Player Matchup

Ao Kuang
Ao Kuang
Gold II
NebulaShadow
Ao Kuang
Gold II
Level 160
God Stats
17W - 12L
1,688 SR
Queue Stats
858W - 855L
1,511 MMR
Party 2
Janus
Janus
Silver II
PLZgank
Janus
Silver II
Level 144
God Stats
1W - 3L
1,745 SR
Queue Stats
52W - 46L
1,506 MMR
Solo
Horus
Horus
Bronze III
Smokester
Horus
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,503 MMR
Party 2
Jing Wei
Jing Wei
Silver II
elianblessed
Jing Wei
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
xxNoctXxx
Chang'e
Gold IV
Level 153
God Stats
3W - 1L
1,694 SR
Queue Stats
453W - 454L
1,514 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,625 SR
1,507 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,623 SR
1,509 MMR
Khepri
Khepri
Gold V
DeepSun
Khepri
Gold V
Level 128
God Stats
14W - 5L
1,765 SR
Queue Stats
256W - 256L
1,412 MMR
Party 3
Serqet
Serqet
Gold III
Kiro0417
Serqet
Gold III
Level 128
God Stats
2W - 0L
1,740 SR
Queue Stats
180W - 168L
1,596 MMR
Party 3
Cerberus
Cerberus
Platinum V
Ordi24
Cerberus
Platinum V
Level 128
God Stats
12W - 10L
1,724 SR
Queue Stats
311W - 322L
1,707 MMR
Party 1
Scylla
Scylla
Gold IV
TheRixder33S
Scylla
Gold IV
Level 145
God Stats
8W - 19L
1,387 SR
Queue Stats
372W - 375L
1,318 MMR
Party 1
Hachiman
Hachiman
Bronze III
gooseberries
Hachiman
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
NebulaShadow
Ao Kuang
20
13 / 4 / 3
12,868
536
20,657
21,736
7,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
PLZgank
Janus
18
3 / 5 / 3
11,154
465
8,747
14,052
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Smokester
Horus
13
1 / 7 / 7
9,502
396
7,133
24,196
16,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
elianblessed
Jing Wei
17
0 / 5 / 4
10,483
437
10,501
20,789
6,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
xxNoctXxx
Chang'e
16
0 / 5 / 4
10,074
420
11,270
20,769
12,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetTsukuyomiDanzaburouPersephoneApollo

VS

Bans
Nu WaYemojaSun WukongCu ChulainnCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DeepSun
Khepri
17
1 / 4 / 11
12,025
501
6,669
19,412
17,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Kiro0417
Serqet
20
5 / 4 / 11
13,227
551
12,759
20,523
9,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Ordi24
Cerberus
20
4 / 4 / 13
13,931
580
15,430
27,444
35,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
20
11 / 4 / 6
14,836
618
18,180
12,052
5,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
gooseberries
Hachiman
20
5 / 1 / 9
13,926
580
18,890
17,685
7,284
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
17
Kills
26
26
Deaths
17
21
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Khepri
DeepSun
Khepri
1
4
11
1.63
W
Serqet
Kiro0417
Serqet
5
4
11
2.63
L
Ao Kuang
NebulaShadow
Ao Kuang
13
4
3
3.63
W
Cerberus
Ordi24
Cerberus
4
4
13
2.63
L
Janus
PLZgank
Janus
3
5
3
0.9
L
Horus
Smokester
Horus
1
7
7
0.64
W
Scylla
11
4
6
3.5
L
Jing Wei
elianblessed
Jing Wei
0
5
4
0.4
W
Hachiman
gooseberries
Hachiman
5
1
9
9.5
L
Chang'e
xxNoctXxx
Chang'e
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,308
Damage
71,928
101,542
Taken
97,116
47,611
Mitigated
75,109
32,095
Healing
35,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
DeepSun
Khepri
6,669
692
0
5,020
19,412
17,362
89
7,324
11,401
37,648
0
W
Serqet
Kiro0417
Serqet
12,759
2,449
0
5,811
20,523
9,334
1,167
9,731
10,632
0
80,813
L
Ao Kuang
NebulaShadow
Ao Kuang
20,657
5,311
0
6,373
21,736
7,370
0
8,933
12,278
103,551
0
W
Cerberus
Ordi24
Cerberus
15,430
794
0
12,739
27,444
35,994
1,533
15,686
11,574
84,192
0
L
Janus
PLZgank
Janus
8,747
743
0
2,202
14,052
4,234
112
4,044
8,331
77,081
0
L
Horus
Smokester
Horus
7,133
3,742
1,471
5,210
24,196
16,570
32
8,966
14,553
0
23,202
W
Scylla
18,180
1,927
0
1,357
12,052
5,135
2,839
6,820
5,092
122,587
0
L
Jing Wei
elianblessed
Jing Wei
10,501
6,977
0
9,118
20,789
6,537
826
5,996
14,674
0
81,480
W
Hachiman
gooseberries
Hachiman
18,890
10,656
0
10,962
17,685
7,284
5,810
3,324
14,361
0
122,408
L
Chang'e
xxNoctXxx
Chang'e
11,270
1,266
1,394
6,327
20,769
12,900
36
11,428
8,087
65,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,081
Gold Earned
67,945
580
Minions Killed
727
0
Camps Cleared
0
2,231,860
Distance Traveled
2,295,435
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,025
501
44
2
0
479,916
5
W
Serqet
13,227
551
132
6
0
511,919
5
L
Ao Kuang
12,868
536
138
6
0
473,514
7
W
Cerberus
13,931
580
193
8
0
441,369
2
L
Janus
11,154
465
164
7
0
467,555
3
L
Horus
9,502
396
33
1
0
446,717
7
W
Scylla
14,836
618
183
8
0
426,463
13
L
Jing Wei
10,483
437
142
6
0
424,936
5
W
Hachiman
13,926
580
175
7
0
435,768
2
L
Chang'e
10,074
420
103
4
0
419,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role