Player Matchup

Merlin
Merlin
AhmedIbn
Merlin
Level 94
God Stats
19W - 11L
1,519 SR
Queue Stats
131W - 143L
1,585 Elo+
Party 1
Hercules
Hercules
FlaccidSnake__
Hercules
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,338 Elo+
Party 1
Bacchus
Bacchus
fallsky54
Bacchus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 165L
1,384 Elo+
Party 1
Team Averages
Level 60
1,506 SR
1,436 Elo+

VS

Team Averages
Level 52
1,387 SR
1,417 Elo+
Jormungandr
Jormungandr
NAVIZM
Jormungandr
Level 28
God Stats
4W - 7L
1,162 SR
Queue Stats
70W - 100L
1,250 Elo+
Solo
Anubis
Anubis
antonioboss101
Anubis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Hachiman
Hachiman
quick_scopes_kid
Hachiman
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AhmedIbn
Merlin
13
8 / 3 / 4
9,461
788
7,364
7,590
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
11
5 / 4 / 7
8,348
696
8,657
13,081
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Bacchus
fallsky54
Bacchus
10
1 / 3 / 11
8,193
683
2,737
9,001
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NAVIZM
Jormungandr
9
0 / 4 / 3
7,217
601
6,730
7,414
4,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 5 / 0
9,178
765
8,454
9,443
3,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 5 / 5
9,118
760
7,727
7,752
2,462
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
10
10
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
AhmedIbn
Merlin
8
3
4
3.33
W
Hercules
5
4
7
2.13
L
Jormungandr
NAVIZM
Jormungandr
0
4
3
0.38
L
7
5
0
1.4
W
Bacchus
fallsky54
Bacchus
1
3
11
2.17
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,758
Damage
22,911
29,672
Taken
24,609
14,176
Mitigated
10,274
5,729
Healing
4,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AhmedIbn
Merlin
7,364
227
0
0
7,590
2,214
166
4,067
3,523
36,613
0
W
Hercules
8,657
2,519
405
3,352
13,081
6,915
100
6,615
6,466
0
18,743
L
Jormungandr
NAVIZM
Jormungandr
6,730
1,186
135
448
7,414
4,173
0
2,892
4,175
21,728
0
L
8,454
577
0
3,370
9,443
3,639
362
3,920
5,030
28,397
0
W
Bacchus
fallsky54
Bacchus
2,737
224
0
1,972
9,001
5,047
0
4,574
4,427
7,152
0
L
7,727
3,205
0
464
7,752
2,462
897
2,643
4,646
0
29,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,002
Gold Earned
25,513
99
Minions Killed
119
0
Camps Cleared
0
619,471
Distance Traveled
514,451
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,461
788
75
6
0
193,108
1
W
Hercules
8,348
696
19
2
0
215,772
0
L
Jormungandr
7,217
601
37
3
0
147,791
0
L
Anubis
9,178
765
37
3
0
159,013
0
W
Bacchus
8,193
683
5
0
0
210,591
0
L
Hachiman
9,118
760
45
4
0
207,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role