Player Matchup

Fenrir
Fenrir
Natsu20
Fenrir
Level 110
God Stats
11W - 4L
1,500 SR
Queue Stats
58W - 47L
1,382 Elo+
Party 1
Hel
Hel
Spottabledrip19
Hel
Level 89
God Stats
5W - 1L
1,275 SR
Queue Stats
250W - 222L
1,412 Elo+
Party 1
Sylvanus
Sylvanus
Wheelmaker
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
XXXAFFER
Chaac
Level 20
God Stats
17W - 11L
1,601 SR
Queue Stats
123W - 179L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
temp-753275
Danzaburou
Level 68
God Stats
12W - 9L
1,509 SR
Queue Stats
132W - 164L
1,493 Elo+
Party 1
Team Averages
Level 71
1,477 SR
1,448 Elo+

VS

Team Averages
Level 66
1,486 SR
1,317 Elo+
Anubis
Anubis
CalTheMondo
Anubis
Level 46
God Stats
2W - 9L
1,500 SR
Queue Stats
212W - 194L
1,180 Elo+
Party 3
Pele
Pele
Harrymush
Pele
Level 105
God Stats
8W - 7L
1,551 SR
Queue Stats
345W - 297L
1,180 Elo+
Party 3
Raijin
Raijin
Lyxinsa
Raijin
Level 29
God Stats
1W - 2L
1,454 SR
Queue Stats
140W - 180L
1,334 Elo+
Party 2
Vamana
Vamana
MarcosHelhesten
Vamana
Level 88
God Stats
21W - 14L
1,637 SR
Queue Stats
217W - 218L
1,497 Elo+
Solo
Loki
Loki
oksygéne
Loki
Level 62
God Stats
3W - 6L
1,289 SR
Queue Stats
217W - 261L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Natsu20
Fenrir
15
8 / 1 / 6
9,273
580
9,526
11,251
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 1 / 5
9,606
600
9,282
8,002
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Wheelmaker
Sylvanus
13
3 / 2 / 12
8,415
526
3,799
12,802
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
XXXAFFER
Chaac
13
0 / 2 / 3
7,702
481
6,118
9,137
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
temp-753275
Danzaburou
15
4 / 2 / 6
9,346
584
6,616
8,033
2,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 6 / 2
7,061
441
5,170
7,176
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
0 / 4 / 2
7,030
439
6,088
9,184
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
Lyxinsa
Raijin
13
1 / 2 / 0
7,465
467
4,364
5,740
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 0
9,281
580
9,285
14,316
10,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
13
3 / 5 / 2
7,936
496
5,910
10,822
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
21
Kills
8
8
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
6
2
0.33
L
Pele
0
4
2
0.25
L
Raijin
Lyxinsa
Raijin
1
2
0
0.5
L
3
4
0
0.75
W
Fenrir
Natsu20
Fenrir
8
1
6
11
W
6
1
5
8.5
W
Sylvanus
Wheelmaker
Sylvanus
3
2
12
4.5
W
Chaac
XXXAFFER
Chaac
0
2
3
0.75
L
Loki
3
5
2
0.8
W
Danzaburou
temp-753275
Danzaburou
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,341
Damage
30,817
49,225
Taken
47,238
24,890
Mitigated
24,733
26,321
Healing
10,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,170
184
0
824
7,176
3,262
459
1,636
5,486
30,302
0
L
Pele
6,088
665
0
1,413
9,184
5,551
0
3,543
5,599
0
33,945
L
Raijin
Lyxinsa
Raijin
4,364
348
0
1,037
5,740
2,218
406
2,984
2,576
46,887
0
L
9,285
3,281
0
4,490
14,316
10,041
654
1,881
11,872
7,061
56,356
W
Fenrir
Natsu20
Fenrir
9,526
2,128
0
3,733
11,251
5,526
1,261
1,350
9,901
0
53,048
W
9,282
1,317
5,289
3,826
8,002
3,657
459
2,652
5,350
69,191
0
W
Sylvanus
Wheelmaker
Sylvanus
3,799
828
1,799
4,664
12,802
7,144
258
3,984
8,818
18,333
0
W
Chaac
XXXAFFER
Chaac
6,118
824
0
3,433
9,137
6,246
132
1,271
7,866
0
36,793
L
Loki
5,910
925
0
3,027
10,822
3,661
0
2,592
8,079
0
49,138
W
Danzaburou
temp-753275
Danzaburou
6,616
1,756
483
3,094
8,033
2,317
2,326
2,477
5,556
0
50,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,342
Gold Earned
38,773
419
Minions Killed
423
0
Camps Cleared
0
1,476,770
Distance Traveled
1,357,551
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,061
441
71
4
0
249,566
3
L
Pele
7,030
439
52
3
0
260,610
4
L
Raijin
7,465
467
76
5
0
278,015
6
L
Vamana
9,281
580
136
9
0
250,246
6
W
Fenrir
9,273
580
92
6
0
299,514
3
W
Hel
9,606
600
131
8
0
332,213
7
W
Sylvanus
8,415
526
32
2
0
286,815
2
W
Chaac
7,702
481
77
5
0
309,975
0
L
Loki
7,936
496
88
6
0
319,114
2
W
Danzaburou
9,346
584
87
5
0
248,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role