Player Matchup

Cerberus
Cerberus
Battle_Lord_13
Cerberus
Level 28
God Stats
21W - 18L
1,436 SR
Queue Stats
61W - 70L
1,408 Elo+
Solo
Nemesis
Nemesis
JoeKing3199
Nemesis
Level 12
God Stats
6W - 6L
1,351 SR
Queue Stats
10W - 22L
1,250 Elo+
Party 1
Athena
Athena
Pharmokinetics
Athena
Level 28
God Stats
6W - 5L
1,488 SR
Queue Stats
180W - 179L
1,487 Elo+
Solo
Skadi
Skadi
Space_For_Millz
Skadi
Level 28
God Stats
5W - 5L
1,504 SR
Queue Stats
5W - 5L
1,439 Elo+
Party 1
Ares
Ares
xDragon__Slayer0
Ares
Level 4
God Stats
5W - 4L
1,753 SR
Queue Stats
7W - 9L
1,750 Elo+
Party 1
Team Averages
Level 20
1,506 SR
1,467 Elo+

VS

Team Averages
Level 14
1,505 SR
1,377 Elo+
Danzaburou
Danzaburou
MidWestDuppy
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,217 Elo+
Solo
Kukulkan
Kukulkan
Quorthos2
Kukulkan
Level 6
God Stats
0W - 1L
1,436 SR
Queue Stats
0W - 3L
1,177 Elo+
Solo
Tsukuyomi
Tsukuyomi
RMZ OTZ45
Tsukuyomi
Level 26
God Stats
69W - 58L
1,472 SR
Queue Stats
424W - 381L
1,525 Elo+
Solo
Bellona
Bellona
UnknitSubset183
Bellona
Level 8
God Stats
10W - 13L
1,616 SR
Queue Stats
13W - 19L
1,465 Elo+
Solo
Ra
Ra
fabio_king222
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 2 / 6
10,604
558
10,646
10,655
6,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
JoeKing3199
Nemesis
14
4 / 3 / 4
8,852
466
6,607
12,503
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 0 / 7
10,280
541
5,192
8,519
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
9 / 3 / 6
11,101
584
8,815
8,621
3,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
5 / 7 / 6
9,583
504
7,578
17,171
15,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MidWestDuppy
Danzaburou
14
1 / 7 / 2
9,743
513
6,112
13,435
3,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Quorthos2
Kukulkan
13
2 / 6 / 5
8,488
447
12,211
9,151
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
RMZ OTZ45
Tsukuyomi
16
9 / 5 / 0
9,918
522
8,702
13,129
4,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 7 / 1
8,143
429
4,499
12,583
9,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 7 / 1
8,418
443
4,650
8,243
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
30
Kills
14
15
Deaths
32
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
2
6
4
W
Nemesis
JoeKing3199
Nemesis
4
3
4
2
L
Danzaburou
MidWestDuppy
Danzaburou
1
7
2
0.29
W
7
0
7
10.5
L
Kukulkan
Quorthos2
Kukulkan
2
6
5
0.75
L
Tsukuyomi
RMZ OTZ45
Tsukuyomi
9
5
0
1.8
W
9
3
6
4
L
2
7
1
0.36
L
0
7
1
0.07
W
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,838
Damage
36,174
57,469
Taken
56,541
38,004
Mitigated
23,150
10,681
Healing
8,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
10,646
188
0
3,990
10,655
6,762
791
246
10,409
63,486
0
W
Nemesis
JoeKing3199
Nemesis
6,607
2,429
0
4,301
12,503
4,610
279
3,836
8,467
0
36,731
L
Danzaburou
MidWestDuppy
Danzaburou
6,112
2,627
0
2,373
13,435
3,694
588
8,305
4,710
0
40,996
W
5,192
1,603
0
415
8,519
7,817
962
2,002
6,517
23,281
0
L
Kukulkan
Quorthos2
Kukulkan
12,211
3,244
0
0
9,151
3,052
700
5,505
3,558
45,168
0
L
Tsukuyomi
RMZ OTZ45
Tsukuyomi
8,702
2,314
0
2,770
13,129
4,623
0
4,728
8,141
10
50,883
W
8,815
3,372
366
889
8,621
3,200
3,932
2,092
6,479
0
61,509
L
4,499
1,290
0
1,574
12,583
9,363
628
1,522
11,061
0
36,952
L
4,650
1,049
604
728
8,243
2,418
1,412
2,588
5,655
45,260
0
W
7,578
474
0
720
17,171
15,615
613
8,695
8,326
29,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,420
Gold Earned
44,710
420
Minions Killed
405
0
Camps Cleared
0
1,689,169
Distance Traveled
1,560,121
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,604
558
168
9
0
371,843
1
W
Nemesis
8,852
466
55
3
0
380,032
0
L
Danzaburou
9,743
513
81
4
0
274,101
3
W
Athena
10,280
541
35
2
0
302,190
0
L
Kukulkan
8,488
447
76
4
0
268,801
0
L
Tsukuyomi
9,918
522
92
5
0
381,930
1
W
Skadi
11,101
584
124
7
0
333,632
0
L
Bellona
8,143
429
67
4
0
332,691
0
L
Ra
8,418
443
89
5
0
302,598
0
W
Ares
9,583
504
38
2
0
301,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role