Player Matchup

Sylvanus
Sylvanus
Gold III
FilthyRiley
Sylvanus
Gold III
Level 148
God Stats
20W - 20L
1,677 SR
Queue Stats
64W - 65L
1,732 MMR
Party 4
Sol
Sol
Gold II
Lxprxs
Sol
Gold II
Level 129
God Stats
1W - 3L
1,520 SR
Queue Stats
24W - 22L
1,762 MMR
Solo
Raijin
Raijin
Platinum II
MrMendivil
Raijin
Platinum II
Level 143
God Stats
13W - 10L
1,831 SR
Queue Stats
263W - 261L
1,771 MMR
Party 3
Chaac
Chaac
Gold I
Prettybіrd
Chaac
Gold I
Level 160
God Stats
0W - 3L
1,207 SR
Queue Stats
116W - 100L
1,761 MMR
Party 4
Hun Batz
Hun Batz
Platinum V
trudelle
Hun Batz
Platinum V
Level 129
God Stats
1W - 3L
1,515 SR
Queue Stats
116W - 116L
1,721 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,550 SR
1,749 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,595 SR
1,751 MMR
Fenrir
Fenrir
Platinum IV
ChimiMerc
Fenrir
Platinum IV
Level 69
God Stats
18W - 20L
1,890 SR
Queue Stats
574W - 564L
1,750 MMR
Solo
Scylla
Scylla
Gold IV
CodemanGamer
Scylla
Gold IV
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
165W - 140L
1,769 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
Deatzz
Danzaburou
Platinum V
Level 156
God Stats
5W - 8L
1,596 SR
Queue Stats
88W - 84L
1,752 MMR
Party 2
Tyr
Tyr
Platinum III
Imperiuus
Tyr
Platinum III
Level 145
God Stats
9W - 5L
1,568 SR
Queue Stats
296W - 276L
1,743 MMR
Party 1
Yemoja
Yemoja
Platinum III
PleasantHo
Yemoja
Platinum III
Level 148
God Stats
10W - 10L
1,420 SR
Queue Stats
155W - 137L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FilthyRiley
Sylvanus
15
1 / 6 / 1
9,258
370
7,742
19,385
18,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sol
Lxprxs
Sol
18
0 / 9 / 0
11,991
480
8,100
20,044
7,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Raijin
MrMendivil
Raijin
19
1 / 7 / 4
12,153
486
8,649
14,892
6,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 3 / 1
12,523
501
12,969
20,946
28,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
trudelle
Hun Batz
19
4 / 6 / 4
12,761
510
18,695
22,002
9,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SetPersephoneNu WaJanusApollo

VS

Bans
NemesisSobekBellonaYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChimiMerc
Fenrir
20
8 / 3 / 9
14,107
564
13,150
16,435
11,475
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
20
10 / 3 / 7
15,115
605
21,864
16,168
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Deatzz
Danzaburou
20
6 / 2 / 9
14,067
563
16,354
21,862
10,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 0 / 7
15,660
626
15,463
25,371
26,473
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
PleasantHo
Yemoja
18
2 / 1 / 19
12,917
517
7,715
20,380
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
9
Kills
31
31
Deaths
9
10
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ChimiMerc
Fenrir
8
3
9
4.17
W
Scylla
10
3
7
4.5
W
Danzaburou
Deatzz
Danzaburou
6
2
9
5.25
L
Sylvanus
FilthyRiley
Sylvanus
1
6
1
0.25
W
5
0
7
8.5
L
Sol
Lxprxs
Sol
0
9
0
0
L
Raijin
MrMendivil
Raijin
1
7
4
0.43
W
Yemoja
PleasantHo
Yemoja
2
1
19
11.5
L
3
3
1
1.17
L
Hun Batz
trudelle
Hun Batz
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,155
Damage
74,546
97,269
Taken
100,216
69,863
Mitigated
79,527
23,013
Healing
50,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ChimiMerc
Fenrir
13,150
3,362
0
7,144
16,435
11,475
1,234
4,768
11,454
0
99,337
W
Scylla
21,864
3,985
0
6,658
16,168
7,116
804
3,733
11,448
133,549
0
W
Danzaburou
Deatzz
Danzaburou
16,354
9,537
0
9,663
21,862
10,032
5,737
6,862
14,998
0
120,540
L
Sylvanus
FilthyRiley
Sylvanus
7,742
1,487
3,409
3,719
19,385
18,249
0
7,494
11,761
33,569
7,028
W
15,463
3,121
0
12,900
25,371
26,473
467
3,955
20,780
0
116,763
L
Sol
Lxprxs
Sol
8,100
2,276
0
5,457
20,044
7,031
3,584
2,765
17,267
91,838
0
L
Raijin
MrMendivil
Raijin
8,649
373
0
792
14,892
6,830
0
5,639
9,033
90,319
0
W
Yemoja
PleasantHo
Yemoja
7,715
1,012
6,435
7,595
20,380
24,431
1,050
6,046
14,201
35,596
0
L
12,969
1,637
0
8,904
20,946
28,282
0
6,342
14,416
0
83,876
L
Hun Batz
trudelle
Hun Batz
18,695
7,485
0
732
22,002
9,471
0
6,617
15,213
0
98,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,686
Gold Earned
71,866
722
Minions Killed
803
0
Camps Cleared
0
2,249,098
Distance Traveled
2,537,261
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,107
564
146
6
0
534,528
2
W
Scylla
15,115
605
219
9
0
471,136
6
W
Danzaburou
14,067
563
178
7
0
439,508
2
L
Sylvanus
9,258
370
55
2
0
477,350
7
W
Tyr
15,660
626
230
9
0
594,902
3
L
Sol
11,991
480
169
7
0
385,106
6
L
Raijin
12,153
486
222
9
0
434,976
3
W
Yemoja
12,917
517
30
1
0
497,187
7
L
Chaac
12,523
501
146
6
0
475,357
5
L
Hun Batz
12,761
510
130
5
0
476,309
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role