Player Matchup

Arachne
Arachne
Platinum III
DiamondEyez510
Arachne
Platinum III
Level 159
God Stats
24W - 18L
1,676 SR
Queue Stats
421W - 411L
1,830 MMR
Solo
Cupid
Cupid
Platinum V
MECAENTUCARA1
Cupid
Platinum V
Level 147
God Stats
4W - 4L
1,702 SR
Queue Stats
76W - 67L
1,850 MMR
Solo
Tyr
Tyr
Platinum III
kevin172977
Tyr
Platinum III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 110L
1,828 MMR
Solo
Raijin
Raijin
Gold II
ldontgank
Raijin
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum IV
エイナル
Artio
Platinum IV
Level 149
God Stats
20W - 15L
1,986 SR
Queue Stats
44W - 35L
1,847 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,673 SR
1,771 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,641 SR
1,842 MMR
Kumbhakarna
Kumbhakarna
Platinum IV
ABoogWitDaHoodie
Kumbhakarna
Platinum IV
Level 158
God Stats
2W - 5L
1,593 SR
Queue Stats
146W - 139L
1,810 MMR
Party 1
Heimdallr
Heimdallr
Platinum IV
Dameaners
Heimdallr
Platinum IV
Level 136
God Stats
22W - 27L
1,178 SR
Queue Stats
241W - 250L
1,830 MMR
Solo
Bakasura
Bakasura
Gold I
ERNESTOANDRE
Bakasura
Gold I
Level 128
God Stats
7W - 2L
2,012 SR
Queue Stats
19W - 11L
1,856 MMR
Solo
Chang'e
Chang'e
Gold I
OfCourseYouDid
Chang'e
Gold I
Level 129
God Stats
3W - 2L
1,722 SR
Queue Stats
70W - 55L
1,825 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Slade_ytb
Guan Yu
Platinum II
Level 86
God Stats
46W - 36L
1,700 SR
Queue Stats
417W - 406L
1,889 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
10,469
499
13,779
23,056
12,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 5 / 1
10,531
501
9,469
16,587
5,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 3 / 1
10,459
498
6,051
16,495
10,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
ldontgank
Raijin
15
2 / 5 / 3
9,595
457
11,588
11,649
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 6 / 2
9,292
442
9,608
21,989
18,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DanzaburouSetNu WaApolloCu Chulainn

VS

Bans
ScyllaNemesisCthulhuTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ABoogWitDaHoodie
Kumbhakarna
16
3 / 1 / 13
10,958
522
6,895
21,769
21,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Dameaners
Heimdallr
19
4 / 1 / 12
12,844
612
14,803
17,156
8,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
ERNESTOANDRE
Bakasura
19
10 / 4 / 7
12,751
607
14,558
18,959
13,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 3 / 14
12,067
575
20,606
16,218
7,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Slade_ytb
Guan Yu
19
2 / 0 / 10
12,222
582
7,530
13,980
16,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
9
Kills
24
24
Deaths
9
13
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
ABoogWitDaHoodie
Kumbhakarna
3
1
13
9.5
W
Heimdallr
Dameaners
Heimdallr
4
1
12
10
L
2
5
6
1
W
Bakasura
ERNESTOANDRE
Bakasura
10
4
7
3.38
L
1
5
1
0.3
W
5
3
14
4
W
Guan Yu
Slade_ytb
Guan Yu
2
0
10
7
L
1
3
1
0.5
L
Raijin
ldontgank
Raijin
2
5
3
0.7
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,495
Damage
64,392
89,776
Taken
88,082
51,780
Mitigated
68,158
28,434
Healing
49,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
ABoogWitDaHoodie
Kumbhakarna
6,895
1,001
0
8,271
21,769
21,759
61
7,602
14,167
29,428
0
W
Heimdallr
Dameaners
Heimdallr
14,803
6,780
0
7,503
17,156
8,032
5,043
2,501
14,655
0
103,197
L
13,779
8,824
0
7,422
23,056
12,894
1,305
6,725
15,439
0
83,341
W
Bakasura
ERNESTOANDRE
Bakasura
14,558
8,776
0
3,872
18,959
13,820
2,152
6,693
12,266
0
95,691
L
9,469
4,619
642
6,422
16,587
5,875
451
2,657
13,328
0
70,984
W
20,606
1,433
7,502
10,177
16,218
7,921
886
6,134
10,084
85,917
0
W
Guan Yu
Slade_ytb
Guan Yu
7,530
688
4,102
8,073
13,980
16,626
946
2,815
11,165
0
84,191
L
6,051
296
0
3,499
16,495
10,497
47
4,107
11,346
0
78,156
L
Raijin
ldontgank
Raijin
11,588
1,317
0
1,223
11,649
4,355
692
6,527
4,625
72,990
0
L
9,608
754
3,146
6,080
21,989
18,159
78
7,338
12,837
35,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,346
Gold Earned
60,842
605
Minions Killed
641
0
Camps Cleared
0
2,034,227
Distance Traveled
2,089,768
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,958
522
33
2
0
415,180
5
W
Heimdallr
12,844
612
144
7
0
373,432
5
L
Arachne
10,469
499
121
6
0
469,492
9
W
Bakasura
12,751
607
155
7
0
443,197
2
L
Cupid
10,531
501
141
7
0
370,645
8
W
Chang'e
12,067
575
144
7
0
394,511
5
W
Guan Yu
12,222
582
165
8
0
463,448
8
L
Tyr
10,459
498
168
8
0
437,001
4
L
Raijin
9,595
457
124
6
0
358,707
7
L
Artio
9,292
442
51
2
0
398,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role