Player Matchup

Hel
Hel
AACO_PR
Hel
Level 58
God Stats
2W - 2L
1,389 SR
Queue Stats
87W - 79L
1,504 Elo+
Party 2
Neith
Neith
Kakashi-Junior-
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,433 Elo+
Party 2
Thor
Thor
Zaiddy-
Thor
Level 7
God Stats
4W - 9L
1,395 SR
Queue Stats
71W - 64L
1,408 Elo+
Party 2
Team Averages
Level 26
1,428 SR
1,448 Elo+

VS

Team Averages
Level 18
1,758 SR
1,711 Elo+
Chaac
Chaac
ClaretCracker75
Chaac
Level 43
God Stats
3W - 3L
1,840 SR
Queue Stats
151W - 146L
1,813 Elo+
Party 1
Neith
Neith
SillyCalf710207
Neith
Level 6
God Stats
4W - 1L
1,934 SR
Queue Stats
8W - 2L
1,821 Elo+
Party 1
Fenrir
Fenrir
TitanForge63
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
3 / 8 / 3
11,460
603
15,129
18,571
5,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 5
10,909
574
8,531
16,057
5,504
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
Zaiddy-
Thor
14
4 / 5 / 2
11,211
590
9,599
15,637
13,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 9
12,575
662
17,327
20,695
14,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
12 / 0 / 5
14,814
780
21,411
14,266
5,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
14
0 / 5 / 13
12,582
662
1,827
12,887
6,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
17
17
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
3
8
3
0.56
W
5
3
9
3.17
L
1
4
5
0.88
W
12
0
5
14.5
W
Fenrir
0
5
13
1.3
L
Thor
Zaiddy-
Thor
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,259
Damage
40,565
50,265
Taken
47,848
25,205
Mitigated
25,913
14,366
Healing
21,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
15,129
820
4,746
5,187
18,571
5,892
98
44
18,177
65,137
0
W
17,327
2,510
1,458
12,354
20,695
14,230
1,194
5,483
15,049
0
65,182
L
8,531
2,917
1,266
2,759
16,057
5,504
296
0
15,757
0
40,163
W
21,411
8,344
0
5,811
14,266
5,649
1,400
4,306
9,860
0
104,674
W
Fenrir
1,827
138
0
1,694
12,887
6,034
36
5,531
7,117
0
7,518
L
Thor
Zaiddy-
Thor
9,599
1,551
0
408
15,637
13,809
117
0
15,312
0
17,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,580
Gold Earned
39,971
159
Minions Killed
226
0
Camps Cleared
0
900,915
Distance Traveled
987,292
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,460
603
85
4
0
307,637
3
W
Chaac
12,575
662
70
4
0
347,798
1
L
Neith
10,909
574
52
3
0
276,921
0
W
Neith
14,814
780
146
8
0
330,421
2
W
Fenrir
12,582
662
10
1
0
309,073
2
L
Thor
11,211
590
22
1
0
316,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role