Player Matchup

Ganesha
Ganesha
Mobius338
Ganesha
Level 118
God Stats
1W - 1L
1,255 SR
Queue Stats
99W - 104L
1,466 Elo+
Party 2
Nemesis
Nemesis
TayoFromTX
Nemesis
Level 28
God Stats
3W - 0L
1,798 SR
Queue Stats
30W - 20L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
ThiccVicc
Sun Wukong
Level 25
God Stats
21W - 5L
1,486 SR
Queue Stats
548W - 524L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
Zom6ieK
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
mattybatty
Hel
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 38L
1,532 Elo+
Party 1
Team Averages
Level 81
1,508 SR
1,492 Elo+

VS

Team Averages
Level 40
1,565 SR
1,533 Elo+
Guan Yu
Guan Yu
BustyShota
Guan Yu
Level 28
God Stats
7W - 3L
1,652 SR
Queue Stats
20W - 22L
1,502 Elo+
Party 3
Hachiman
Hachiman
Jaeyoonyo0o0o0o
Hachiman
Level 66
God Stats
5W - 5L
1,630 SR
Queue Stats
33W - 28L
1,544 Elo+
Party 3
Geb
Geb
TheDeadlyVoicess
Geb
Level 35
God Stats
1W - 2L
1,545 SR
Queue Stats
34W - 26L
1,697 Elo+
Solo
Merlin
Merlin
finostick
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
vlove
Fenrir
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 175L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mobius338
Ganesha
8
0 / 1 / 2
4,921
615
1,495
5,794
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
TayoFromTX
Nemesis
7
1 / 2 / 1
4,658
582
1,608
5,280
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ThiccVicc
Sun Wukong
9
2 / 1 / 1
5,091
636
5,343
6,413
2,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Zom6ieK
Danzaburou
8
2 / 0 / 0
4,879
610
2,003
3,694
1,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 3
4,585
573
2,236
4,626
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BustyShota
Guan Yu
9
3 / 1 / 1
4,907
613
2,553
4,902
2,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
6
0 / 2 / 1
3,922
490
2,461
3,534
1,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
0 / 1 / 1
4,303
538
1,799
4,379
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
finostick
Merlin
1
0 / 0 / 0
1,539
192
0
0
0
Fenrir
vlove
Fenrir
8
1 / 1 / 2
4,711
589
3,985
6,196
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
5
Kills
4
6
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BustyShota
Guan Yu
3
1
1
3.5
L
Hachiman
0
2
1
0.25
W
Ganesha
Mobius338
Ganesha
0
1
2
1
W
Nemesis
TayoFromTX
Nemesis
1
2
1
0.75
L
0
1
1
0.5
W
Sun Wukong
ThiccVicc
Sun Wukong
2
1
1
2.5
W
Danzaburou
Zom6ieK
Danzaburou
2
0
0
2
L
Merlin
finostick
Merlin
0
0
0
0
W
0
2
3
0.75
L
Fenrir
vlove
Fenrir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,685
Damage
10,798
25,807
Taken
19,011
8,631
Mitigated
8,516
10,761
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BustyShota
Guan Yu
2,553
431
372
2,464
4,902
2,690
0
115
4,787
0
14,957
L
Hachiman
2,461
1,566
0
957
3,534
1,311
0
1,424
2,072
0
14,183
W
Ganesha
Mobius338
Ganesha
1,495
120
0
2,367
5,794
2,862
27
344
5,450
11,364
0
W
Nemesis
TayoFromTX
Nemesis
1,608
811
0
1,996
5,280
1,244
0
0
5,255
0
13,753
L
1,799
346
0
1,433
4,379
2,502
50
1,100
3,186
11,680
0
W
Sun Wukong
ThiccVicc
Sun Wukong
5,343
1,106
0
2,376
6,413
2,204
0
417
5,871
0
21,532
W
Danzaburou
Zom6ieK
Danzaburou
2,003
778
0
1,761
3,694
1,039
549
267
3,427
0
20,811
L
Merlin
finostick
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
2,236
550
281
1,980
4,626
1,282
0
771
3,830
18,618
0
L
Fenrir
vlove
Fenrir
3,985
1,409
0
1,858
6,196
2,013
0
819
5,235
0
17,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,134
Gold Earned
19,382
181
Minions Killed
124
0
Camps Cleared
0
774,338
Distance Traveled
633,288
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,907
613
38
5
0
162,917
0
L
Hachiman
3,922
490
26
3
0
143,314
0
W
Ganesha
4,921
615
8
1
0
162,893
3
W
Nemesis
4,658
582
31
4
0
170,590
2
L
Geb
4,303
538
22
3
0
151,818
0
W
Sun Wukong
5,091
636
45
6
0
161,986
3
W
Danzaburou
4,879
610
64
8
0
126,073
0
L
Merlin
1,539
192
0
0
0
0
0
W
Hel
4,585
573
33
4
0
152,796
0
L
Fenrir
4,711
589
38
5
0
175,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role