Player Matchup

Anubis
Anubis
Hellfire_Shadow6
Anubis
Level 27
God Stats
23W - 19L
1,409 SR
Queue Stats
146W - 154L
1,380 Elo+
Solo
Loki
Loki
ProceededGlobe
Loki
Level 47
God Stats
46W - 46L
1,285 SR
Queue Stats
63W - 71L
1,399 Elo+
Party 1
Mulan
Mulan
RangedBucket252
Mulan
Level 17
God Stats
10W - 9L
1,282 SR
Queue Stats
80W - 71L
1,442 Elo+
Party 1
Xing Tian
Xing Tian
Ukabach
Xing Tian
Level 17
God Stats
26W - 22L
1,631 SR
Queue Stats
44W - 44L
1,399 Elo+
Party 1
Hachiman
Hachiman
thomselomseben
Hachiman
Level 13
God Stats
3W - 3L
1,341 SR
Queue Stats
8W - 7L
1,223 Elo+
Solo
Team Averages
Level 24
1,390 SR
1,369 Elo+

VS

Team Averages
Level 18
1,533 SR
1,375 Elo+
Osiris
Osiris
Trusty_Tiger
Osiris
Level 52
God Stats
27W - 31L
1,475 SR
Queue Stats
85W - 107L
1,280 Elo+
Party 2
Chang'e
Chang'e
UpbeatCondition
Chang'e
Level 13
God Stats
44W - 46L
1,500 SR
Queue Stats
491W - 469L
1,372 Elo+
Solo
Serqet
Serqet
Veredictus
Serqet
Level 16
God Stats
21W - 28L
1,500 SR
Queue Stats
128W - 136L
1,304 Elo+
Solo
Artemis
Artemis
Vulcanguile
Artemis
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Ares
Ares
bassnmoto
Ares
Level 5
God Stats
1W - 1L
1,689 SR
Queue Stats
6W - 5L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 15
12,866
990
26,941
11,717
12,213
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 0 / 12
12,669
975
19,128
10,192
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 4 / 14
12,315
947
14,901
15,853
15,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Ukabach
Xing Tian
20
5 / 1 / 18
14,399
1,108
21,682
21,252
26,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
20
6 / 0 / 13
13,089
1,007
14,032
6,633
2,939
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

193

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
1 / 5 / 5
11,335
872
11,018
27,141
20,790
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
2 / 0 / 5
11,984
922
16,506
12,730
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Veredictus
Serqet
18
5 / 9 / 3
12,332
949
13,607
21,383
9,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Vulcanguile
Artemis
18
0 / 5 / 5
11,238
864
14,007
17,689
9,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
17
0 / 7 / 4
11,989
922
4,080
28,005
33,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
30
26
Kills
8
8
Deaths
26
72
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
3
15
4.17
W
7
0
12
13
W
3
4
14
2.5
L
Osiris
1
5
5
0.7
W
Xing Tian
Ukabach
Xing Tian
5
1
18
14
L
2
0
5
4.5
L
Serqet
Veredictus
Serqet
5
9
3
0.72
L
Artemis
Vulcanguile
Artemis
0
5
5
0.5
L
Ares
0
7
4
0.29
W
Hachiman
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,684
Damage
59,218
65,647
Taken
106,948
61,868
Mitigated
80,227
6,384
Healing
18,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,941
1,184
0
1,475
11,717
12,213
0
2,612
8,691
51,988
0
W
19,128
9,130
0
844
10,192
4,095
0
3,727
6,269
0
30,649
W
14,901
3,904
0
997
15,853
15,638
0
6,884
8,328
301
34,007
L
Osiris
11,018
4,536
0
2,233
27,141
20,790
0
11,815
15,107
0
24,928
W
Xing Tian
Ukabach
Xing Tian
21,682
2,181
0
1,590
21,252
26,983
0
6,658
13,606
38,480
0
L
16,506
1,790
6,910
2,842
12,730
6,431
0
6,348
6,357
50,957
0
L
Serqet
Veredictus
Serqet
13,607
3,592
0
666
21,383
9,868
0
7,007
14,201
0
21,324
L
Artemis
Vulcanguile
Artemis
14,007
10,037
0
4,657
17,689
9,167
0
9,710
7,954
0
36,891
L
Ares
4,080
819
0
1,297
28,005
33,971
0
13,977
13,728
12,686
0
W
Hachiman
14,032
7,639
0
1,478
6,633
2,939
0
705
5,520
0
33,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,338
Gold Earned
58,878
215
Minions Killed
222
5
Camps Cleared
3
1,162,351
Distance Traveled
1,155,683
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,866
990
51
4
2
192,052
2
W
Loki
12,669
975
26
2
2
250,343
0
W
Mulan
12,315
947
54
4
0
223,206
2
L
Osiris
11,335
872
15
1
1
235,370
1
W
Xing Tian
14,399
1,108
37
3
1
272,588
1
L
Chang'e
11,984
922
93
7
0
258,523
0
L
Serqet
12,332
949
36
3
0
283,256
2
L
Artemis
11,238
864
65
5
1
186,366
0
L
Ares
11,989
922
13
1
1
192,168
0
W
Hachiman
13,089
1,007
47
4
0
224,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role