Anhur
Level 102
God Stats
1W - 2L
1,781 SR
Queue Stats
66W - 95L
1,425 Elo+
Party 3
Team Averages
Level 98
1,585 SR
1,465 Elo+

VS

Team Averages
Level 110
1,729 SR
1,601 Elo+
Bacchus
Bacchus
Kross Mitch
Bacchus
Level 126
God Stats
5W - 1L
1,747 SR
Queue Stats
122W - 68L
1,674 Elo+
Party 2
Osiris
Osiris
Red96Cyborg
Osiris
Level 102
God Stats
9W - 3L
1,606 SR
Queue Stats
606W - 627L
1,503 Elo+
Solo
Kali
Kali
Rikki100
Kali
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,532 Elo+
Party 2
Rama
Rama
Smited By Thor
Rama
Level 27
God Stats
6W - 1L
2,050 SR
Queue Stats
87W - 43L
1,691 Elo+
Party 2
Nox
Nox
Xs Koala
Nox
Level 147
God Stats
1W - 1L
1,744 SR
Queue Stats
57W - 35L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,547
455
713
6,390
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
ByBerty234
Cu Chulainn
10
2 / 3 / 0
5,466
547
3,375
6,819
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

6
1 / 5 / 0
4,245
425
1,646
5,021
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 0
4,587
459
2,689
5,603
1,580
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
mahoemada
Anhur
7
0 / 4 / 1
4,387
439
3,017
6,678
1,193
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kross Mitch
Bacchus
10
6 / 0 / 5
6,514
651
4,187
4,748
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
11
1 / 2 / 1
5,928
593
5,208
6,884
5,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kali
10
5 / 2 / 4
6,147
615
2,385
7,758
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 0 / 3
6,831
683
6,951
6,896
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 6
5,881
588
3,901
3,623
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
18
18
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Cu Chulainn
ByBerty234
Cu Chulainn
2
3
0
0.67
W
Bacchus
Kross Mitch
Bacchus
6
0
5
8.5
L
1
5
0
0.2
W
Osiris
1
2
1
0.75
W
Kali
5
2
4
3.5
W
5
0
3
6.5
W
1
0
6
4
L
0
4
0
0
L
Anhur
mahoemada
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,440
Damage
22,632
30,511
Taken
29,909
9,915
Mitigated
14,123
6,476
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
713
447
0
2,933
6,390
1,895
0
1,238
5,100
0
18,236
L
Cu Chulainn
ByBerty234
Cu Chulainn
3,375
1,003
0
1,087
6,819
4,137
0
21
6,798
0
26,203
W
Bacchus
Kross Mitch
Bacchus
4,187
730
0
2,295
4,748
3,241
0
0
4,748
17,047
0
L
1,646
65
0
622
5,021
1,110
0
1,891
3,066
7,322
0
W
Osiris
5,208
2,106
0
2,008
6,884
5,640
0
0
6,884
0
35,421
W
Kali
2,385
1,168
0
4,354
7,758
2,366
280
1,268
6,250
0
23,420
W
6,951
5,492
0
5,385
6,896
1,728
76
697
6,039
0
42,846
W
3,901
285
0
1,221
3,623
1,148
52
1,612
1,653
33,682
0
L
2,689
274
0
658
5,603
1,580
0
3,381
1,797
17,652
0
L
Anhur
mahoemada
Anhur
3,017
2,086
0
1,176
6,678
1,193
0
1,016
5,662
0
18,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,232
Gold Earned
31,301
192
Minions Killed
314
0
Camps Cleared
0
922,023
Distance Traveled
919,688
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,547
455
42
4
0
194,609
2
L
Cu Chulainn
5,466
547
54
5
0
183,698
0
W
Bacchus
6,514
651
27
3
0
203,784
2
L
Nox
4,245
425
22
2
0
192,340
0
W
Osiris
5,928
593
69
7
0
177,028
1
W
Kali
6,147
615
56
6
0
187,909
2
W
Rama
6,831
683
90
9
0
154,692
0
W
Nox
5,881
588
72
7
0
196,275
3
L
Agni
4,587
459
45
5
0
176,946
1
L
Anhur
4,387
439
29
3
0
174,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role