Player Matchup

Danzaburou
Danzaburou
Bloodliker
Danzaburou
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 15L
1,675 Elo+
Party 1
Hercules
Hercules
Hackobob
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 13L
1,679 Elo+
Party 1
Thoth
Thoth
Twib
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 13L
1,679 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,678 Elo+

VS

Team Averages
Level 90
1,693 SR
1,558 Elo+
Achilles
Achilles
Blackheroth
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Dragonadian
Nu Wa
Level 66
God Stats
3W - 1L
1,720 SR
Queue Stats
6W - 5L
1,615 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Xaraen
Cu Chulainn
Level 98
God Stats
3W - 3L
1,860 SR
Queue Stats
28W - 34L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bloodliker
Danzaburou
16
4 / 5 / 4
13,677
651
9,638
18,929
7,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Hackobob
Hercules
17
4 / 5 / 9
13,945
664
10,464
22,790
23,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
Twib
Thoth
19
7 / 5 / 7
14,781
704
10,026
12,089
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blackheroth
Achilles
17
6 / 4 / 9
14,120
672
12,510
16,857
17,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
2 / 6 / 11
13,198
628
12,653
11,280
3,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Xaraen
Cu Chulainn
18
7 / 6 / 8
14,921
711
18,309
17,502
20,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
15
Kills
15
15
Deaths
16
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blackheroth
Achilles
6
4
9
2.63
L
Danzaburou
Bloodliker
Danzaburou
4
5
4
1.2
W
2
6
11
1.25
L
Hercules
Hackobob
Hercules
4
5
9
1.7
L
Thoth
Twib
Thoth
7
5
7
2.1
W
Cu Chulainn
Xaraen
Cu Chulainn
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,128
Damage
43,472
53,808
Taken
45,639
35,517
Mitigated
41,642
17,115
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blackheroth
Achilles
12,510
2,526
0
1,110
16,857
17,318
1,506
2,666
13,523
0
51,734
L
Danzaburou
Bloodliker
Danzaburou
9,638
4,337
0
7,122
18,929
7,949
491
3,857
15,072
0
101,646
W
12,653
1,537
676
1,672
11,280
3,581
2,144
2,867
8,190
55,944
0
L
Hercules
Hackobob
Hercules
10,464
2,512
458
7,685
22,790
23,235
0
6,351
16,439
0
48,531
L
Thoth
Twib
Thoth
10,026
537
0
1,850
12,089
4,333
644
3,167
8,922
60,953
0
W
Cu Chulainn
Xaraen
Cu Chulainn
18,309
3,557
0
590
17,502
20,743
143
3,687
13,366
0
77,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
42,239
294
Minions Killed
217
0
Camps Cleared
0
1,105,434
Distance Traveled
1,143,265
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,120
672
52
2
0
419,773
5
L
Danzaburou
13,677
651
129
6
0
361,335
4
W
Nu Wa
13,198
628
77
4
0
338,330
2
L
Hercules
13,945
664
60
3
0
360,082
5
L
Thoth
14,781
704
105
5
0
384,017
7
W
Cu Chulainn
14,921
711
88
4
0
385,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role