Player Matchup

Chaac
Chaac
ArkMalz
Chaac
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
123W - 144L
1,383 Elo+
Solo
Ullr
Ullr
BEEGPEPE
Ullr
Level 75
God Stats
12W - 4L
1,689 SR
Queue Stats
192W - 166L
1,595 Elo+
Solo
He Bo
He Bo
Damiem
He Bo
Level 109
God Stats
1W - 2L
1,790 SR
Queue Stats
351W - 361L
1,573 Elo+
Party 1
Pele
Pele
DrowsyDodo
Pele
Level 98
God Stats
12W - 9L
1,500 SR
Queue Stats
125W - 102L
1,611 Elo+
Party 1
Khepri
Khepri
TurdEater
Khepri
Level 100
God Stats
5W - 5L
1,490 SR
Queue Stats
36W - 34L
1,462 Elo+
Solo
Team Averages
Level 100
1,594 SR
1,525 Elo+

VS

Team Averages
Level 101
1,459 SR
1,538 Elo+
Apollo
Apollo
BicVaporub
Apollo
Level 102
God Stats
5W - 8L
1,338 SR
Queue Stats
111W - 94L
1,585 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gogo677
Cu Chulainn
Level 144
God Stats
1W - 2L
1,525 SR
Queue Stats
162W - 155L
1,593 Elo+
Party 2
Fenrir
Fenrir
MetalWolf0987
Fenrir
Level 123
God Stats
4W - 3L
1,432 SR
Queue Stats
54W - 65L
1,541 Elo+
Party 2
Poseidon
Poseidon
Neon32
Poseidon
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,472 Elo+
Solo
Cthulhu
Cthulhu
SpiritQueens
Cthulhu
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ArkMalz
Chaac
12
0 / 4 / 2
6,874
491
4,936
12,695
10,118
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
11
2 / 2 / 1
6,683
477
9,162
8,752
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
Damiem
He Bo
13
3 / 2 / 3
7,884
563
5,301
6,958
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 5 / 2
8,026
573
6,474
14,039
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
TurdEater
Khepri
10
0 / 4 / 3
6,232
445
4,186
11,891
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BicVaporub
Apollo
12
1 / 3 / 5
7,412
529
4,374
7,378
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Gogo677
Cu Chulainn
16
7 / 1 / 2
9,808
701
14,325
10,762
9,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 3 / 2
8,532
609
7,694
10,493
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Neon32
Poseidon
13
1 / 5 / 2
7,982
570
5,024
7,358
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
SpiritQueens
Cthulhu
11
3 / 1 / 6
7,450
532
7,690
11,627
7,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
13
Kills
17
17
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
ArkMalz
Chaac
0
4
2
0.25
L
Ullr
2
2
1
1.25
W
Apollo
BicVaporub
Apollo
1
3
5
1.17
L
He Bo
Damiem
He Bo
3
2
3
2.25
L
8
5
2
1.8
W
Cu Chulainn
Gogo677
Cu Chulainn
7
1
2
8
W
5
3
2
2
W
Poseidon
Neon32
Poseidon
1
5
2
0.4
W
Cthulhu
SpiritQueens
Cthulhu
3
1
6
6
L
Khepri
TurdEater
Khepri
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,059
Damage
39,107
54,335
Taken
47,618
29,517
Mitigated
25,800
14,212
Healing
11,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ArkMalz
Chaac
4,936
753
0
3,510
12,695
10,118
0
404
12,291
6,207
29,542
L
Ullr
9,162
3,496
0
2,974
8,752
3,420
0
4,668
4,022
0
45,958
W
Apollo
BicVaporub
Apollo
4,374
2,469
0
2,675
7,378
2,309
0
1,193
6,185
0
36,819
L
He Bo
Damiem
He Bo
5,301
41
0
2,586
6,958
1,871
0
1,431
5,291
44,622
0
L
6,474
1,433
0
3,310
14,039
4,692
0
1,124
12,861
0
42,742
W
Cu Chulainn
Gogo677
Cu Chulainn
14,325
3,655
0
2,682
10,762
9,717
632
1,953
8,775
0
64,515
W
7,694
144
0
3,232
10,493
3,947
0
1,057
9,316
0
45,839
W
Poseidon
Neon32
Poseidon
5,024
1,048
0
940
7,358
2,482
0
3,398
3,726
50,738
0
W
Cthulhu
SpiritQueens
Cthulhu
7,690
769
0
2,330
11,627
7,345
0
3,018
8,609
24,644
0
L
Khepri
TurdEater
Khepri
4,186
403
318
1,514
11,891
9,416
0
4,678
7,156
18,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,699
Gold Earned
41,184
369
Minions Killed
406
0
Camps Cleared
0
1,287,759
Distance Traveled
1,413,914
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,874
491
83
6
0
229,597
3
L
Ullr
6,683
477
89
6
0
245,297
3
W
Apollo
7,412
529
77
6
0
263,847
4
L
He Bo
7,884
563
99
7
0
267,753
7
L
Pele
8,026
573
78
6
0
291,605
3
W
Cu Chulainn
9,808
701
120
9
0
290,101
5
W
Fenrir
8,532
609
81
6
0
308,995
1
W
Poseidon
7,982
570
96
7
0
273,081
3
W
Cthulhu
7,450
532
32
2
0
277,890
5
L
Khepri
6,232
445
20
1
0
253,507
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role