Player Matchup

Tyr
Tyr
Yisclif
Tyr
Level 28
God Stats
36W - 36L
1,643 SR
Queue Stats
141W - 199L
1,359 Elo+
Party 1
Jing Wei
Jing Wei
cvn2468
Jing Wei
Level 122
God Stats
10W - 4L
1,642 SR
Queue Stats
119W - 112L
1,513 Elo+
Party 1
Hel
Hel
tigoura
Hel
Level 89
God Stats
3W - 3L
1,202 SR
Queue Stats
84W - 89L
1,512 Elo+
Party 1
Team Averages
Level 80
1,496 SR
1,461 Elo+

VS

Team Averages
Level 37
1,500 SR
1,194 Elo+
Kukulkan
Kukulkan
Dafwii
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,131 Elo+
Party 2
Olorun
Olorun
Sriggy
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,285 Elo+
Party 2
Rama
Rama
b-on_zo
Rama
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 52L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
4 / 0 / 9
8,347
759
4,881
9,369
4,928
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
cvn2468
Jing Wei
13
7 / 0 / 7
9,602
873
12,309
9,052
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
11
3 / 3 / 8
7,960
724
4,909
9,624
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dafwii
Kukulkan
8
1 / 6 / 1
6,595
600
2,886
7,570
2,595
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Sriggy
Olorun
9
2 / 4 / 1
7,046
641
6,330
9,299
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
b-on_zo
Rama
10
0 / 4 / 3
6,807
619
5,619
8,333
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dafwii
Kukulkan
1
6
1
0.25
L
Olorun
Sriggy
Olorun
2
4
1
0.63
W
Tyr
4
0
9
8.5
L
Rama
b-on_zo
Rama
0
4
3
0.38
W
Jing Wei
cvn2468
Jing Wei
7
0
7
10.5
W
Hel
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,099
Damage
14,835
28,045
Taken
25,202
11,601
Mitigated
8,484
17,534
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dafwii
Kukulkan
2,886
598
283
534
7,570
2,595
0
2,410
5,160
18,358
0
L
Olorun
Sriggy
Olorun
6,330
1,656
266
1,647
9,299
3,129
0
1,347
7,952
14,546
0
W
Tyr
4,881
1,134
426
3,072
9,369
4,928
306
2,052
7,097
0
14,211
L
Rama
b-on_zo
Rama
5,619
4,391
0
861
8,333
2,760
0
1,224
7,109
0
17,563
W
Jing Wei
cvn2468
Jing Wei
12,309
8,965
0
3,536
9,052
3,323
1,920
2,600
6,292
0
54,432
W
Hel
4,909
543
5,079
5,421
9,624
3,350
581
4,107
5,179
24,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
20,448
122
Minions Killed
78
0
Camps Cleared
0
671,696
Distance Traveled
557,899
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,595
600
27
2
0
183,031
0
L
Olorun
7,046
641
24
2
0
197,204
0
W
Tyr
8,347
759
19
2
0
243,217
0
L
Rama
6,807
619
27
2
0
177,664
2
W
Jing Wei
9,602
873
68
6
0
212,770
5
W
Hel
7,960
724
35
3
0
215,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role