Player Matchup

King Arthur
King Arthur
Niterize
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,613 Elo+
Solo
Ymir
Ymir
Ricch sE
Ymir
Level 4
God Stats
2W - 3L
1,685 SR
Queue Stats
45W - 37L
1,568 Elo+
Solo
Merlin
Merlin
TobyOnHook
Merlin
Level 6
God Stats
13W - 8L
1,730 SR
Queue Stats
33W - 25L
1,604 Elo+
Solo
Cthulhu
Cthulhu
jay21322222222
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Loki
Loki
joaosoares999
Loki
Level 14
God Stats
2W - 2L
1,610 SR
Queue Stats
15W - 16L
1,605 Elo+
Solo
Team Averages
Level 9
1,605 SR
1,578 Elo+

VS

Team Averages
Level 42
1,580 SR
1,579 Elo+
Vamana
Vamana
Budweiserbender
Vamana
Level 160
God Stats
8W - 10L
1,500 SR
Queue Stats
249W - 183L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Jaezis
Kukulkan
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KayrimKnk
Tsukuyomi
Level 17
God Stats
14W - 8L
1,675 SR
Queue Stats
15W - 8L
1,731 Elo+
Solo
Cerberus
Cerberus
LunasPrime
Cerberus
Level 5
God Stats
3W - 0L
1,725 SR
Queue Stats
5W - 2L
1,603 Elo+
Solo
Neith
Neith
MYSERDIVINO
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Niterize
King Arthur
12
0 / 7 / 2
6,427
1,071
4,811
10,765
7,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
11
0 / 3 / 0
6,232
1,039
2,270
5,878
2,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
TobyOnHook
Merlin
11
0 / 3 / 2
6,053
1,009
2,926
4,043
2,165
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 2 / 1
6,079
1,013
985
4,351
1,931
12
2 / 3 / 0
6,820
1,137
2,636
7,264
2,137
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

256

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
8,656
1,443
6,483
6,334
5,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Jaezis
Kukulkan
13
0 / 0 / 12
6,786
1,131
1,537
851
337
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
KayrimKnk
Tsukuyomi
14
5 / 0 / 11
8,158
1,360
7,635
3,897
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
LunasPrime
Cerberus
14
5 / 1 / 9
7,738
1,290
7,864
4,695
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 11
6,535
1,089
4,027
2,789
955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
2
Kills
18
18
Deaths
2
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
W
Kukulkan
Jaezis
Kukulkan
0
0
12
6
W
Tsukuyomi
KayrimKnk
Tsukuyomi
5
0
11
10.5
W
Cerberus
LunasPrime
Cerberus
5
1
9
9.5
W
0
1
11
5.5
L
King Arthur
Niterize
King Arthur
0
7
2
0.14
L
Ymir
0
3
0
0
L
Merlin
TobyOnHook
Merlin
0
3
2
0.33
L
0
2
1
0.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,628
Damage
27,546
32,301
Taken
18,566
16,233
Mitigated
10,422
1,380
Healing
6,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,483
3,660
0
3,771
6,334
5,276
0
2,470
3,689
0
22,821
W
Kukulkan
Jaezis
Kukulkan
1,537
734
0
0
851
337
0
219
607
7,869
0
W
Tsukuyomi
KayrimKnk
Tsukuyomi
7,635
2,746
246
1,254
3,897
1,447
0
1,377
2,495
0
16,824
W
Cerberus
LunasPrime
Cerberus
7,864
278
0
618
4,695
2,407
0
1,041
3,604
17,414
0
W
4,027
1,175
0
793
2,789
955
0
1,074
1,690
0
9,054
L
King Arthur
Niterize
King Arthur
4,811
175
0
255
10,765
7,394
0
4,673
5,746
0
21,677
L
Ymir
2,270
743
0
290
5,878
2,606
0
1,661
4,101
9,596
0
L
Merlin
TobyOnHook
Merlin
2,926
492
0
0
4,043
2,165
0
470
3,535
6,303
0
L
985
38
287
0
4,351
1,931
0
403
3,860
8,364
0
L
2,636
731
0
548
7,264
2,137
0
1,498
5,658
0
14,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,611
Gold Earned
37,873
98
Minions Killed
113
4
Camps Cleared
6
539,080
Distance Traveled
578,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,656
1,443
31
5
3
121,533
0
W
Kukulkan
6,786
1,131
18
3
0
103,830
0
W
Tsukuyomi
8,158
1,360
17
3
2
129,921
0
W
Cerberus
7,738
1,290
30
5
1
132,416
0
W
Neith
6,535
1,089
17
3
0
90,956
0
L
King Arthur
6,427
1,071
24
4
1
123,368
0
L
Ymir
6,232
1,039
20
3
0
68,263
0
L
Merlin
6,053
1,009
12
2
1
98,684
0
L
Cthulhu
6,079
1,013
6
1
1
112,365
0
L
Loki
6,820
1,137
36
6
1
136,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role