Player Matchup

Odin
Odin
Gold III
MeGa Pr4nKz
Odin
Gold III
Level 157
God Stats
12W - 9L
1,496 SR
Queue Stats
164W - 160L
1,571 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Stage4Canzer
Baron Samedi
Gold IV
Level 129
God Stats
13W - 11L
1,325 SR
Queue Stats
179W - 154L
1,399 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
westham3150
Cthulhu
Gold IV
Level 104
God Stats
8W - 7L
1,406 SR
Queue Stats
66W - 51L
1,548 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,409 SR
1,506 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,576 SR
1,517 MMR
Heimdallr
Heimdallr
Bronze III
AG3NT 222
Heimdallr
Bronze III
Level 89
God Stats
1W - 1L
1,728 SR
Queue Stats
4W - 9L
1,550 MMR
Party 2
Bellona
Bellona
Bronze III
REDEEM KILLS
Bellona
Bronze III
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 48L
1,502 MMR
Party 2
Terra
Terra
Bronze III
Wildwiss
Terra
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 14
13,196
733
17,745
17,995
12,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Stage4Canzer
Baron Samedi
17
7 / 4 / 10
13,222
735
13,513
12,385
5,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
westham3150
Cthulhu
16
7 / 0 / 12
12,659
703
14,939
12,867
14,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
HeraBacchusSobekAnubisHercules

VS

Bans
ZeusCabrakanHadesCerberusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AG3NT 222
Heimdallr
14
2 / 9 / 2
10,965
609
8,737
17,281
6,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
REDEEM KILLS
Bellona
12
0 / 8 / 2
9,801
545
7,269
18,572
14,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Terra
Wildwiss
Terra
15
4 / 5 / 1
11,777
654
15,437
20,075
10,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
22
Kills
6
6
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AG3NT 222
Heimdallr
2
9
2
0.33
W
8
2
14
7.5
L
Bellona
REDEEM KILLS
Bellona
0
8
2
0.13
W
Baron Samedi
Stage4Canzer
Baron Samedi
7
4
10
3
L
Terra
Wildwiss
Terra
4
5
1
0.9
W
Cthulhu
westham3150
Cthulhu
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,197
Damage
31,443
43,247
Taken
55,928
32,350
Mitigated
32,064
9,077
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AG3NT 222
Heimdallr
8,737
1,383
0
1,147
17,281
6,737
1,337
7,949
9,062
0
49,269
W
17,745
4,920
0
1,426
17,995
12,377
518
6,529
11,466
0
57,065
L
Bellona
REDEEM KILLS
Bellona
7,269
1,697
259
3,079
18,572
14,755
398
10,322
8,023
0
31,114
W
Baron Samedi
Stage4Canzer
Baron Samedi
13,513
395
2,552
3,184
12,385
5,710
1,193
4,035
8,350
69,859
0
L
Terra
Wildwiss
Terra
15,437
274
2,849
6,083
20,075
10,572
0
9,731
10,113
53,587
0
W
Cthulhu
westham3150
Cthulhu
14,939
455
1,040
875
12,867
14,263
585
4,969
7,898
50,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,077
Gold Earned
32,543
212
Minions Killed
177
0
Camps Cleared
0
1,163,751
Distance Traveled
935,042
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,965
609
77
4
0
292,894
1
W
Odin
13,196
733
62
3
0
376,328
6
L
Bellona
9,801
545
34
2
0
310,321
0
W
Baron Samedi
13,222
735
96
5
0
412,607
5
L
Terra
11,777
654
66
4
0
331,827
0
W
Cthulhu
12,659
703
54
3
0
374,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role