Player Matchup

Medusa
Medusa
Bronze III
Lane Miller
Medusa
Bronze III
Level 107
God Stats
1W - 0L
1,466 SR
Queue Stats
3W - 0L
1,549 MMR
Party 2
Nox
Nox
Bronze III
Sn1perdafox
Nox
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,549 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
murderfacesdad
Cthulhu
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,489 SR
1,532 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,682 SR
1,528 MMR
Scylla
Scylla
Silver I
BigChungus3
Scylla
Silver I
Level 129
God Stats
1W - 3L
1,847 SR
Queue Stats
36W - 42L
1,597 MMR
Party 1
Bacchus
Bacchus
Bronze III
Sinisterr14
Bacchus
Bronze III
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 63L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
idhfbuvcyjekldb
Cernunnos
Bronze III
Level 148
God Stats
0W - 1L
1,700 SR
Queue Stats
29W - 35L
1,485 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
7 / 2 / 4
8,960
815
10,528
8,705
3,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 1 / 7
8,329
757
8,617
5,868
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 8
8,705
791
7,324
8,546
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KumbhakarnaCu ChulainnKing ArthurSet

VS

Bans
HeraArtioDanzaburouCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 5 / 2
7,010
637
7,230
8,644
3,572
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Sinisterr14
Bacchus
8
1 / 4 / 1
6,486
590
3,610
14,226
10,934
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
idhfbuvcyjekldb
Cernunnos
10
1 / 4 / 1
7,063
642
5,814
9,812
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
3
3
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
2
0.4
W
Medusa
7
2
4
4.5
L
Bacchus
Sinisterr14
Bacchus
1
4
1
0.38
W
4
1
7
7.5
L
Cernunnos
idhfbuvcyjekldb
Cernunnos
1
4
1
0.38
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
16,654
23,119
Taken
32,682
12,354
Mitigated
17,928
7,082
Healing
4,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,230
392
0
1,834
8,644
3,572
0
4,801
3,843
27,162
0
W
Medusa
10,528
3,643
0
1,018
8,705
3,397
1,941
3,590
5,115
0
35,807
L
Bacchus
Sinisterr14
Bacchus
3,610
133
0
255
14,226
10,934
0
6,510
7,716
8,594
0
W
8,617
1,226
0
326
5,868
2,218
848
3,469
2,399
27,538
0
L
Cernunnos
idhfbuvcyjekldb
Cernunnos
5,814
2,391
0
2,213
9,812
3,422
0
4,662
5,150
0
32,034
W
7,324
404
1,752
3,986
8,546
6,739
337
3,861
4,685
18,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,994
Gold Earned
20,559
130
Minions Killed
106
0
Camps Cleared
0
640,661
Distance Traveled
576,072
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,010
637
55
5
0
179,470
0
W
Medusa
8,960
815
64
6
0
208,160
1
L
Bacchus
6,486
590
4
0
0
215,760
0
W
Nox
8,329
757
42
4
0
205,986
3
L
Cernunnos
7,063
642
47
4
0
180,842
0
W
Cthulhu
8,705
791
24
2
0
226,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role