Player Matchup

Odin
Odin
BrigadierBussy
Odin
Level 17
God Stats
9W - 8L
1,466 SR
Queue Stats
42W - 34L
1,627 Elo+
Solo
Zhong Kui
Zhong Kui
ElArthasLich
Zhong Kui
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,413 Elo+
Party 2
Jing Wei
Jing Wei
LightningThor
Jing Wei
Level 28
God Stats
1W - 1L
1,704 SR
Queue Stats
33W - 32L
1,573 Elo+
Solo
Ymir
Ymir
NeoHowls
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,413 Elo+
Party 2
Nemesis
Nemesis
Wunzee21
Nemesis
Level 6
God Stats
4W - 7L
1,500 SR
Queue Stats
121W - 114L
1,315 Elo+
Solo
Team Averages
Level 12
1,534 SR
1,468 Elo+

VS

Team Averages
Level 28
1,642 SR
1,572 Elo+
Neith
Neith
HoustonTxBB
Neith
Level 28
God Stats
6W - 6L
1,526 SR
Queue Stats
24W - 18L
1,405 Elo+
Party 1
Anhur
Anhur
MajinVargas
Anhur
Level 27
God Stats
6W - 2L
1,659 SR
Queue Stats
95W - 85L
1,566 Elo+
Party 3
Susano
Susano
SummitCountyRat
Susano
Level 28
God Stats
5W - 8L
1,613 SR
Queue Stats
18W - 19L
1,411 Elo+
Party 1
Ares
Ares
TurcoBangz
Ares
Level 28
God Stats
28W - 25L
1,569 SR
Queue Stats
81W - 74L
1,561 Elo+
Party 3
Mercury
Mercury
alejandrommtt
Mercury
Level 27
God Stats
8W - 5L
1,842 SR
Queue Stats
24W - 15L
1,916 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,397
525
8,323
10,392
9,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
ElArthasLich
Zhong Kui
12
2 / 3 / 1
7,617
476
7,137
9,724
8,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
LightningThor
Jing Wei
12
5 / 4 / 0
7,720
483
7,517
12,711
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 6 / 3
6,434
402
2,306
14,393
11,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Wunzee21
Nemesis
13
2 / 1 / 4
8,139
509
6,028
10,820
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
8,642
540
5,158
7,175
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 5
7,675
480
10,578
10,827
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 3
7,585
474
2,996
7,578
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 5
8,014
501
6,924
10,186
4,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
18
6 / 1 / 3
9,767
610
14,502
13,975
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
11
Kills
16
17
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Zhong Kui
ElArthasLich
Zhong Kui
2
3
1
0.83
W
4
1
1
4.5
L
Jing Wei
LightningThor
Jing Wei
5
4
0
1.25
W
3
4
5
1.38
L
Ymir
0
6
3
0.25
W
0
3
3
0.5
W
3
2
5
2.75
L
Nemesis
Wunzee21
Nemesis
2
1
4
4
W
Mercury
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,311
Damage
40,158
58,040
Taken
49,741
37,147
Mitigated
21,492
16,083
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,323
2,648
0
1,410
10,392
9,571
23
0
10,392
1,426
46,688
L
Zhong Kui
ElArthasLich
Zhong Kui
7,137
469
0
4,149
9,724
8,002
576
504
9,220
32,623
0
W
5,158
2,200
0
2,194
7,175
3,292
205
3,317
3,858
0
47,372
L
Jing Wei
LightningThor
Jing Wei
7,517
5,718
0
4,308
12,711
4,160
0
2,387
10,324
0
38,590
W
10,578
4,904
0
3,147
10,827
3,572
541
2,531
8,296
0
42,293
L
Ymir
2,306
339
0
404
14,393
11,647
0
3,821
10,572
14,835
0
W
2,996
929
0
710
7,578
4,475
544
463
7,115
0
34,612
W
6,924
172
0
2,022
10,186
4,659
230
2,196
7,990
22,887
0
L
Nemesis
Wunzee21
Nemesis
6,028
2,907
0
5,812
10,820
3,767
554
212
10,608
0
56,821
W
Mercury
14,502
8,202
0
5,626
13,975
5,494
0
2,274
11,701
0
87,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,307
Gold Earned
41,683
334
Minions Killed
411
0
Camps Cleared
0
1,351,910
Distance Traveled
1,579,402
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,397
525
94
6
0
287,002
5
L
Zhong Kui
7,617
476
53
3
0
253,458
0
W
Neith
8,642
540
97
6
0
296,048
1
L
Jing Wei
7,720
483
58
4
0
264,616
2
W
Anhur
7,675
480
68
4
0
269,774
3
L
Ymir
6,434
402
31
2
0
236,207
0
W
Susano
7,585
474
70
4
0
328,385
9
W
Ares
8,014
501
26
2
0
294,278
3
L
Nemesis
8,139
509
98
6
0
310,627
0
W
Mercury
9,767
610
150
9
0
390,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role