Player Matchup

Khepri
Khepri
BeNasr_
Khepri
Level 62
God Stats
5W - 8L
1,500 SR
Queue Stats
751W - 793L
1,425 Elo+
Party 2
Medusa
Medusa
MrAkiff____xx
Medusa
Level 27
God Stats
20W - 21L
1,540 SR
Queue Stats
500W - 520L
1,394 Elo+
Party 2
King Arthur
King Arthur
Rainbow6Vampire
King Arthur
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 28L
1,493 Elo+
Party 2
Nemesis
Nemesis
medoel3ntel
Nemesis
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
360W - 403L
1,400 Elo+
Party 2
Zeus
Zeus
zzagrr
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,332 Elo+
Party 2
Team Averages
Level 31
1,508 SR
1,409 Elo+

VS

Team Averages
Level 31
1,619 SR
1,563 Elo+
Chang'e
Chang'e
 
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Baderghanem86
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,531 Elo+
Solo
Ne Zha
Ne Zha
ElKaLLeThAnOs
Ne Zha
Level 20
God Stats
5W - 3L
1,582 SR
Queue Stats
26W - 14L
1,569 Elo+
Solo
Cerberus
Cerberus
Flutozim
Cerberus
Level 86
God Stats
6W - 7L
1,818 SR
Queue Stats
275W - 287L
1,519 Elo+
Party 1
Anhur
Anhur
Ragnarback42
Anhur
Level 5
God Stats
5W - 1L
1,692 SR
Queue Stats
16W - 8L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BeNasr_
Khepri
11
0 / 5 / 2
7,187
399
4,300
12,601
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 7 / 0
7,064
392
9,308
12,191
2,572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Rainbow6Vampire
King Arthur
15
6 / 2 / 0
9,358
520
12,633
16,741
9,454
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
medoel3ntel
Nemesis
13
0 / 4 / 1
7,947
442
1,454
9,054
4,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
zzagrr
Zeus
11
0 / 7 / 1
6,769
376
4,937
8,143
2,125
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
14 / 0 / 3
11,563
642
15,822
9,646
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 5
8,431
468
5,494
10,345
7,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
0 / 3 / 2
9,401
522
4,656
13,467
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Flutozim
Cerberus
13
1 / 1 / 10
9,209
512
5,640
15,884
10,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
8 / 1 / 5
10,684
594
12,444
13,738
5,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
8
Kills
24
25
Deaths
8
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
14
0
3
15.5
W
1
3
5
1.17
L
Khepri
BeNasr_
Khepri
0
5
2
0.2
W
0
3
2
0.33
W
Cerberus
Flutozim
Cerberus
1
1
10
6
L
2
7
0
0.29
W
8
1
5
10.5
L
King Arthur
Rainbow6Vampire
King Arthur
6
2
0
3
L
Nemesis
medoel3ntel
Nemesis
0
4
1
0.13
L
Zeus
zzagrr
Zeus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,632
Damage
44,056
58,730
Taken
63,080
25,875
Mitigated
32,340
9,710
Healing
31,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,822
1,954
4,986
6,956
9,646
3,870
787
1,784
7,862
73,296
0
W
5,494
1,035
0
4,278
10,345
7,152
0
1,239
9,106
0
36,105
L
Khepri
BeNasr_
Khepri
4,300
606
329
2,110
12,601
7,135
0
5,341
7,031
20,559
0
W
4,656
2,175
0
5,781
13,467
5,123
0
1,197
12,270
0
66,007
W
Cerberus
Flutozim
Cerberus
5,640
292
0
5,576
15,884
10,952
326
3,679
12,205
34,083
0
L
9,308
3,770
0
2,221
12,191
2,572
0
2,973
9,138
0
31,365
W
12,444
7,103
0
4,192
13,738
5,243
3,096
1,338
12,400
0
84,233
L
King Arthur
Rainbow6Vampire
King Arthur
12,633
2,612
0
4,069
16,741
9,454
9
4,852
11,306
0
49,643
L
Nemesis
medoel3ntel
Nemesis
1,454
236
0
401
9,054
4,589
0
3,358
5,521
0
51,828
L
Zeus
zzagrr
Zeus
4,937
347
0
580
8,143
2,125
0
4,150
3,809
35,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,325
Gold Earned
49,288
333
Minions Killed
539
0
Camps Cleared
0
1,651,742
Distance Traveled
1,775,835
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,563
642
132
7
0
369,087
1
W
Chaac
8,431
468
62
3
0
336,520
1
L
Khepri
7,187
399
29
2
0
352,456
4
W
Ne Zha
9,401
522
144
8
0
372,162
1
W
Cerberus
9,209
512
66
4
0
373,819
6
L
Medusa
7,064
392
59
3
0
315,425
2
W
Anhur
10,684
594
135
8
0
324,247
6
L
King Arthur
9,358
520
91
5
0
359,424
0
L
Nemesis
7,947
442
99
6
0
337,776
4
L
Zeus
6,769
376
55
3
0
286,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role