Player Matchup

Serqet
Serqet
Mathieu___2007
Serqet
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,111 Elo+
Party 1
Hel
Hel
Psionic96
Hel
Level 11
God Stats
4W - 0L
1,775 SR
Queue Stats
11W - 19L
1,125 Elo+
Party 1
Ares
Ares
VashMortiis
Ares
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,676 Elo+
Solo
Team Averages
Level 29
1,592 SR
1,304 Elo+

VS

Team Averages
Level 55
1,476 SR
1,471 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Topi975756
Anhur
Level 13
God Stats
4W - 8L
1,428 SR
Queue Stats
13W - 15L
1,331 Elo+
Solo
Da Ji
Da Ji
Yaboy6840
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
11,014
648
4,633
15,004
6,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 6 / 6
10,691
629
5,003
14,813
5,328
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
5 / 2 / 5
10,792
635
5,028
15,262
16,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
7 / 1 / 1
12,306
724
14,428
9,090
2,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
7
0 / 4 / 4
8,679
511
3,171
5,313
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
Yaboy6840
Da Ji
10
2 / 6 / 2
9,502
559
5,617
8,239
2,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
9
9
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
7
1
1
7.5
W
3
1
6
6
W
2
6
6
0.83
L
Anhur
0
4
4
0.5
W
5
2
5
3.75
L
Da Ji
Yaboy6840
Da Ji
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,664
Damage
23,216
45,079
Taken
22,642
27,897
Mitigated
6,838
16,076
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
14,428
4,530
174
867
9,090
2,519
77
4,144
3,812
64,557
0
W
4,633
1,026
1,034
5,012
15,004
6,207
1,386
5,216
9,788
0
52,382
W
5,003
1,004
3,435
5,818
14,813
5,328
1,087
5,625
9,188
39,590
0
L
Anhur
3,171
1,897
0
977
5,313
1,472
0
2,381
2,584
0
5,985
W
5,028
440
0
777
15,262
16,362
1,131
4,199
11,063
30,248
0
L
Da Ji
Yaboy6840
Da Ji
5,617
2,028
135
576
8,239
2,847
0
3,514
4,725
0
20,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,497
Gold Earned
30,487
137
Minions Killed
110
0
Camps Cleared
0
889,493
Distance Traveled
546,777
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,306
724
76
4
0
269,500
2
W
Serqet
11,014
648
61
4
0
354,110
2
W
Hel
10,691
629
45
3
0
242,793
5
L
Anhur
8,679
511
8
0
0
108,123
2
W
Ares
10,792
635
31
2
0
292,590
0
L
Da Ji
9,502
559
26
2
0
169,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role