Player Matchup

Vamana
Vamana
Aymunni
Vamana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 54L
1,500 Elo+
Party 3
Ymir
Ymir
HairyTestesFan
Ymir
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
JingWeiTaylor
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,377 Elo+
Party 3
Medusa
Medusa
NishDabs
Medusa
Level 22
God Stats
120W - 41L
1,731 SR
Queue Stats
215W - 103L
1,671 Elo+
Party 3
Ra
Ra
Ra69420
Ra
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Team Averages
Level 8
1,546 SR
1,510 Elo+

VS

Team Averages
Level 19
1,298 SR
1,340 Elo+
Cerberus
Cerberus
AikidoMaster2002
Cerberus
Level 21
God Stats
0W - 5L
1,119 SR
Queue Stats
9W - 20L
1,286 Elo+
Party 1
Pele
Pele
BrokenPick
Pele
Level 33
God Stats
4W - 10L
1,197 SR
Queue Stats
66W - 108L
1,350 Elo+
Party 1
Anhur
Anhur
GGlaucoma
Anhur
Level 8
God Stats
3W - 3L
1,276 SR
Queue Stats
91W - 102L
1,419 Elo+
Party 2
Chernobog
Chernobog
Kok1CA
Chernobog
Level 25
God Stats
3W - 3L
1,398 SR
Queue Stats
33W - 66L
1,239 Elo+
Party 1
Chaac
Chaac
komfire
Chaac
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aymunni
Vamana
10
1 / 0 / 2
5,506
551
951
4,465
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
9 / 0 / 1
7,103
710
8,427
7,014
3,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
9
2 / 1 / 6
5,302
530
4,823
6,058
2,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Medusa
NishDabs
Medusa
11
7 / 0 / 1
6,540
654
5,741
4,759
1,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 2
5,980
598
2,578
2,479
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,936
394
1,363
4,995
1,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 2 / 1
4,909
491
2,032
5,861
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
GGlaucoma
Anhur
6
1 / 6 / 0
4,119
412
2,506
6,712
1,595
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
Kok1CA
Chernobog
7
0 / 1 / 0
4,241
424
2,261
5,528
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
komfire
Chaac
6
0 / 7 / 0
3,967
397
2,194
6,695
3,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
20
Kills
1
1
Deaths
20
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Vamana
Aymunni
Vamana
1
0
2
2
L
0
2
1
0.25
L
Anhur
GGlaucoma
Anhur
1
6
0
0.17
W
9
0
1
9.5
W
Guan Yu
2
1
6
5
L
Chernobog
Kok1CA
Chernobog
0
1
0
0
W
Medusa
NishDabs
Medusa
7
0
1
7.5
W
1
0
2
2
L
Chaac
komfire
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,520
Damage
10,356
24,775
Taken
29,791
9,720
Mitigated
10,487
10,150
Healing
4,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,363
0
0
651
4,995
1,533
0
0
4,995
6,246
0
W
Vamana
Aymunni
Vamana
951
322
0
220
4,465
1,567
246
114
4,351
0
30,079
L
2,032
677
0
932
5,861
2,878
0
2,290
3,494
0
27,931
L
Anhur
GGlaucoma
Anhur
2,506
1,225
99
1,374
6,712
1,595
0
1,963
4,731
0
14,053
W
8,427
3,225
0
3,825
7,014
3,957
96
0
6,713
34,088
0
W
Guan Yu
4,823
612
647
2,821
6,058
2,039
0
848
5,185
0
15,382
L
Chernobog
Kok1CA
Chernobog
2,261
913
0
889
5,528
1,117
0
1,388
4,114
0
14,208
W
Medusa
NishDabs
Medusa
5,741
2,271
0
1,548
4,759
1,508
470
401
4,358
0
36,987
W
2,578
320
172
917
2,479
649
1,053
0
2,479
35,629
0
L
Chaac
komfire
Chaac
2,194
571
0
635
6,695
3,364
0
5,213
1,452
0
9,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,431
Gold Earned
21,172
304
Minions Killed
123
0
Camps Cleared
0
955,879
Distance Traveled
827,539
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,936
394
11
1
0
165,700
0
W
Vamana
5,506
551
61
6
0
188,401
2
L
Pele
4,909
491
60
6
0
187,897
2
L
Anhur
4,119
412
19
2
0
149,484
0
W
Ymir
7,103
710
62
6
0
188,717
2
W
Guan Yu
5,302
530
22
2
0
229,674
2
L
Chernobog
4,241
424
24
2
0
158,628
0
W
Medusa
6,540
654
69
7
0
174,704
0
W
Ra
5,980
598
90
9
0
174,383
7
L
Chaac
3,967
397
9
1
0
165,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role