Player Matchup

Izanami
Izanami
BROTHER KAMM
Izanami
Level 128
God Stats
10W - 18L
1,595 SR
Queue Stats
394W - 395L
1,526 Elo+
Solo
Bellona
Bellona
General-Hostilia
Bellona
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
173W - 161L
1,651 Elo+
Solo
Nemesis
Nemesis
JCfin131
Nemesis
Level 76
God Stats
53W - 34L
1,446 SR
Queue Stats
224W - 174L
1,553 Elo+
Party 1
Janus
Janus
Risk-to-Win
Janus
Level 121
God Stats
2W - 5L
1,099 SR
Queue Stats
101W - 104L
1,443 Elo+
Solo
Sylvanus
Sylvanus
kingpinkfish486
Sylvanus
Level 87
God Stats
14W - 10L
1,825 SR
Queue Stats
536W - 486L
1,530 Elo+
Party 1
Team Averages
Level 95
1,493 SR
1,541 Elo+

VS

Team Averages
Level 99
1,546 SR
1,498 Elo+
Mercury
Mercury
Arath_00
Mercury
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 84L
1,475 Elo+
Solo
Rama
Rama
Flux Anubis
Rama
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 87L
1,725 Elo+
Solo
Cthulhu
Cthulhu
MemphosWRLD
Cthulhu
Level 60
God Stats
3W - 4L
1,442 SR
Queue Stats
15W - 20L
1,446 Elo+
Solo
Hades
Hades
Mendo_5aa
Hades
Level 107
God Stats
26W - 25L
1,335 SR
Queue Stats
76W - 76L
1,358 Elo+
Solo
Athena
Athena
SomthingFunny14
Athena
Level 84
God Stats
13W - 12L
1,954 SR
Queue Stats
453W - 450L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BROTHER KAMM
Izanami
14
5 / 3 / 2
8,319
520
7,798
9,235
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,763
548
7,154
9,370
7,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
JCfin131
Nemesis
14
5 / 1 / 4
8,691
543
8,279
10,201
6,776
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 4 / 3
8,838
552
10,265
8,679
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
13
2 / 3 / 7
7,639
477
9,779
12,436
10,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arath_00
Mercury
14
5 / 5 / 3
8,808
551
8,279
11,898
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 1
6,767
423
6,461
11,110
2,817
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MemphosWRLD
Cthulhu
14
4 / 3 / 3
8,422
526
9,033
13,255
10,942
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
Mendo_5aa
Hades
14
2 / 4 / 3
8,592
537
8,527
12,850
4,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 5
7,659
479
3,865
13,047
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
18
Kills
13
13
Deaths
18
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arath_00
Mercury
5
5
3
1.3
W
Izanami
BROTHER KAMM
Izanami
5
3
2
2
L
1
4
1
0.38
W
3
2
2
2
W
Nemesis
JCfin131
Nemesis
5
1
4
7
L
Cthulhu
MemphosWRLD
Cthulhu
4
3
3
1.83
L
Hades
Mendo_5aa
Hades
2
4
3
0.88
W
3
4
3
1.13
L
1
2
5
1.75
W
Sylvanus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,275
Damage
36,165
49,921
Taken
62,160
32,810
Mitigated
29,507
13,910
Healing
19,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arath_00
Mercury
8,279
4,521
0
595
11,898
4,657
0
1,680
10,218
0
54,038
W
Izanami
BROTHER KAMM
Izanami
7,798
5,355
0
2,423
9,235
4,613
600
2,648
6,565
0
52,317
L
6,461
4,763
0
4,965
11,110
2,817
0
2,639
8,471
0
42,474
W
7,154
3,604
0
2,317
9,370
7,810
796
4,728
4,290
0
48,252
W
Nemesis
JCfin131
Nemesis
8,279
3,734
0
1,066
10,201
6,776
102
3,013
7,122
0
52,752
L
Cthulhu
MemphosWRLD
Cthulhu
9,033
372
150
4,729
13,255
10,942
0
1,630
11,625
47,091
0
L
Hades
Mendo_5aa
Hades
8,527
886
246
5,109
12,850
4,506
616
9,037
3,813
52,270
0
W
10,265
526
0
1,177
8,679
2,990
0
4,912
3,742
66,090
0
L
3,865
1,268
0
3,593
13,047
6,585
427
3,900
9,147
27,124
0
W
Sylvanus
9,779
4,060
2,981
3,946
12,436
10,621
470
5,659
6,777
24,837
5,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,250
Gold Earned
40,248
452
Minions Killed
426
0
Camps Cleared
0
1,461,196
Distance Traveled
1,481,248
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,808
551
95
6
0
323,342
0
W
Izanami
8,319
520
99
6
0
259,011
3
L
Rama
6,767
423
79
5
0
251,790
6
W
Bellona
8,763
548
99
6
0
295,405
3
W
Nemesis
8,691
543
86
5
0
365,745
0
L
Cthulhu
8,422
526
88
6
0
317,489
1
L
Hades
8,592
537
121
8
0
259,294
0
W
Janus
8,838
552
119
7
0
290,795
6
L
Athena
7,659
479
43
3
0
329,333
5
W
Sylvanus
7,639
477
49
3
0
250,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role