Player Matchup

Medusa
Medusa
CoolDemetrius
Medusa
Level 7
God Stats
5W - 4L
1,297 SR
Queue Stats
11W - 5L
1,629 Elo+
Party 1
Bacchus
Bacchus
Kfcoc-p
Bacchus
Level 6
God Stats
10W - 9L
1,672 SR
Queue Stats
25W - 44L
1,584 Elo+
Party 3
Nemesis
Nemesis
Q9ues9
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,381 Elo+
Solo
Hades
Hades
testbot91
Hades
Level 80
God Stats
4W - 4L
1,254 SR
Queue Stats
192W - 189L
1,417 Elo+
Party 1
Heimdallr
Heimdallr
tiagogamer17144
Heimdallr
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
238W - 240L
1,484 Elo+
Party 3
Team Averages
Level 34
1,445 SR
1,499 Elo+

VS

Team Averages
Level 16
1,419 SR
1,428 Elo+
Hera
Hera
ChippingCash971
Hera
Level 4
God Stats
0W - 2L
1,267 SR
Queue Stats
2W - 5L
1,343 Elo+
Party 2
Medusa
Medusa
RaVeXCoLoRs
Medusa
Level 17
God Stats
19W - 20L
1,557 SR
Queue Stats
65W - 70L
1,493 Elo+
Solo
Ra
Ra
Swolebasaur
Ra
Level 25
God Stats
0W - 1L
1,486 SR
Queue Stats
5W - 7L
1,589 Elo+
Solo
Da Ji
Da Ji
mMarceDizZy
Da Ji
Level 30
God Stats
11W - 19L
1,600 SR
Queue Stats
59W - 113L
1,373 Elo+
Solo
Anubis
Anubis
x-Fablerex-x
Anubis
Level 4
God Stats
3W - 6L
1,183 SR
Queue Stats
6W - 9L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 3
12,023
601
7,113
9,292
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bacchus
Kfcoc-p
Bacchus
15
3 / 0 / 12
10,429
521
5,952
10,274
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Q9ues9
Nemesis
16
3 / 2 / 9
10,535
527
3,387
11,851
3,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
testbot91
Hades
19
21 / 2 / 11
13,505
675
22,412
16,919
9,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
tiagogamer17144
Heimdallr
16
5 / 4 / 9
10,549
527
7,368
11,608
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 2
8,130
407
7,801
11,721
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
0 / 8 / 0
7,514
376
6,837
13,454
3,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 5 / 2
9,249
462
4,171
7,721
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 5 / 1
10,379
519
11,133
17,006
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
11
0 / 14 / 1
7,227
361
2,163
12,604
4,377
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
14
43
Kills
8
8
Deaths
43
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
W
11
0
3
12.5
W
Bacchus
Kfcoc-p
Bacchus
3
0
12
9
W
Nemesis
Q9ues9
Nemesis
3
2
9
3.75
L
Medusa
0
8
0
0
L
1
5
2
0.4
L
6
5
1
1.3
W
Hades
testbot91
Hades
21
2
11
13.25
W
Heimdallr
tiagogamer17144
Heimdallr
5
4
9
2.38
L
Anubis
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,232
Damage
32,105
59,944
Taken
62,506
34,965
Mitigated
20,059
21,278
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,801
1,991
0
524
11,721
3,262
0
5,355
6,150
39,643
0
W
7,113
2,102
0
3,896
9,292
5,401
2,691
2,424
6,761
0
87,092
W
Bacchus
Kfcoc-p
Bacchus
5,952
380
0
1,187
10,274
9,523
384
2,565
7,627
16,772
0
W
Nemesis
Q9ues9
Nemesis
3,387
1,598
0
2,212
11,851
3,744
1,639
1,872
9,883
0
55,657
L
Medusa
6,837
2,563
0
2,345
13,454
3,529
56
6,995
6,283
0
41,039
L
4,171
523
216
857
7,721
2,673
170
2,928
4,633
44,229
0
L
11,133
3,928
0
4,670
17,006
6,218
0
4,533
12,436
0
70,015
W
Hades
testbot91
Hades
22,412
2,155
845
10,172
16,919
9,945
0
4,247
12,614
86,505
0
W
Heimdallr
tiagogamer17144
Heimdallr
7,368
2,917
570
2,396
11,608
6,352
1,483
2,624
8,924
0
65,837
L
Anubis
2,163
488
0
336
12,604
4,377
0
7,535
4,637
25,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,041
Gold Earned
42,499
472
Minions Killed
378
0
Camps Cleared
0
1,844,933
Distance Traveled
1,667,381
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,130
407
74
4
0
306,531
5
W
Medusa
12,023
601
121
6
0
371,370
12
W
Bacchus
10,429
521
13
1
0
400,554
0
W
Nemesis
10,535
527
88
4
0
348,447
1
L
Medusa
7,514
376
65
3
0
276,696
0
L
Ra
9,249
462
88
4
0
341,083
2
L
Da Ji
10,379
519
106
5
0
457,875
0
W
Hades
13,505
675
160
8
0
377,966
6
W
Heimdallr
10,549
527
90
5
0
346,596
3
L
Anubis
7,227
361
45
2
0
285,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role