Player Matchup

Danzaburou
Danzaburou
Adamori
Danzaburou
Level 27
God Stats
25W - 5L
1,632 SR
Queue Stats
107W - 62L
1,496 Elo+
Party 1
Cerberus
Cerberus
Lefishche
Cerberus
Level 57
God Stats
0W - 1L
1,343 SR
Queue Stats
87W - 87L
1,318 Elo+
Party 1
Neith
Neith
uhhlu
Neith
Level 24
God Stats
20W - 42L
1,422 SR
Queue Stats
118W - 155L
1,444 Elo+
Solo
Team Averages
Level 36
1,466 SR
1,419 Elo+

VS

Team Averages
Level 61
1,679 SR
1,496 Elo+
Zeus
Zeus
CosmicAtomicPhD
Zeus
Level 29
God Stats
5W - 6L
1,746 SR
Queue Stats
147W - 140L
1,463 Elo+
Party 2
Geb
Geb
looneyspeedy
Geb
Level 68
God Stats
2W - 1L
1,791 SR
Queue Stats
26W - 22L
1,416 Elo+
Solo
Medusa
Medusa
undergrnduga
Medusa
Level 85
God Stats
7W - 4L
1,500 SR
Queue Stats
112W - 78L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adamori
Danzaburou
10
2 / 7 / 6
7,971
664
6,110
12,008
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Lefishche
Cerberus
11
3 / 4 / 6
8,420
702
4,958
16,076
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
uhhlu
Neith
11
4 / 5 / 4
7,908
659
6,261
10,391
3,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 14
8,224
685
8,637
3,652
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

11
1 / 6 / 14
8,097
675
5,367
10,411
9,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
14
14 / 1 / 2
10,656
888
17,986
7,191
3,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
9
Kills
16
16
Deaths
9
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adamori
Danzaburou
2
7
6
0.71
W
1
2
14
4
L
Cerberus
Lefishche
Cerberus
3
4
6
1.5
W
1
6
14
1.33
L
Neith
uhhlu
Neith
4
5
4
1.2
W
Medusa
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,329
Damage
31,990
38,475
Taken
21,254
20,893
Mitigated
14,438
4,384
Healing
3,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adamori
Danzaburou
6,110
2,637
0
401
12,008
3,787
0
5,404
6,604
0
15,624
W
8,637
86
0
130
3,652
1,015
780
1,609
2,043
25,507
0
L
Cerberus
Lefishche
Cerberus
4,958
334
0
1,678
16,076
13,700
0
4,322
11,754
20,601
0
W
5,367
367
278
563
10,411
9,960
354
1,699
8,712
17,786
0
L
Neith
uhhlu
Neith
6,261
2,475
918
1,387
10,391
3,406
0
4,278
6,113
0
27,999
W
Medusa
17,986
10,654
0
2,517
7,191
3,463
1,662
1,662
5,529
0
55,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,299
Gold Earned
26,977
109
Minions Killed
144
0
Camps Cleared
0
558,757
Distance Traveled
569,964
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,971
664
31
3
0
185,120
0
W
Zeus
8,224
685
39
3
0
182,311
2
L
Cerberus
8,420
702
32
3
0
202,756
1
W
Geb
8,097
675
24
2
0
186,541
0
L
Neith
7,908
659
46
4
0
170,881
0
W
Medusa
10,656
888
81
7
0
201,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role